Game Design & Artwork by: Adam McIver
It’s a volatile era in the land of Agea. In the shadow of the Copper Peaks, a battle for control of the realm has begun. Will you further the expansion of The Royal Kingdom of Heads or will you help The People’s Republic of Tails fend off the threat of an invading empire?
In Coin Age two players attempt to control the land of Agea using a single card map and a handful of pocket change. Players take turns placing their forces (coins) on the map to control spaces, outmaneuver their opponent, and score victory points.
Coin Age is a quick-playing area control game with lots of player interaction that uses an innovative "coin slap" mechanic to determine available actions. On your turn, you will take one of each of your remaining types of coins into your hand (1 quarter, 1 nickel, 1 penny, and 1 dime), shake them up, then slap them down on the table.
Depending on the number of coins that match your "side", you are then able to either place coins on the map, move previously placed coins to an adjacent space, or remove them altogether.
When placing coins, you may also place your coins on top of your opponent's coins if your coin's size/rank is smaller, so while a quarter will give you the most victory points at the end of the game, it is the easiest for your opponent to cover.
I know that it can become confusing with Stretch Goals what exactly you might be getting for making this pledge. First and foremost, you get the awesomely fun game play of Coin Age.
The materials in the envelope however are:
- Original Coin Age map card
- Durable "credit card" like material with original Coin Age map.
- Doubloon Lagoon Map
- Frozen Assets Map
- Lave Map (Cool Name Pending)
- Cardboard coin tokens.
- Stickers to apply to real currency if desired
- Zip baggie to hold all of the stuff.
Want to try Coin Age before you support this campaign? (Or want to play it while you eagerly await delivery of the official version?) Download the Print & Play version from BGG or by clicking here. It’s free!
Or just read and check out the rules at those links above.
At TMG, we REALLY love games and publishing games. Towards the end of 2012, we wanted to be able to provide fantastic games that are also micro. Not just micro components and a micro footprint, but also a micro price.
It wasn't until about September of 2013 that we figured out a viable method for providing games like these at a quality level fans of TMG have come to expect. Sure, we could provide fancy print-and-play games, but that doesn't scream high quality and high value.
So, we have embraced a pay-what-you-want methodology with one modification, a minimum level. $3 is very close to our actual cost to get the game to you. At the suggested pledge level of $5, then we (TMG and the game designer) make a decent amount from your pledge.
Most of all, we want to be able to bring these great tiny games to you, your friends, and your family. If this project goes well, then we will be able to bring more like this to you in the future as well. So, please share this project with your friends.
We want Coin Age to be as good as it can possibly be, but that requires us to make more copies of the game, which means that we need more funding.
So, as we pass certain levels of funding, we will unlock the following increases in the quality of the final game that EVERYBODY will be getting:
"If I want to mail a simple letter in Demarks it costs me a dollar and a half. Creating a game and shipping it worldwide for 3 dollars is some kind of super power." - Potential Coin Age Backer
Hi everybody! Thanks so much for checking out my game. Coin Age has been a passion project of mine for the past year, and I’m blown away by the overwhelmingly positive feedback I’ve received since debuting it at Gen Con.
I wanted a way to get the game in front of as many people as possible, and when Michael approached me with his “Pay What You Want” idea, I felt like it was a perfect fit. I love Kickstarter. I’ve backed over 70 projects with no sign of stopping. I think Kickstarter can be an incredible tool for games like Coin Age that would otherwise never be published by the traditional model.
I didn’t set out to make money with Coin Age. It came out of the desire to always be able to carry a small, engaging game with me and be able to play it wherever I go. Something that could fill the time before everyone showed up at a game night, or something I could play with a friend while waiting for our dinner at a restaurant.
I started with the idea of “rolling dice” with coins, playing with multiple uses for their double-sided-ness, and evolved these ideas into an area control game with a fun/silly theme. Coin Age has been playtested over and over and over and over, then again and again, and after that more and more and more to make sure it was as tight, streamlined, and as minimal as possible while maintaining enough choices to make it interesting.
I have a special place in my heart for the game, and I really hope you will see it the same way.
Adam was the illustrator for the hit microgame Council of Verona, and won the Boardroomers 2013 game design contest. He has worked for the past 7-8 years as a package designer for multi-million dollar brands, but hopes to one day create board games full-time because he apparently does not understand how money works.
Risks and challenges
TMG is pleased to be bringing to you another incredible micro game. As the game only has a handful of cards and the artwork is already complete the risks associated with this project are low.
To date, TMG has delivered numerous games throughout the world. Some that were funded on Kickstarter and some that were not, at this point in time, we know how to deliver the product.
The biggest risk is if you will like it.
Dungeon Roll Winter Promo has been funded and is currently in the pre-press process. After pre-press we will manufacture and then deliver it to the backers. We fully expect to be on time for this delivery.
Templar Intrigue has been funded and is currently in the pre-press process. After pre-press we will manufacture and then deliver it to the backers. We fully expect to be on time for this delivery.
City Hall and Captains of Industry are both currently in the pre-press process and we expect to be able to deliver by our targeted time in the project of May 2014. After pre-press we will move onto manufacturing and once that is done it will go on a ship. Once the Ocean Freight arrives, it will be onto delivery.
Two of our previous projects recently finished on Kickstarter: Eminent Domain: Escalation and Belfort: The Expansion Expansion. Those are on their own timeline, but we felt that it would be important for you to know how the delivery of those is being handled.
Both Eminent Domain: Escalation and Belfort: The Expansion Expansion have just arrived in our warehouse, and are being processed in order to get shipments out to backers in the next several weeks.Learn about accountability on Kickstarter
- (11 days)