You’ve been hired by the town of Scoville to meet their need for heat. To do so you’ll have to plant, cross-breed, and harvest the hottest peppers.
While the gameplay is simple, the strategy is complex. Players will race to be the first to plant and harvest the best peppers, so that they can be the first to fulfill the most valuable recipes.
Each game of Scoville is played over a series of rounds. Each round has the following phases:
AUCTION: Players will choose and reveal their bids simultaneously. The highest bidder will choose their desired place in the turn order. Then the next highest bidder will choose, and so on. Once players have chosen their turn order spot, in turn order they will choose one of the Scoville Fundraising cards and obtain the pepper cubes shown on the card.
PLANTING: In turn order each player will plant one pepper in the fields next to the existing peppers. The Town Mayor may award bonus points if they planted exotic peppers.
HARVESTING: In REVERSE turn order players will move their pepper farmer meeple up to three spots in the fields. For each location where they are between two planted peppers, those peppers will cross-breed. That player will harvest the cross-bred peppers and add them to their supply.
FULFILLMENT: In turn order players have the opportunity to fulfill one Market Offer and complete one Chili Recipe. These are completed by turning in the required peppers. Players may also sell one type of pepper per round as an extra source of income.
What really makes Scoville special is the harvesting mechanic of the fields. Each turn players can move their pawns up to three spots through the fields. At each spot they can harvest the cross breed at that location. This is the main way that players will strategically obtain the peppers they desire. It is also the main interaction in the game since all players work in the same field and cannot occupy the same location as any other player.
It’s the simplicity of the mechanic that makes the game easy to learn and play. And it’s that same simplicity that provides the depth of strategy so that you make the right decisions in the game.
With artwork by Josh Cappel (Belfort, Kings of Air and Steam, Martian Dice, and more) Scoville will not only be a joy to play because of the gameplay, but also beautiful and functional.
We have updated the stretch goals on Scoville. Now all copies will have enough materials for up to 6 players regardless of the final funding total.
You can help us get to higher stretch goals by showing your friends about Scoville with this handy-dandy social avatar. I am personally going to use it for Kickstarter, Twitter, Facebook, and BGG.
During the summer of 2012 I had the idea of making a set collection card game about breeding peppers. I quickly learned how boring it was, so I changed it from a card game to a board game and magic happened.
That magic is the unique planting and harvesting mechanic where players walk through a field of planted peppers and harvest crossbreeds of those peppers. This was the foundation of the game. Now instead of collecting set after set of the same cards (yawn), I had a dynamic and interactive field where players have to work around each other.
I started doing a lot of research into the Scoville heat scale and made a prototype based off a list of peppers ranging from bell peppers and jalapenos all the way to the world’s hottest pepper. These peppers became recipes in the game.
So the concept I designed the game around was that you are hired by the town of Scoville to crossbreed peppers for them. The player who supplied the most heat to the town would be the winner.
Even in the first playtest, the game was highly successful, it showed that the field mechanic was special. Each player has a pawn that they move through the shared fields. Each turn more peppers get planted which opens up a wide variety of additional cross-breeding capabilities.
This is where it gets interesting, if you are harvesting between a Yellow and a Blue pepper field, the resulting cross breed would be green. As the game progresses players will be planting the better peppers so that they can then harvest the best peppers. The key is planting specific peppers next to each other so that you can cross breed them to get what you want.
The resulting game is one that is simple to play and easy to understand yet deep and satisfying as you try to be the best farmer Scoville has ever seen!
"Scoville is a spicy mix of auction, resource management, and spatial reasoning that titillates the gaming taste buds. Hot Hot Hot!" ~ Ryan Metzler, The Dice Tower Network
"My daughter and I enjoy the bidding, the color combining mechanism and the race to get the bonus peppers. So excited to see it getting published!" ~ Brian Frahm, Gamer Extraordinaire
"Scoville is a very clever and unique game of the euro-style. The pepper breeding mechanic, based on the intuitive color wheel, is a really fresh take on the farming genre." ~ Grant Rodiek, Hyperbole Games
"Scoville is a rare mix of original theme and engaging gameplay. As one of my favorite games played at GenCon this year, I found the act of growing and harvesting various peppers to have a surprising amount of compelling and difficult decisions." ~ Eric Leath, Former Editor of Games & Grub
"Scoville is deceptively simple in appearance. Plant seeds to grow new peppers in an effort to maximize your recipe buying power... but where you plant the seeds is just as important as what types you plant because you want to be able to capitalize on your own produce before your opponents! The game (and designer) left an immediate impression on me and I can't wait to get my hands on a copy!" ~ Chevee Dodd, game designer and blogger
As you might imagine, cross-breeding many different colors of peppers could cause problems for those that have issues with distinguishing between certain colors. To help offset that challenge, the pepper tokens in Scoville have been broken up into smaller groups (primary, secondary, advanced, and platinum), with only a few peppers in each group. The token size of each group is distinct, so this will hopefully help to make the game easier for all of our players.
In the image below you can see what we mean:
Risks and challenges
We are pleased to be working on Scoville. We have worked with Panda Game Manufacturing many times on many different projects and have a reliable working relationship with them. Additionally, TMG is a solid game publisher with a catalog of successful game and a long track record of delivering high quality products.
With that said, the biggest risk that we run is that of not being able to deliver on time due to artwork delays or errors that are discovered in the press or pre-press process which need to be corrected.
Dungeon Roll Winter Promo is in pre-press at the manufacturer and we have experienced some delays and expect it to be delivered in May of 2014.
Templar Intrigue and Coin Age are getting the artwork files finished up, and we expect to still be delivering rewards in April.
City Hall and Captains of Industry are both currently in the pre-press process as well, and we expect to be able to deliver by our targeted time in the project of May 2014. After pre-press we will move onto manufacturing and once that is done it will go on a ship. Once the Ocean Freight arrives, it will be onto delivery.Learn about accountability on Kickstarter
- (30 days)