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Captains of Industry and City Hall are 2 exciting, new Euro-style economic games from TMG - it's a Michael Keller Double Feature!
Captains of Industry and City Hall are 2 exciting, new Euro-style economic games from TMG - it's a Michael Keller Double Feature!
676 backers pledged $49,953 to help bring this project to life.

96.4% funded - also... Captain of Industry rules preview!

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Hey all, Seth here. Looks like we've made it all the way to 96.4% funding, and we haven't even posted the preview rules for the new game Captains of Industry yet! I know a lot of you have been waiting for them, so without further ado...

KS Preview rules for Captains of Industry

Please note that while the rules of the game are final, the rulebook is not! This is a PDF of a text file, not a pretty, final, art laden rulebook. The pretty, final, art laden rulebook is being worked on by the art team: Bryan Fischer and Daniel Solis. I have every confidence that the rulebook will look amazing by the time they're done with it!

That's the thing about Kickstarter - you get to see the inner workings of the machine before all the art is finished. While it might not look pretty, it does give you the opportunity to contribute to the final outcome. If you have any questions or think the rulebook could be more clear on some aspect, please leave a comment in this thread. All comments are appreciated, and will be carefully considered - even if they don't end up making it into the final rulebook.

Thanks so much for your interest in Captains of Industry and City Hall! With your help, these 2 great economic games will finally see the light of day, and Michael Keller's name will become synonymous with economic strategy!

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    1. Michael R. Keller on September 19, 2013

      In addition to whatever TMG does, once the rules are in layout format, I will send it to my entire playtest team to check for both spelling/grammar as well as rules consistency.

    2. McJarvis on September 19, 2013

      Will a copy editor be going over these rules? I've only just started reading them in detail, but have spotted two or three omitted words, minor grammar errors, and extraneous words from previous edits.

    3. SethJaffee on September 18, 2013

      @Nathan - yes, that's about right. Player 1 will begin by choosing which of those Facilities he would like. In most games, players 2 and 3 will choose the other free Facilities, but they don't NEED to, they could choose a facility that could be built with the resources earlier players made available (especially University). The choices you make here could be influenced by your Captain card draw.

    4. Missing avatar

      Nathan Kaplan on September 18, 2013

      OK so because I'm a huge nerd and love reading and digesting rulebooks, I now have a question. It seems like the only two actions available to the player with the very first turn in the game are a) build a "free" facility or b) draw a captain card. Since drawing a captain card on the first turn seems like a poor strategic choice, it seems like the game always starts with the first player building (and immediately running) a lumber, stone, or steel facility, yes? Did I miss something?

    5. SethJaffee on September 16, 2013

      @Nathan - thanks for your comments, you are correct about that example, something is wrong there. We will definitely fix that for the final version!

    6. Missing avatar

      Nathan Kaplan on September 16, 2013

      This looks awesome, thanks for posting! After a read-through, I have 2 things to say:

      1. I always think it helps to have the object of the game printed at the beginning. This is especially true of games in which the goal is more complicated than "score the most points". In this game, it seems like the goal is "sell the most goods by the end of the game". But I didn't know that as I was reading through, and was surprised to get to the end and find out that sold goods tokens were ***the thing*** that was counted, aside from "end game bonuses" to determine the winner. Putting and explanation of the overarching game goals at the very beginning would have been helpful.

      2. I believe there is a typo in the example about determining end-of-age demand:

      "In this example, red has two Goods priced at $3. Yellow has one Goods priced at $5. Blue
      and green each have four Goods priced at $7. Purple has a Good priced at $10. Since Consumer Demand for this Market is six, we must identify the six least expensive Goods Tokens.

      Red is the least expensive, so two Red Goods will sell, leaving four demand outstanding. Yellow, Green, and Blue are tied for second least expensive. Four demand remains, so they each
      get to keep one Good on the board. There is one demand remaining."

      The 1st paragraph of the example seems to indicate that Yellow should be alone in 2nd-least-expensive, since she is the only player with a good priced at $5. But the 2nd paragraph of the example states that Yellow, Green, and Blue are all tied for 2nd-least-expensive. I don't believe it changes the outcome of the example, but I was confused at first.

      Thanks again for posting this! It seems like a really interesting game and I'm already excited to try it out next spring!