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Open world futuristic freerun / parkour game inspired by great games like Jet Set Radio and Mirror's Edge Read more

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This project was successfully funded on May 22, 2014.

Open world futuristic freerun / parkour game inspired by great games like Jet Set Radio and Mirror's Edge

About this project

  • Crazy sensations of freedom and movement
  • In a 100% explorable openworld inside a vast futuristic extra-terrestrial city
  • Colorful cartoon HD graphics
  • Numerous characters to unlock and play
  • An experience system and a skill grid per character
  • join various clans
  • A dynamical scenarisation without interruptions
  • Non linear adventure and missions
  • The game can be switched to multiplayer at any time
  • Ability to create real time multiplayer events
  • First and third person view
  • Compatible and particularly adapted to the Oculus Rift
  • Gameplay technique through a quick and intuitive handling

Update # 1 - Local Multiplayer, Customization, Exclusive Characters

Update # 2 - Base goal nearly reached and alpha informations

Update # 3 - Competitive Multiplayer !

Update # 4 - Characters !

Update # 5 - First stretch goal reached !

Update # 6 - Graffiti mode and a little word from Hideki Naganuma

Update # 7 - Second stretch goal reached !

Update # 8 - Secuboxes and Jail

Update # 9 - Third stretch goal reached and more about Wii U

Update # 10 - New stretch goals !

Update # 11 - Scanner and Hoverboard / Swing-Hook

Update # 12 - Scanner #2 and last 10 days 

Update # 13 - Let's Play Hover pre-alpha by Martyn Yogscast !

Update # 14 - Wii U stretch goal reached and let's play part 2

Under development since october 2013, created and developed by 3 young independant developers, "Hover: Revolt of Gamers" is a futuristic 3D parkour game in an openworld.

Halfway between the crazy universe from Jet Set Radio, the interactivity of a Mirror's Edge and inspired by movies like the 5th Element or Star Wars, "Hover: Revolt of Gamers" places itself on another world and puts you in charge of a band of Gamers revolted against opression and the anti-video-games laws that rules the city.

You'll have to free the citizen restrained by the autorities, localise and then infiltrate into control centers of the anti video games propaganda, retrieve gaming consoles confiscated from the population to dethrone the new Mayor, who is the cause of all that mess. Beware, some new security drones are patroling the city and you'll have to be vigilent at the cost of being chased and having to shake them off.

Gamers being recruited by your team will be playable and you'll have the ability to gain experience in order to improve each of their statistics.

Particularly adapted for the Oculus Rift, the game offers an exceptional immersion as well as totally new breathtaking sensations.

Whatever your favorite controler might be (mouse and keyboard or joypad), the game is designed for a quick handling with a minimal amount of buttons without lacking technique.

The base goal completed, the game is planned for PC/Mac/Linux, XboxOne/PS4. A specific version for the Wii U including asymetric gameplay and local multiplayer modes will be developed if the WiiU stretch goal is completed.

Hover was born out of multiple inspirations.

  • A fun and Cartoon Style

There is first and foremost the wish to see some crazy and fun games again, like Jet Set Radio was in its time. A universe style as well as an ambiance that seems to have dissapeared these past years. We want to show a similar artistic courage.

  • Immersive and dynamic sensations

A few years back, we amongst many others have been highly impressed by Mirror's Edge and the new sensations it was bringing in. We've realised that parkour games were now possible and worth being democratised. With Hover we intend to bring the subjective parkour game's towards a new path, the one of arcade, open world and multiplayer.

  • Grandiose and technologic environment

Inspired not only by videos games, some of Hover's principles come directly from movies and more particularily science fiction ones, such as the 5th Element or Star Wars. It was a real fantasy for us to some day have a vast futuristic city entirely explorable in a game, made out of all the archetypes of the genre like gigantic buildings with saturated shades and lighting or the numerous flying cars furrowing the sky. Most of the games released until now only offered simplified backgrounds with too little interaction. With Hover, we have as goal to immerse you deeply into a vast futuristic 100% explorable city.

"Hover: Revolt of Gamers" takes you deep into the heart of a vast extra terrestrial metropolis recently subjected to the oppression of a new Mayor. For a still unknown reason, the Mayor has introduced an anti-leisure policy condemning to forced labour anyone who'd be caught under offense of entertainment. His favorite target ? Gamers and anything linked to video games.

Accompanying the anti-leisure propaganda that has invaded the streets, the new police composed of security drones and dreadful agents now roams the city persecuting the population to seize all gaming consoles.

Even if the fear of being sent to forced labor into one of the gigantic warehouses surrounding Hover City is enough to keep most of the inhabitants under control, a band of revolted Gamers have decided to let the joypads down and get things done !


Having laid their hands on an extraordinary magnetic techology, a few of Hover City's Gamers will get reunited to fight the oppression and maybe throw the dictature off.

Hover's taking place on another world, the Gamers that you'll recruit in your team are the representatives of numerous and different extra-terrestrial ethnies like Watabax the Bluebbit, who is a joyful scaredy-cat or Veelan the shadow lopunk rebel.

Set in a highly technological context, it isn't surprising to count a few synthetical Gamers like the droid Kit' within the team. The same goes for the city's inhabitants.

A rival band, using violent and anarchistic methods to bring down the tyranny and naming themselves the Breakers even if they are fierce defenders of Gamers' rights, will also have to be taken into account.

  • Crazy movements

Free to explore Hover City at will and equipped with a high-tech suit, your Gamer will be able to run at crazy speed, slide, bounce, push off walls and realize incredible jumps allowing him to play with the city's verticality.

  • Tricks, combos and Stunning Aura

Impress the gamers by realizing grinds and crazy tricks showing  everyone who's the Resistance's leader. During a multiplayer mission, realize incredible combos to generate Stunning Auras which will lower your opponents' moral and boost your allies' statistics.

  • Experience, skill grid and equipment

Gain experience and unlock new abilites improving the aptitudes of previously recruited Gamers. Earn money to buy some equipment into the city's shops as well.

  • Online multiplayer, cooperative, competitive and creative

Join your friends online at any time and progress throughout the adventure in their company, wether you are cooperating or working against them. Participate in race events or scoring battles created in real time by the community as well.

Hover: Revolt of Gamers wishes itself to be dynamic and non linear. This is why nothing will be forced upon you and it will be up to you to explore the world alone or with others seeking informations likely to trigger missions making the story advance.

  • Unlock new playable characters

You'll be able to recruit numerous Gamers to strenghten the ranks of the Resistance. Before joining you, each Gamer will give you a challenge that you'll have to take. A race, a score to beat or an object to collect... there are numerous and diversified challenges.

  • Save the citizen and shake the police off

During a trip, it won't be uncommon to cross some citizen in distress getting arrested by security drones for possession of video games. It'll be up to you to save them by drawing drones' attention to yourself. Thanks to their movement suits, Gamers can escape better than anyone. Saving citizens will be a good way of gleaning useful informations for the Resistance's missions.

  • Pick your side in multiplayer

Whatever the mission type might be, you can once you are in multiplayer join police forces. Now that you are a security agent, equip yourself with paralysing grenades and hunt the Gamers down to anihilate the Resistance.

  • Explore the city seeking the confiscated gaming consoles

The gaming consoles have been confiscated !If sometimes finding warehouses in which they are hidden will be enough, Gamers might have to take serious risks by chasing aerial trains conveying consoles from one warehouse to another.

  • Infiltration

Localise the drone's control center, find the best way to infiltrate them and don't get spotted by their numerous security systems.

  • Sabotage the anti video games propaganda

The Mayor has put in place a prominant propaganda being conveyed through information screens spread out throughout the city's streets. Reach the sometimes high-perched screens to sabotage their streaming system, replacing them with messages of peace and freedom.

  • Become the leader of the Resistance

In solo like in multiplayer, participate to numerous challenges like races or scoring battles to show who's best and who's got more style.

  • Bring the tyranny down

Free Hover City's neighbourhoods one by one until having reached the untakeable fortress in which the Mayor hides. Throw him off of his throne and put an end to his dictatorship.

  • Sophisticated Animations

Usually in first person games, the movements that you see in subjective view don't match the animations seens in external view by other players.

With Hover we want to offer you a greater realism and a better coherence. This is why our animations are exactly the same being in 1st person or 3rd person.

In our pre-alpha version we've worked on smooth animations, adapted to a high speed game while being compatible with the first and third person view.

We want to avoid the over-simplification at all cost like the fact of not being able to see your body in subjective view, or to keep rigid animations that would greatly reduce your immersion in the game.

  • Oculus Rift Compatibility

In most cases, the motion sickness problem of the Oculus Rift doesn't come from the speed of the game but rather a simplified adaptation of the virtual reality headset. This new support requires much smoother and more realistic camera movements for your gaming session to be pleasant.

Since the beginning of Hover's development, we've worked on the adaptativity towards the virtual reality headset as well reducing the motion sickness, enabling you to feel the biggest amount of extreme sensations without having to go through the usual negative effects.

  • Dynamic Multiplayer

One of our main focus concerns the multiplayer. We're planning on transcending the barriers that exists between the solo and multiplayer side. Wherever you might be in the city, joyriding or in mission, it'll be possible to connect to a server, switching instantly to multiplayer.

You'll then be able to continue your activities alone or with other players. We're developing a dynamic mission system for Hover. While some players will be doing missions for the Resistance, you'll be able to go about your business, do your own missions or join other players to give them a hand or on the contrary, prevent them from reaching their goal, all of this in real time, without having to go through a menu or loading a gaming session.

We've already begun to develop these technologies but most of those are still new and complex and will still require lots of time and tests to be completed.

Fusty Game is a young french independant development studio currently composed of 3 people.

We've started our activity at the end of 2011 by developing our first game: The Secret of Space Octopuses. At the end of the development in 2013, we've associated ourselves with Midgar Studio which realised the game's sountrack as well as from Hover: Revolt of Gamer's one.

Our goal is to develop innovative games with a gameplay that pushes back the limits of the genre, resting on creative artistic directions.

It's out of question for our studio to restrict itself to a specific register. Our goal is to revisit the entire genre, dusting off some, hijacking others and creating totally new still unseen concepts .

One of the main goals of Fusty Game is to provide the player with new sensations as well as innovative ways of interacting with the virtual environment and other players. We have the conviction that video games are only at their debut and that many unexplored ways of having fun and being immersed still exist.

With the participation of music special guests :

Hover: Revolt of Gamers complies fully with these principles and we plan thanks to your donations on strenghtening our team and being able to develop all the technologies necessary to the achievement of our vision towards video games.

  • The Secret of Space Octopuses (2013-mobile)

Our first game. The Secret of the Space Octopuses is a 2.5D platformer in which you have to cross maze-like levels, solve puzzles based on physics and fight the octopus army in fun and dynamic fights.

  • Super Commodore Holy Tank Soccer Deluxe (1st price Retro Game Jam Montpellier 2013)

In november 2013 we've participated in, and won the Retro Game Jam Montpellier 2013. The goal was to realise a Commodore 64-type game with all the technical restrains coming from this support. The theme was tanks and holy grenade. The game's development couldn't excess 32h.

Risks and challenges

We have high expectations concerning Hover: Revolt of Gamers and although being briefly illustrated in our pre-alpha version, we're planning on offering you thrilling sensations and a really exceptional and unsettling playing ground.

With your help, we'll be able to benefit from the necessary time to develop the technologies necessary to concretize our ideas:

- Develop an animation system with greatly advanced interactions towards the environment

- Create a extremely dense open world, high in life and with a vertically oriented design

- Conceive a non linear dynamical scenario without interruption during your games

- Allowing you to switch to multiplayer at any time, being that you're already in a mission or not.

- Progress throughout the storyline in cooperation or in competition with other players.

- A real time multiplayer event editor

- We are willing to adapt Hover on the Wii U in a special version that exploit the unique features of the console. Founding permitting, we would be able to have the time for the porting of this version and develop the local multiplayer concepts and the asymmetric gameplay it deserves.

All those innovations can be realized but requires time and financing support. We want to stay close to our community and keep our full creativity. Thats why Kickstarter poses itself as the best solution for Hover.

Learn about accountability on Kickstarter

FAQ

  • The choice of the platform is up to you, it include the Wii U if we reach the stretch goal !

    We'll send a survey at the end of the project to allow you to choose the platform !

    Last updated:
  • We don't want to do a bad port of our game, the Wii U is an amazing console and it have specific devices like the gamepad that allow us to create something amazing for this console like asymetric gameplay and local multiplayer and that cost a lot more than simply port the game to other platforms.

    Also the Wii U is by far less powerful than XB1 and PS4 and have less memory, also our engine is not in the same version on PC/PS4/XB1the Wii U version is an older version, we are already working on Wii U but for all that reasons and the asymetric gameplay we want to create, the Wii U version IS another version it require us to "recreate" the game especially for Wii U when other platforms is basically a one button export, and that justify the very reason of the goal, it's a real challenge and it deserve to be a higher goal.

    Last updated:
  • We expect to release the alpha version between December 2014 and February 2015

    Last updated:
  • Absolutely,

    We worked essentially on the support of the Xbox 360 controller for PC (And Mac / Linux with specific drivers) but every standard controllers should be supported.

    Last updated:

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