In Petrichor, you are a cloud. You are a force of weather, you are the wind on the leaves, the raindrops on the fields. And now, you have a honeybee to help you. We are proud to present the second expansion to Petrichor, called Honeybee.
Petrichor is a highly interactive board game, playable by 1-4 people (up to 5 with the Flowers expansion). It's an action selection/area influence game, with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets, and then rain those droplets onto specific fields, to make sure they have the right amount of water for the Harvest. During a Harvest, crops that have been watered enough are scored! Players are able to influence when, and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest, to make sure the two come together in the optimal time.
After the Flowers expansion expanded the player count to 5 players and added various player asymmetries, we wanted to do something new... So...
The second expansion to Petrichor deepens the game: bringing a new action, a new resource (honey), four new tiles, and a giant bee to fly around!
Pollenate your apple trees, your blueberry bushes, or your watermelon, collect more honey than your opponents, and use the bee to sneak into tiles where nobody expected you to get to!The Honeybee expansion is for 1-4 players (including full solo support), and if combined with the Flowers expansion it also supports 5 player mode.
Petrichor just got sweeter.
Watch Cardboard Rhino explain what exactly is added to the game in this expansion:
All of the above levels will grant access to pledge manager.
It's a small box expansion, so instead of cramming more stuff in, we'll focus on making your components better! We also could have taken some of the cards out, and offer them as stretch goals one at a time, but we don't want anybody to miss out on anything, so they're all in already, hence the low number of stretch goals. These stretch goals all cause actual cost increase for us to make, thus we will only do them if the funding is there for it.
At $35k we'll replace the wooden cubes with wooden hexagons for honey tokens, and at $70k we will even print a number and some patterns on them!
Also, at $50k we'll give a 3D cardboard bee promo as a KS Limited Promo to all backers, which you can use instead of the standee included in the box.
The base game rules are available on Boardgamegeek, or better yet you could watch a video by Paul Grogan of Gaming Rules! to tell you how to play it exactly.
If you are curious about the exact rules of the expansion, you can read (and comment on) our draft rulebook here.
Here's Tom Vasel's review of the Petrichor base game!
Watch Slickerdrips play a solo (base) game, and then tell you his thoughts about the Honeybee expansion:
Watch jPlay play a 3 player (base) game (using a prototype copy):
More videos of the new expansion coming in the next few days!
Shipping will be charged after the campaign through our pledge manager system. Do NOT increase your pledge amounts by shipping costs. This allows us to have accurate shipping as well as help us get the best rates and avoid extra fees. Although the below rates are estimates, and may have slight variations depending on exchange rates or unexpected events, they are based on accurate real-life quotes from our trusted partners and are highly unlikely to vary more than 5-10% (1-2$ for most countries) than what we have here.
Did you buy your Petrichor base game in a shop, and now missing some promos or the Flowers expansion? Or do you just want another copy for your best friend? We thought of that too: You will be able to add additional copies of everything in the Pledge Manager.
- Petrichor (base game) $45
- Petrichor: Flowers $15
- Petrichor: Honeybees + Anthill $19
- Lake promo $5
- Maltese cactus promo $5
Note: Additional add-ons might modify the shipping cost.
Risks and challenges
This is Mighty Boards' sixth project and we ourselves as a team have been involved in a number of fulfilled Kickstarter projects in the past. Furthermore, we have teamed up with the industry veterans at APE Games, who have also successfully fulfilled a large number of board games through KS campaigns and beyond. With our experience on previous projects, we are confident to be able to handle the challenges that come with launching a board game on Kickstarter.Learn about accountability on Kickstarter
- (17 days)