Update #9 - Third stretch goal reached and more about Wii U !
City Size x2 reached, thanks a lot !
Because of you we'll have to work twice as much, we won't keep track of the forthcoming sleepless nights !
At this pace we're gonna have to create a "Pizza and Coffee" stretch goal !
But more seriously, the dream to have a true futuristic megalopolis like in the best SF movies will come true ! Thanks again for your support !
As Wii U Players we are great fans of the Wii U and we are sad too notice the lack of attention given to this really great console. As developers we want to bring to the Wii U an ambitious game that will use the specifications of the gamepad and its possibilities of asymetric game mode.
Even if the WiiU is a console with a very decent performance, it's kind of pale in comparison to the technical ambitions that we have for Hover.
That's why we need to create a unique version for the console with specific optimization. The task is a lot harder because Hover is a huge, dense and dynamic openworld and we don't want to release a WiiU game that doesn't have a good local multiplayer mode.
It's a Nintendo console and we appreciate a lot the conviviality of the manufacturer about multiplayer games.