The Temple of the Valley is a new, Dark Return setting adventure for 4-6 characters of 2nd to 3rd level created specifically for the SagaBorn Roleplaying Game. It is a 25+ page adventure with new monsters, new talents, and the optional Sanity rules system.
In the ancient past the Eldar peoples worshiped Tanthias as one of their primary gods. As many peoples do, they created temples to their god. Several millenia ago, the shapeshifting creatures known as nachzur troubled the Eldar as they do with goodly folk today. The nachzur Brelmani took the form of a Tanthian priest, using his form to prey on the people of his village. When the Eldar people discovered this, they were furious and punished him by imprisoning him in the very temple he lived in. The Eldar destroyed the entrance way and filled it with rubble.
However, over the ages earthquakes created a fissure that opened the sealed temple to the outside world. A pack of redcaps, vile creatures who enjoy nothing more than torturing sentient beings, found the fissure to the ancient temple of Tanthias and have made their home there. From this lair they’ve raided surrounding settlements, including an orlock hive deeper in the mountains.
About the Sanity Rules
Sanity rules in SagaBorn attempt to simulate the inner workings of a character’s mind as they deal with the strange world of Atheles.
There are two reasons we think this is an important addition to the SagaBorn core game. First is to illustrate the difficulties in the characters' minds of the characters as they encounter with the bizarre and often terrible things happening around them. The first time the undead rise up to fight might be a mind-numbing event, not just a combat encounter. Or, opening and reading a Grim Mortis warps the character's perspective of the universe. Thus, keeping track of sanity becomes a scale trying to balance a sane mind amidst the horrors that Atheles contains.
The second is to add consequences to overt violence. We don't have alignments in SagaBorn, but acts of unwarranted violence are considered evil. When one commits these acts, they erode the barriers that separate them them from being more than brutish animals. In a tabletop game where we are simplifying a complex world into a world built on numeric formulas, these rules will allow players to have their characters deal with the loss of compassion and understanding.
*While written for the Sagaborn Roleplaying Game, these rules can be used for most other d20 roleplaying games.
Kickstarter has allowed the writers and artists of SagaBorn to make high-quality RPG products for the past four years. This would not have been possible without the help of backers from Kickstarter.
The money for this project pays for the writing, art, design, editing, and production of the book, and allows us to continue to make great products for our fans well into the future.
What does the money go towards?
We are a very small publishing company, so the funds from Kickstarter allow us to produce the highest quality books available. Paying fair wages to professional writers, artists, and designers, this funding pays for the creative team to make this book the best it can be.
We start our funding goal as low as possible, helping pay for the basics of publishing the book. As the funding goes higher, we put more money into the book, giving you more art and content.
About the Author
Robert Adducci is freelance RPG designer. He has credits under Wizards of the Coast, Schwalb Entertainment, Kobold Press, and Soldier Spy. He was the community manager for the D&D Adventurers League and is a die-hard Dark Sun fan and the founder of the Burnt World of Athas website (Athas.org). Robert was born in the deserts of Athas, aka Phoenix, AZ, but now lives in the cool climate of Colorado with his wife, two little adventurers, and two animal companions.
About the Producer
Michael Bielaczyc has been making art his whole life. He has been selling and showing work since 1995, when he self-published his own comic book. Going back to college at 23, he decided that art was going to be his main focus in life. In 2001, he started an art company, Aradani Studios, with his brother Paul. Together they have shown and worked in shows across America, selling both their artwork and costuming. While Michael has worked for such popular role-playing franchises as Dragonlance and Castlemourn, his real passion is for his personal work. He works in mediums from oil paint to latex prosthetics, video to graphite. You can see his work at www.michaelbielaczyc.com .
In 2012 Michael formed Lone Wanderer Entertainment with his oldest friend Dane Clark Collins. He wanted to create worlds and stories like those that inspired him when he was younger. LWE provides a place for creative people to weave the fantastical into various projects, and Michael enjoys helping produce as many of these projects as he can.
An illustrated guide to what you will receive for each pledge.
Due to major fluctuation in shipping costs, if you order print products to be shipped overseas, there may be a surcharge if shipping is more expensive to your country. We will discuss beforehand and come up with the fairest, safest shipping method possible.
Risks and challenges
We have previously published several RPG books and have run several successful Kickstarter campaigns. The adventure is already written and has been extensively play-tested. We just need the funding to pay the artists to produce the interior art, pay for formatting the module for publication, and pay for the printing! We will be working with the same teams of people as we have for previous RPG publications, so foresee no problems with the art or printing.Learn about accountability on Kickstarter
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