About this project
"Can you smell that partner? That there is opportunity. Now I know you must think my dough ain't cooked all the way through. All you see is sagebrush and Jackrabbit droppings. But I tell you what, you get yer brand out and start dropping some fences, you might just make a mark on this here land. But I warn ya, don't double cross me, cause partner, This Town Ain't Big Enough for the 2-4 of Us."
In this quick draw tile laying game, 2-4 players battle their brands to see just which one will come out on top.
As we get more funding for This Town Aint Big Enough for the 2-4 of Us, we can make the game better and better for everybody thanks to the economy of scale.
- @ $5,000 FUNDED!!!
- @ $10,000 Mini Expansion - "We don't need no stinkin' badges!" FUNDED!!!
- @ $15,000 - Scoreboard included in the game. No Pen & Paper needed. FUNDED!!!
- @ $22,500 Mini Expansion - HIRED GUNS!!! - FUNDED!!!
- @ $30,000 Mini Expansion - Miner 49'er!
- What else does the desert hold?
This Town Ain't Big Enough for the 2-4 of Us is quick draw tile laying game. Each tile is made up of Fences to stake out land, and Brands to determine who the top dog in each area will be.
On a player's turn they will draw and play a tile, adding it to the map however they like. Players want to make sure that their brands are not alone, but also are not out numbered.
When a tile is played that completes a fenced in area players score points based on the next biggest brand in the enclosure. Watch for silver bars, they go a long way to bribing those who might move a fence line in your favor.
How To Play Video
TMG has a reputation of quality production standards, This Town Aint Big Enough for the 2-4 of Us, will live up to the quality that TMG stands for. Included will be:
- 25 Land Tiles - Think like Carcassonne Tiles
- 1 Rulebook
What Are People Saying?
"I really think it is fun to play. As for replay value, it’s higher than expected for a game of this size." - MITCH LAVENDER
"It's portable, it's small, and it's really fun. The scoring system is where the game shines." - David Libby, BGG user
"The scoring mechanic is pretty clever: to score big, you want to build a big town, but not only do you need a lot of your brands in it, you also need somebody else to have a lot—but not quite as many as you. That tension is what really makes the game interesting" - Jonathan H Liu. - Geek Dad
At TMG, we REALLY love games and publishing games. Towards the end of 2012, we wanted to be able to provide fantastic micro games. Not just micro components and a micro footprint, but also a micro price.
It wasn't until about September of 2013 that we figured out a viable method for providing games like these at a quality level the fans of TMG have come to expect.
So, we have embraced a pay-what-you-want methodology with one modification, a minimum support level which covers our costs. At the suggested pledge level of $5, then we (TMG and the game designer) make a decent amount from your pledge.
Most of all, we want to be able to bring these great tiny games to you, your friends, and your family. If this project goes well, then we will be able to bring more like this to you in the future as well. So, please share this project with your friend.
Shortly after starting TMG, I went to my first GAMA Trade Show in 2009. At that show, I met a lot of people who would become very important to me. Among those people was Jay Cormier.
He showed us Belfort, which we picked up and through extensive development efforts it became the game that it is today.
At that time, he showed us several "games on the go" as he called them. They were very small games without many components which has good to great gameplay.
The best of them that we played was called, "This Town Ain't Big Enough For The 2-4 Of Us." We played it then, and we loved it then. Of course, at the time, we were mostly clueless and did not even have our first games published.
Our first games were only finished designs with artwork being made. So, we had no clue how to make and sell such a game. Of course, a couple of months ago, we figured it out.
Thankfully since that time, Jay and Sen both reminded me that this game would fit into the line. So, they dusted the game off, reviewed it and then sent it to us. We played it and loved it.
So, now we are bringing it to you.
Risks and challenges
We are pleased to be bringing you the game This Town Aint Big Enough for the 2-4 of Us. As the game only has a handful of tiles and the artwork is already complete the risks associated with this project are low.
To date, TMG (and me) have delivered numerous games throughout the world. Some that were funded on Kickstarter and some that were not, at this point in time, we know how to deliver the product.
The major risks here are delays due to pre-press errors, materials editing, and some other potential issues.
Dungeon Roll Winter Promo is in pre-press at the manufacturer.
Templar Intrigue, Coin Age, and Burgoo are getting the artwork files finished up, and we expect to still be delivering rewards in April.
City Hall and Captains of Industry are both currently in the pre-press process as well, and we expect to be able to deliver by our targeted time in the project of May 2014. After pre-press we will move onto manufacturing and once that is done it will go on a ship. Once the Ocean Freight arrives, it will be onto delivery.Learn about accountability on Kickstarter
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