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Open world futuristic freerun / parkour game inspired by great games like Jet Set Radio and Mirror's Edge
Open world futuristic freerun / parkour game inspired by great games like Jet Set Radio and Mirror's Edge
Open world futuristic freerun / parkour game inspired by great games like Jet Set Radio and Mirror's Edge
3,843 backers pledged $116,398 to help bring this project to life.

Update #9 - Third stretch goal reached and more about Wii U !


City Size x2 reached, thanks a lot ! 

Because of you we'll have to work twice as much, we won't keep track of the forthcoming sleepless nights !

At this pace we're gonna have to create a "Pizza and Coffee" stretch goal ! 

But more seriously, the dream to have a true futuristic megalopolis like in the best SF movies will come true ! Thanks again for your support !

As Wii U Players we are great fans of the Wii U and we are sad too notice the lack of attention given to this really great console. As developers we want to bring to the Wii U an ambitious game that will use the specifications of the gamepad and its possibilities of asymetric game mode.  

Even if the WiiU is a console with a very decent performance, it's kind of pale in comparison to the technical ambitions that we have for Hover.

That's why we need to create a unique version for the console with specific optimization. The task is a lot harder because Hover is a huge, dense and dynamic openworld and we don't want to release a WiiU game that doesn't have a good local multiplayer mode.

It's a Nintendo console and we appreciate a lot the conviviality of the manufacturer about multiplayer games.

Eleni, Hannah, and 37 more people like this update.


    1. Creator Joshua Chiong on May 7, 2014

      @Jorge in which I dont mind being wrong :) still beautiful

    2. Creator Joshua Chiong on May 7, 2014

      @Jorge well we will have to wait for the game to come out? Ive saw the video with the first guy to try it and plus all the updates in the past two days about it being 60fps. but I read it was upscaled 1080p so I left that out.

    3. Creator Jorge Chavez Muñoz on May 6, 2014

      @Joshua Chiong actually MK8 will run at 30 fps when playing 3 or 4 players. Still pretty remarkable having 1080p with 60fps with 1 or 2 players though

    4. Creator Timothy Kolek on May 6, 2014

      @Jim: I dont see anything that would need to be cut for Wii U for it to run the same, but games coming to Wii U tend to be lacking features because of what seems like laziness. That is my only concern regarding it.

    5. Creator Joshua Chiong on May 6, 2014

      @Dennis: Did you see the new mario kart? Just beautiful with constant 60 fps even with 4-players. That's impressive. WII U HERE WE COME

    6. Creator Jim Tarnung on May 6, 2014

      @Puffball: All platforms will have online multiplayer (and local multiplayer if the stretch goal is met).

    7. Creator Dennis Kopcan on May 5, 2014

      Wii U is still powerful, not as much as the true next gen, but I'm sure they can get their game nearly as fantastic looking as the others and of course content. I only want the Wii U version, so hopefully the 100.000 mark will be done. The my 15 bucks are yours :D at least

    8. Creator TamaskanLEM on May 5, 2014

      I'll be buying the Wii U version as well. Just like to see the difference between the two.

    9. Creator Jim Tarnung on May 5, 2014

      @Thomas: They bring it up because its the next stretch goal. Makes sense to me.
      @René: lol

    10. Creator Puffball on May 5, 2014

      My only main wuestion is if the wiiu will have any type of online gameplay. I only hear about the asymetric gameplay for t he wiiu but never the online so it kinda worries me....

    11. Creator MonTrail Rudd on May 5, 2014

      I can't wait to see it on either system. I've been fan of jet grind radio's style, gameplay, and music since the Dreamcast days. This new game has me very excited. I'm a proud backer. :-)

    12. Creator René M Jensen on May 5, 2014

      Aww we cant have these guys having to work twice as hard. time to take some money back to help them out! :P

    13. Creator Thomas Waterhouse- Biggins on May 5, 2014

      It's weird that you would even bring up the Wii U if you were going to be passive aggressive towards the system. We all understand, as backers, why the Wii U had to be a stretch goal so why even bring it up again?

    14. Creator Jim Tarnung on May 5, 2014

      @Timothy: I'm pretty sure they can't yet predict whether they have to cut anything to get it to run on WiiU. As far as we know, they don't plan on cutting things. If anything, they plan to add additional gameplay features and game modes centered around the Gamepad Screen and the Gyroscope.

    15. Creator Kaihaku on May 5, 2014

      I decided to back this because of the Wii U stretch goal and am thrilled to hear that it will be a priority with it's own optimization process instead of just a simple port.

    16. Creator Timothy Kolek on May 5, 2014

      As has been already mentioned, I really want to know if anything will be cut from the Wii U version. If it isnt the same as the other versions, what is the point?

    17. Creator DePapier on May 5, 2014

      For all you Wii U lovers out there, here's is my interview with Fusty Game, developers of Hover: Revolt of Gamers:

      Fusty Game: "It is its GamePad and asymmetric multiplayer possibilities that make the Wii U a unique console and with your support, we promess to make something truly fantastic and fun."

      I will dedicated my blog to Hover this week to spread the word. Feel free to help me out so we can get this game on Wii U!! :)

      @Alex I think they mentioned that local multiplayer, if stretch goal reached, will be available on all platforms, so you won't miss it! ;)

    18. Creator Chris on May 5, 2014

      The Wii U has already proven to me that it can handle big open-world stuff (like Arkham City) so I'm sure this game will look great on it :) It makes me really happy that you guys decided to try to put your game on that console. A lot of indies are saying that putting their games on Wii U makes more sense than the others because there is less competition on the system from 3rd party developers, so more people are likely to buy your product. I just like that it also seems to make sense from a business perspective.

    19. Creator OmnipotentSwine on May 5, 2014

      As long as nothing is cut from the game I don't mind not having a special local multiplayer. I just want all the content that is included in the other versions. Same city size, same gameplay, online play, etc. Can we get that for sure?

    20. Creator Nathan McNeil on May 5, 2014

      This game has the means of becoming something big in the future, it's about time someone has actually thought about innovation. So long as it's delivered perfectly and polished (which can be done through feedback in the Alpha and Beta) you will have no problem making this a game of the year.

    21. Creator Alex on May 5, 2014

      The "local multiplayer" aspect the comes with the WiiU stretch goal also includes the other platforms right? I am getting it for the PS4 and would love to be able to invite my friend to come over and play since ALL of my friends decided to go with X-box 1

    22. Creator DeafTard on May 5, 2014

      As long as there is no major cuts to the Wii U version then I am happy! I just want all the same content that the other consoles/devices are getting because that's only fair enough. Graphics is the last thing I worry about cause I just want to make sure the game is getting enough content for instant replay value.

    23. Creator lickawid on May 5, 2014

      One of the main reasons for backing this (other than how amazing this game is) is because I want to see this come to the wii u games looking outstanding guys keep it up