100% FUNDED IN UNDER 8 HOURS!!!
Since we got funded I want to add some stretch goals to give you a better bargain and spice things up.
Stretch Goal #1: $1500 Backers at the $25 level on up will receive a mini-game called "Outlaw's Lucky Dice". The game is a super-mini version of The Fumblecrit Wars that you can play with a friend in 5 minutes. The game consists of 1 mini game pad with 50 sheets and a custom collectable metal six-sided die used for playing the game. The die prototype is pictured below.
Stretch Goal #2: $2000 Backers at the $25 level on up will receive a second mini-game called "Gamble at the Gallows". The game is a blend of Dungeons & Dragons and Hangman, it is really cool and could be a Kickstarter game by itself! The game consists of 1 rule card and two dice, one 20-sider and another cool metal 6-sided die that is shown above. You'll never look at Hangman the same again!
THE GAME DESCRIPTION
The Fumblecrit Wars is a 2-Player, fast & fun dice-rolling game where the object is to wipe out each others warband first.
The Fumblecrit Wars is a cool blend of Dungeons & Dragons, War, and Battleship.
The game has an average play time of about 15-20 minutes.
The game is appropriate for ages 8 and up.
The Story: A halfling named Robbie the Thief has tricked many people across the Unremembered Realms into buying one of his fake treasure maps. As many of the greatest warriors in the realms gather at the "X" hoping to discover a great treasure, they only discover they've been greatly duped!
Warbands form trying to decide who gets to strangle the little thief first!
• The game comes with three 20-sided attacked dice and one 4-sided dice.
• It has a 50-sheet warband game pad.
• Rule booklet
• Exclusive story telling the tale of the game.
• One Attacker token.
Each player gets a sheet with 20-warbanders on it. You roll your attack dice hoping to hit the numbered troops in such a way as to wipe them all out. Some numbers are tougher than others though so be careful! If your lucky, you'll roll 20's (a crit), and not a 1 (a fumble).
If you roll a "10" your warbanders can earn special skills that can help them survive your opponents attacks. The battles can get so intense because of these skills that they can create a chain effect that can be devastating!
Here are the components of the game:
For those out there who are wondering about my comedy fantasy book series that are in the pledges, here are the links to Journal of an Outlaw Books 1&2.
Click on the image to view on Amazon.
Here is an exceprt from Book 1 so you get a feel for the humor:
Entry 6 out of 120
Staring. It can make people mad, curious, or just uncomfortable. Especially the ladies. I love it when some snooty elf gal comes over and slaps my face. They don't even pay attention to the fact that I'm picking their pockets before they storm off in a huff. You've got to pick your target carefully though. This technique doesn't work so well on female ogres or medusas.
Here is an excerpt from Book 2 so you get a feel for the humor:
Entry 86 out of 100
While earning my way through training at the Crimson Roof Thieve's Guild, I had taken on a variety of menial jobs. One of my favorites was working as a lifeguard at a local wizarding school for kids. The natural spring was significant in size, but not overly deep. It even had a tri-level diving platform built at the deeper end for the most daring acrobats. The thieves guild didn't have anything like this, but I quickly learned not to be jealous.
The dean at the wizarding school affectionately referred to this luxury item as its Pool of Radiants, because of the high level of intelligence of their students. I found the radiance was more from the color the brats left the water when they finished swimming.
The last day I worked there, the dean's son, Robert, came up to me with tears running down his pimply face. "I lost my familiar!" he lamented. "I think he's drowning in the water!"
I frowned, as I looked into the yellow tinted water. "Are you sure, kid?" I asked, knowing I would regret going in. "What does it look like?"
"It's a sea sponge," he sniffled. "If I lose him, Daddy will be upset with me, and possibly you!"
"A sponge?" I asked. "That's kind of a square choice for a familiar."
“I’m clumsy,” he explained. “But, that’s not important right now!”
The snot-nosed tweenager pointed to the water, "Just get him, or I'll tell my father," he yelled, in a cracking nasally voice.
I dove in and found it, then climbed out of the water faster than I’ve ever moved! It was easy to spot, because it had absorbed a lot of water and now had a deep yellow color to it. I tossed it to the smiling kid. "Here's your sponge, Bob.”
Don't miss a chance to have your character appear in Book 3 of my popular comedy fantasy series!
Here is the pledge award of The Forbidden Treasure of Miftenmad. You can read about it on my website by clicking on the image:
Risks and challenges
Being the author of the Journal of an Outlaw book series, I attend a lot of book signings. I will be selling the game at all these events. I also plan on selling the game at gaming conventions like GenCon and GrandCon. I would like to be able to pay for the game, and also pay for advertising material and promotion. This is the second game from my Journal of an Outlaw series of games, the first game being the Kickstarter success "The Forbidden Treasure of Miftenmad". It is important to note that you do not have to know my book series to play these games, even though I think it makes it more fun! I want my investors to know that I will be creating even more games in the future as the book series seems to be a hit.Learn about accountability on Kickstarter
- (31 days)