Dear Kickstarter backers,
It's been awhile since our last Kickstarter update, and we felt that something had to be done about that.
Edge of Eternity is shaping up quite smoothly, new features, new monsters, new skills, new music are steadily being added to the game - and all of them are quite awesome. The project is taking resolute steps forward, but the sheer amount of content we still aim to integrate prevents us from announcing a definite release date.
New model of Croctas Queen Boss
There's some new blood running through Midgar Studio’s veins. We've been recruiting some talents during the last months, and we are eager to introduce them to you :
Manon Bargier - 3D Environment Artist
Manon loves two things above all : farming & fantasy. As a natural consequence, she has natural soft spot for World of Warcraft and Pokemon. When it comes to environment design, her main inspirations are Skyrim, The Witcher 3, Mass Effect Andromeda and Xenoblade Chronicles.
She also hates birds - but she won't tell why.
Majoric Hablot - 3D Animator
Majoric makes things move, that’s his job. He takes our motionless 3D models, cradle them into his strong, gentle arms, before jamming puppeteer's strings into them and making them dance for your amusement. When it comes to inspirations, he likes to study Adventure Time’s, Ghibli’s and some of the old Disney masters : Glen Keane and Richard Williams.
He loves Hyper Light Drifter, Zelda BOTW and his coffee as long as there’s no cinnamon in it.
Johann Seys - Programmer
He loves new tech, music, metal, beer and - of course - video games.
On the top of his overwhelming backlog of (unplayed) Steam games, two titles remains close to his heart : Guild Wars and Rocket League. A sensitive man, too, for he cried while playing To The Moon.
He programs like a craftsman: with time, care and joy.
Manon Sam - Character/Creatures 3D Artist
A long-time fan of JRPGs, she has a never ending admiration for the illustrious FF series... yet her favorite JRPG is Grandia II. First time she played it around she was seven and - like many french gamers of our generation - she learned English while playing JRPGs.
She spent a lot of time customizing her characters in korean mmorpg like Aion and Black Desert but also in game like Soul Calibur - main inspirations in her work. She also levels her skills up while studying traditional asian clothes and haute-couture.
For the last Kickstarter update, we introduced the work of our new Environnement Artist, Manon B., who provided us with some good-looking artwork of Heryon's vegetation. We can now share a more detailed version of these in-game :
As you can see, we are working to develop a distinctive atmosphere to Edge of Eternity. Heryon is an alien world, and though the people who inhabits these lands have much to share with us humans, their world, history and fauna are still very different than ours.
Did we said fauna? Yes, we did!
During your most romantic strolls through Heryon, you might decide to stray a bit from the beaten path. Know that if you desire roaming the countryside in order to find some treasures, rare crafting materials and whatnot, the underwood is the home to some ill-tempered porcine
Infected Boss Version
The Orokko is a boar-like creature wearing a shell to protect itself from potential aerial attacks (dragons, griffins, oversized eagles, you name them.) Though the shell is hiding its eyes, the Orokko is far from helpless. To analyze its surroundings, it feels the ground and "listen" to the vibrations - just imagine tiny eardrums hidden within its trotters. With such a method, the Orokko is able to detect preys a long time before they realize *something* is charging them.
The Orokko do have eyes, however, though the thick of the shell prevent them from seeing barely more than a few rays of light. They are mainly used to spot a variety of small - shiny and odorless little mushrooms that are an essential part of their diet. It's not a bad guy, per se, but it is highly territorial. If you happen to find one, know that you will have but one choice : kill it, or die. Well, it's not a choice, actually.
Another threat for all travelers, the Dunnrïr is a majestic creature who has developed a keen sense of vision. Rarely alone, it travels in pack in order to fend off the many potential threats that scours the wilderness.
Old folks have many stories to tell about the Dunnrïr. Some of them would tell there was a time, now bygone, when they could actually communicate with people and teach them the way of the Wild... while others would recount that the Dunnrïr is a creature of divine origins - mandated by the Gods to protect the forest.
Most people, though, will agree on one thing : it is a convenient - and tasty source of subsistence.
A bit about the lore
Now, this part is a bit about the Lore. We talked about bacon, we talked about herbs, now it's time to care for a little spiritual matter : Heryon's Gods.
Word is that the God were always there when the people of Heryon needed them. Every time a disaster loomed, they were never far. Times and times again, they steadily protected the faithful from impending crises.
Now that the war with the Archelite is at hand - they are lending their power to the believers - as it is expected from them. The exact nature of their help, though, is uncertain : whether they are directly powering the arms of the soldiers to help them dismantle Archelian machines, or sending surnatural hurricanes to tear enemies airships from the sky, nobody knows.
Some would argue that the Sanctuary perfectly knows the answer to that question - and that they just won't tell.
After a much-deserved break (one hour, actually) from his stellar work on "Hover:Revolt of Gamers", our resident composer, Cédric Menendez, went back to composing Edge of Eternity's soundtrack.
Here is one of his latest production : the theme of the Metal Plague - that enduring, horrible disease that is slowly devouring Heryon.
A WIP, but still well-worth your time :
Now, talking about the game was nice, but it's time for us to go back into the workshop.
Again, we are a little sad we are not able to communicate with you guys as often as we should, but be sure that it is because we are beavering away, making sure that Edge Of Eternity will be the proper, cool-looking, challenging and gripping old-school JRPG you are waiting for. Again we thank you for your trust, from the bottom of our hearts, for making this possible.