The Solo Game
A fair few backers and wannabe mutantlings have been contacting us asking for more details on the Solo game. Well, hold your breath no longer! We present to you, the Posthuman Saga Solo game!
In the Solo game players are sent off on a lengthier mission than those given in the normal game. Aside from needing to complete this mission they also need to deal with the Mutant Threat that is slowly rolling toward the Fortress. These things and a few other new additions to the game are tracked on the Mutant Threat Board, which is placed in one of the unused quadrants on the board. There are different boards, scaling up in difficulty. Each character has different perks and challenges in dealing with the puzzle that the solo game presents. Not just this, but different builds of each character will give different ways of tackling the solo game. Here is the complete set of rules as they currently stand. We still need to stress test these so these are still subject to minor changes.
Winning the game:
The goal of the Solo mode is to complete all 3 Mission Objectives while protecting the fortress from the encroaching Mutant Threat without turning Mutant yourself! You win if on the end of the 15th round, you have completed all 3 Mission Objectives indicated on the Solo Board and the Mutant Threat tracker has not reached the fortress on the track. You lose if the Mutant Threat level reaches the fifth, Fortress space or you have turned mutant before (ie suffered more than 4 Mutation cards).
You have 2 Level 1 Mission Objectives and 1 Level 2 Mission Objectives to complete. You may choose which Level 1 Mission Objective to start off from, but you must complete this Objective before starting another one. Given the number of objectives involved it would be helpful to place a Mission Objective token on the completed spaces on the Solo Board to help you keep track of your progress. As soon as you complete a Mission Objective you move the Mutant Threat marker one step back on the Mutant Threat Track. You gain XP and other rewards as normal.
Whenever you complete a Recon Objective remove the Scavenge Site tokens used to complete it and take the associated reward. This may be done any number of times during the game.
During a Broadcast Event there is no auction. You choose one of the two available Terrain tile and Scavenge Site token pairings and collect them. The remaining Terrain tile is discarded while the remaining Scavenge Site token is placed on the matching Mutant Power track. If that Scavenge Site token covers an effect, trigger that effect immediately. If the token covers the last space on the track, place all the tokens you have placed on the tracker during the game back into the Scavenge Site token bag resetting that track. It might re-fill normally in subsequent turns.
The Global Event works in the same way as it does in the normal game.
Resolve Action Phase
After you have resolved your first Action for the turn, you may discard 1 Food token from your supply to take a second Action immediately. Select a second action (this may be the same as the first) and resolve it. This may only be done once per turn. Note that you only do one Event and one Night Phase per turn.
When you trigger a Story Encounter it is important that you draw the Story Encounter Card and make your choice and any Story Challenges before you read the outcome in the Story Book. You will thus suffer any Botch results after you have drawn your full complement of tokens.
During a Map action you take broadcast tokens as normal. In addition to the normal Map action elements you may also exhaust any number of Broadcast tokens to discard a Scavenge Site token or Terrain tile per Broadcast token exhausted and replace them with new ones from the pile/bag.
Mutant Boss Battle
After finishing both Level 1 Mission Objectives on the Solo Board you may opt to fight the currently revealed Mutant Boss by taking an Explore Action on a tile that does not have a Mission Objective token on it. Follow the normal rules for fighting Mutant Bosses. If you win you reduce the Mutant Threat Level by 1. Move the Mutant Threat marker back one space. Then discard the mutant and draw the next one.
If you are Knocked Out the Mutant Threat Level moves forward by 1 space.
If you suffer a Mutation and would normally take -1 Rep you lose the game. This normally happens after taking 4 Mutation cards but certain Skill cards or items may change this.
Our international testers are currently testing the Solo game with all the characters and at all difficulty levels so there might still be some tweaks, but this is pretty much it as we've been really enjoying playing this version internally! In the meantime Mark and Arjuna are working at a steady pace on the rest of the art and we'll send you an update soon with some new art.
Until the next one, Mutantlings! Keep those vaccines handy.