For the second stretch goal, which will be $1,200, all pledgees at every level will receive high resolution jpg images of the 2 Journal of an Outlaw posters from Book 1 and Book2. Not only that, but pledgees at the $15 Level and above will be receiving not just the pdf of the game, but the physical copy with dice (that includes the collectors dice from Stretched Goal #1). How's that for fun!
Now is the time to bump up your pledge to get these cool items! We can hit this new goal if you share it with your friends on Facebook, Twitter, and any other social media! Here is the link, copy and paste to share: https://www.kickstarter.com/projects/mickmcart/gamble-at-the-gallows?ref=nav_search&result=project&term=gamble%20at%20the%20
For the first stretch goal, which will be $850, all pledgees at the $10.00 level and above will receive a cool collectible laser etched 6-sided black die along with the normal 20-sider! Now is the time to bump up your pledge to get this cool item or share this link on social media to attract others to sign up for the game: https://www.kickstarter.com/projects/mickmcart/gamble-at-the-gallows?ref=nav_search&result=project&term=gamble%20at%20the%20
$32.00 Pledge Level just added! It's called The Top Rung! With this level you'll get the Print-n-Play PDF of the Game, the Lost Entry PDF, a print version of the game that includes the rules, the gallows sheet and dice. Not only that, you'll get Journal of an Outlaw - Books 1&2, and to top that off, you're name will be featured in the Rogues Gallery in Book 3 when it's released in May of 2019! It will all ship for FREE in the USA, no foreign countries (can't afford the shipping :(, sorry).
$10.00 Pledge Level just added! A print version is now available, with dice! I love the fact that the Print-n-Play is taking off so well, so I thought maybe I should add a print version! So the print version will come with the rules, gallows sheet, and dice. It will all ship for FREE in the USA, no foreign countries (can't afford the shipping :(, sorry). It will all come in a nice 4mil zipbag and a padded envelope. If the numbers on this game keeps growing, I may have to add a full color box!
I've created the fantasy parody world of The Unremembered Realms and this is a part of it. I have books, games, posters, and an RPG coming out soon. Although you do not have to know any of my books or other games to play Gamble at the Gallows, I'm hoping this will be a enjoyable taste of what this world has to offer.
This game is about a poor executioner who is put in a Sophie's choice type-situation. Two thieves are sentenced to hang, but then one of them is pardoned by the Mayor of Horkenspit! Which one will he choose? The Nooseman decides to let a game make the decision for him.
This game is playable by ages 7 and up.
Playing time: 5 minutes or more.
The PDF comes with the nicely designed game rules and a black and white gallows sheet that can be easily printed and/or copied. You will need to supply your own dice.
The game is a twisted version of Hangman with dice. If you are looking for a quick gaming fix that you can play anywhere, this game is it!
I've also included my books as options for people. The Journal of an Outlaw Series is a highly acclaimed comedy fantasy series that is like a mix of Monty Python and Lord of the Rings! You never know what's going to happen next in The Unremembered Realms! The books are written by a unnamed rogue who is keeping a journal of all his adventures throughout the realms There are 120 journal entries in book 1, and 100 more in Book 2. Book 3 is coming out in May of 2019 and will contain 100 more!
Here is an image and excerpt from Book 1:
Staring. It can make people mad, curious, or just uncomfortable. Especially the ladies. I love it when some snooty elf gal comes over and slaps my face. They don't even pay attention to the fact that I'm picking their pockets before they storm off in a huff. You've got to pick your target carefully though. This technique doesn't work so well on female ogres or medusas.
Here is an image and excerpt from Book 2:
As a rogue, I'm always trying to perfect my skills. Sometimes, I do this through studying texts, finding lock mechanisms to dismantle, or pushing my body to the limit with exercise and balance techniques. You never know which of these may save your life, so it's wise to constantly be perfecting your craft. One skill I had been working on, was the ability to deflect arrows.
It all started in my guild training, but for some reason, I always struggled with it. It could be quite painful, especially after missing a few. It's a good thing they had a cleric on staff. Years later, I would get better by playing "Archer Tag" with my archer companion, Hotfoot, who was no slouch at the game.
One day, I knew my skills were finally perfected. I was facing off against a group of bandits who were trying to raid a small caravan of halfling monks. I had been guiding the little guys through the Tanglewood Forest. By the time horns of warning blew, arrows were already flying around us. We were trapped in our camp of circled wagons! We all took cover, as the deadly arrows plunked into the wagons or the ground around us. "We're sitting ducks!" cried out Oompaloomp, the Head Monk.
"No problem," I confidently reassured the little guy. "Watch this."
I boldly stood up in full view of the bandits. Arrow after arrow flew at me. With hands like lightning, I deflected each one in multiple directions. After a few dozen arrows, the bandits stopped, put down their bows, and started applauding. Not knowing what to do, I took a quick bow. I never had an enemy applaud my skills before; it was kind of nice.
"See," I said, turning to Oompaloomp. "I told you…"
That's when I discovered the bodies. All of the monks lay on the ground pierced with multiple arrows. I had perfected my deflection skills, but not which direction they'd go in. It was a critical misstep, indeed. "Oops," I whispered, as I looked up to see over two dozen smiling bandits emerging from the woods.
Not being a fool, I ran in the opposite direction for the woods and managed to get away. Deflecting arrows was a hard skill to learn, some say it is pointless, but I disagree, it is more about the angle of trajectory.
Risks and challenges
I wanted to make a Print-n-Play game that could be played anywhere in the world. I felt that the classic hangman game could be given a fantasy twist and made more interesting. I feel that the story theme and nice dice mechanic make this game a fun experience!
I would like to make this an affordable printed game someday, but I want to test the waters with this Print-n-Play version to see what people think. I think the $3.00 asking price is a great way for me to get feedback.
I'm adding the Journal of an Outlaw "The Lost Entry" option for a level because I think a lot of people would really enjoy this story, and for just one more dollar, they'll have a chance to see what all the fuss is about.
Fulfillment time will be super short! Once the pledges have cleared this game will be sent! For the pledges with books (US only), I will mail them out as soon as the funds are cleared!Learn about accountability on Kickstarter
- (45 days)