The First Day Filled with less Ire and more excitement!
Wow, what a first day that was...
Not only did we crush the funding goal in 11 hours, but we are just a few hundred dollars away from unlocking the SECOND stretch goal.
Let's talk a little bit more about the stretch goal that we just unlocked. Let's meet the leaders.
When playing with the expansion, during the Reinforcement Phase, the revolutionary players have a new decision to make! Do they spend their precious recruit icons on getting more insurgents onto the board, or do they recruit leaders?
Leaders are represented by named cards, each with a unique ability. Thematically, they're people who have been fighting since the 23rd of October, battle hardened on the streets of Budapest. Let's take a look at one of them, Margit:
She knows the value of a good tactical move, and she can hide all Insurgents in a third of the map! That means they can ambush again, they can build more barricades... Opening up new strategies in a heartbeat.
Does she seem familiar? If you've played Days of Ire, she should be!
Here she is, a week earlier, as a fighter in Days of Ire! And if you're playing a campaign game this will all matter in a very dramatic fashion! Fighters that die during Days of Ire will not be available as Leaders during Nights of Fire, and fighters that finish the game active, will start Nights in your hand! So to experience the unparalleled experience of playing 2 games as 1, make sure your pledge includes the Red Army Pack, where you'll get to meet Margit and her brothers and sisters in arms!
Speaking of that campaign...
You have been speaking, and we have been listening. The demand for the separated Campaign cards is higher than we expected. And although having these two products separated is not sustainable for retail or for the long run, this does not mean we cannot reach some sort of compromise to make this a possibility only for early supporters - you guys.
We will be printing a small exclusive print run of the campaign cards as well as the leader cards just for this Kickstarter campaign (basically all of the cards that come in the Days & Nights expansion). This set will include ALL the stretch goals related to those cards that we will unlock throughout the campaign. This set will NOT be available in any way outside this campaign except of course by buying the Days and Nights Expansion in retail.
Of course, for us to be able to do this, we have to make some compromises. The cards will be packaged in shrink or a zip-lock bag, and will not have any branded packaging. The rules for the campaign mode will also only be distributed to the backers via a digital PDF.
However, this pack will include all of the gameplay content that you need to play the campaign mode as well as any extra content that we might add along the way. We will be making this pack available for 18$.
To get the pack, simply add 18$ to your pledge now, and when you receive the pledge manager link, you will have 18$ of credit that you will be able to redeem against this add on pack!
Please understand that this is quite a risky move for us, as there is a possibility that we might not hit our minimum order quotas and because it causes a significant logistics overhead. But we are sure we can pull it off, especially if we can get some additional support from you in spreading the word and getting the game to more people.
How can we do that?
There are many of ways:
- Simply visiting the Kicktraq link here helps us get higher on that hot list.
- Follow us on Twitter and like our Facebook page
- Sharing the game on your social media networks.
- Posting and starting a discussion in one of your favourite board game discussion groups on Facebook, Twitter or Boardgamegeek (or other networks).
- And just word of mouth! Tell your friends, family and anyone who you think might be interested.
That's it for this evening! Onwards to the next goal! Tomorrow we will hopefully be able to reveal a few new ones! Thank you for an incredible first day!!
- Mighty Boards