About this project
I started Tasty Minstrel Games to be able to publish the medium weight to heavier economic euro games that I love. Both Captains of Industry and City Hall are wonderful representations of this type of game while both being created by the same game designer, Michael Keller.
Michael Keller is a gamer with a passion for economics. His games capture complex market dynamics and place them into a euro-style framework with quick turns and cutthroat gameplay. This combination creates a high level of player interaction and tense group dynamics, making every game unique. These aren't dry, soulless cube pushers!
So, in the spirit of the economically driven euro games that we love, we will optimize the use of resources by combining some costs (like shipping).
By combining a pledge for both games, then we are able to get both games to you for the retail price of Captains of Industry.
Of course, you can get either game on their own as well... But, why not upgrade to both games for just a little more?
Captains of Industry (MSRP $70 USD, but not on Kickstarter)
As a Captain of Industry, 3-5 players will vie for domination in the cutthroat arena of the marketplace. To do this, you will:
- Build facilities to control supply,
- Develop real estate to manipulate demand,
- Invest in technology to increase efficiency,
- Complete hidden agendas to secure your legacy, and
- Undercut the competition to dominate the marketplace!
You will depend on your opponents to fuel your expansion. Supply and demand are king in this player-driven marketplace!
When you produce goods, you set the price of those goods however you would like. When any player buys that good, they must by from the player with the lowest price... and the seller gains that money plus Market Share (victory points). So you'll want to undercut your competitors, and look to produce goods that are in high demand.
During the game, you'll buy Real Estate, which has a big impact on the demand for goods. By selling goods, dominating markets, and completing the objectives on your Captain cards, you'll make your bid to be the true Captain of industry!
"Captains of Industry presents players with a rich blend of market manipulation and real estate domination while providing multiple paths to victory. Players build factories, produce goods, set prices, and then invest in real estate that will create demand for those very resources. Keller's design displays a remarkable insight into market forces and how industrial giants shape the world in order to amass personal wealth and power." - Andrew Parks, designer of Core Worlds
City Hall (MSRP $60 USD, but not on Kickstarter)
Stakes are high in the Big Apple.
In your bid to become Mayor you will send your staffers to the seven City Hall offices and auction off their benefits to build parks and buildings to secure the votes of the populace.
You can accept your rivals influence, or pay your own to keep the benefit to yourself. Leverage your money and influence to win the voters' approval and become the next Mayor of New York!
City Hall pits 2-4 players against each other in a bid to build a thriving city and gain the approval of the voters in order to win the Mayoral election.
There are seven Offices in City Hall. Each has a distinct function. Some of these offices help build up the city, while others only benefit the player who controls them.
On your turn you will choose any Office that hasn't already been chosen, and put it up for auction. Your opponents will bid influence, trying to wrest away control of that Office. You can accept the highest bid, or pay that much of your own influence to the bank and maintain control of the Office and use its power for yourself.
The Offices in City Hall are...
Tax Assessor: Collect money according to the population you have brought to the city
Campaign Manager: Pay money to increase your Approval Rating
Surveyor: Purchase a plot of land
Lobbyist: Convert money to Influence and vice versa
Zoning Board: Build property on a plot of land you own
Deputy Mayor: Advance in turn order
Health Commissioner: Bring new population to the city
The game ends when one player's Approval Rating is high enough, or when enough properties have been built, and at that time there's an election for Mayor! You'll multiply your Approval Rating by your Population to determine how many votes you get - the player with the most votes becomes the Mayor of New York and wins the game!
- 1 Game Board
- 22 Land Cards
- 40 Stars
- 56 Wooden Staffers in 4 player colors
- 8 Housing Permits
- 8 Factory Permits
- 8 Tower Permits
- 4 Park Permits
- 9 Endorsments
- 45 Influence Cards
- 80 Money Cards
- 4 Player Aids
"City Hall is an excellent role selection game... I feel like I'm actually building Manhattan... There is a genuine feeling of political ruthlessness... City Hall is one of those games that you want to play again as soon as it's over, just to see how things will change the next time you play!" -Andrew Parks, designer of Core Worlds
"City Hall is a juicy role-selection game with many strategies and only so much time to accomplish them all. It's goooood." -Gil Hova, designer of Prolix
"City Hall is one of the most unique and
complex role selection games that I've ever played and both of those are a good
thing. The resolution of the bidding mechanic leads to great
interaction, cunning game play, and dramatic surprises each game."
"City Hall's blend of auctioning and role-taking effectively captures the adversarial, highly interactive nature of a politics. Players are constantly responding to or preempting the plans of other players while trying to advance their own interests." -BIll Murdock
"City Hall achieves this level of complexity using streamlined systems that are easy to learn and play, while maintaining a rich variety of choices. City Hall is well worth exploring!" -Geof Gambil, The Long View podcast
Risks and challenges
We are pleased to be working with Panda Game Manufacturing again with City Hall and Captains of Industry. They have been a fantastic supplier of games to TMG for many years now. We have a mutual understanding of the processes of both companies and can get things done pretty quickly as a result.
As City Hall and Captains of Industry are only made of paper products and wood, I do not expect any manufacturing delays once we get started. And we have over 99% of the artwork for the game finished. So, by the end of the project, we should be starting pre-press work, and delivery in the handful of months after that.
Two of our previous projects recently finished on Kickstarter: Eminent Domain: Escalation and Belfort: The Expansion Expansion. Those are on their own timeline, but we felt that it would be important for you to know how the delivery of those is being handled.
Both Eminent Domain: Escalation and Belfort: The Expansion Expansion have completed the pre-press process, and are currently being manufactured. We expect that it will be in our warehouse in the next 8-10 weeks, and from there we will be delivering to our Kickstarter backers.Learn about accountability on Kickstarter
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