Update I: Every backer now has the option to have their name included in both printed and digital editions.
Update II: Every backer pledging for book editions (SST1, SLI or Rampage) will also receive an e-book version free of charge.
Update III: The stretch goal of History: 2001-2003, which relates what happened when 3dfx were bought by NVIDIA, will be included as a holiday present.
This book -which will be published in English and Spanish- is the result of several years of research, bringing together a wealth of information based on hundreds of webpages (archive.org), information from magazines, forums, social network comments, LinkedIn, interviews with collectors and conversations with 3dfx enthusiasts. All its contents have been adapted, streamlined and revised to provide an in-depth, comprehensive perspective and in doing so, become an essential book on 3dfx: a company that's been forgotten by many, but one that changed the course of 3D graphics.
Along with every little-known aspect of 3dfx, the reader will also be immersed the history of 3D in personal computers. For the first time, a book will explore the evolution of the graphics industry, encompassing every essential area to bring this period in computing history to life. While written in an easy-to-read, entertaining style, the book endeavors to be exhaustive in all its details and data.
Table of contents
The book will comprise three parts with the following chapters.
- History of 3D
- ----------- 1970-1994
- ----------- 1994-2000
- ----------- The day after
- ----------- Gigapixel
- ----------- How could this happen?
- ----------- OpenGL (and other APIs)
- ----------- 3dfx timeline
- 3dfx vs. SEGA
- ----------- Voodoo1 (SST-1)
- ----------- Voodoo Rush (SST-96)
- ----------- Voodoo2 (SST-2)
- ----------- Banshee (Banshee)
- ----------- Voodoo3 (Avenger)
- ----------- Velocity
- ----------- Napalm (VSA-100)
- ----------- Daytona (VSA-101)
- ----------- VillageTronic
- ----------- Motherboards and Project Brazos
- ----------- Canopus Prototypes (and rarities)
- ----------- Rampage (VSA-200)
- ----------- Pos-Rampage
- ----------- Benchmarks and comparisons
- ----------- Variables in Voodoo1 y 2
- ----------- Create your own SLI cable for Voodoo2
- ----------- Voodoo TV
- 3dfx in arcades
- Glide games
- ----------- Drivers + OpenGL + Wrappers
- ----------- Glide: List of compatible games
- ----------- Videogame analysis
- 3dfx in professional sectors
- ----------- Quantum3D
- ----------- Soft Reality Inc
- ----------- Primary Image Ltd
- 3dfx today
- Oscar: All Hail The King
- My experience with 3dfx
- 3dfx in advertising
- 3dfx: other products
Part one will cover the history of 3D graphics, from the 1970s to the creation of 3dfx, its rise and fall and its relationship to SEGA, Microsoft and other companies.
Part two will explore the developed graphics as well as those left on the design table in addition to information about relevant companies related to 3dfx and graphic comparisons between 3dfx and its competitors. From there, we'll delve into 3dfx's presence in arcade games, games and applications that used Glide -3dfx's API- and its use in professional settings.
Part three will be an interview-biography with Oscar Barea (aka osckhar), an authority on 3dfx and one of the biggest collectors worldwide, fans' and collectors' perspectives on 3dfx today (which can be viewed here) and other areas such as advertising, merchandising or little-known 3dfx hardware such as its joystick or "virtual reality" visor.
This book has already been written and edited in Spanish. The only aspects that remain are its design, translation into English and printing.
Differences between Standard, SLI and Rampage editions
The book will be available in three editions. The content will be identical in both languages and all three with the exception of the following extras.
Standard : Book + Exclusive dust jacket .
SLI : Book + Exclusive dust jacket + T-shirt (You can choose the model)
Rampage : Book + Exclusive dust jacket + T-shirt (You can choose the model) + A2 size poster + Limited edition box
- 100 gr. Book-grade paper
- Paperback and dust cover 350 gr.
- Dimensions: 15 x 22 cm
18K: Guide to retro computers: Complete guide on examples, lists and comparisons of at least eight pages in length to set up any type of retro computer prior to 2003.
20K: History: 2001-2003: 3dfx became extinct in 2000, but graphics endured. With this pledge, we'll explore what happened up until 2003. IT IS FREE!!!!
22K: Technology: 22 bits? Antialiasing? Motion-blur? Texture compression? Mipmapping? Important terms, but unknown to the vast majority of the population. For this pledge a detailed explanation into each of these areas along with illustrations and their application in real settings. Six pages in length.
26K: Hard cover: All books will have Hard Cover.
All orders are shipped with a tracking number that will become available as soon as your package is sent out. Unfortunately, the packets are too heavy to allow me to negotiate special postage rates. I would like to apologize in advance for this additional expense.
Anyway, if there are many packages for a country, I will try to find a cheaper way.
Risks and challenges
The main risk and challenge was met upon completing and editing the book's entire text. The only obstacle to the book's publishing in print is not reaching the minimum goal.
Disclaimer Note: This book is not authorized or endorsed by 3dfx or nVidia. All registered trademarks, game art, photos, and game screenshots used are the property of their respective holders, subject to copyright, and are utilized here under fair use.Learn about accountability on Kickstarter
- (35 days)