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In a world of myth and magic, great heroes vanquish terrible monsters and earn a place in legend. But what about the babies left behind?
The first book of its kind, the Baby Bestiary is the an exploration of a new kind of adventure, the raising of young monsters to become loyal companions, beloved friends or fearsome guardians.
If you are looking for something novel to spice up a fantasy roleplaying campaign, or simply want to see a different side to the creatures of fantasy art, the Baby Bestiary Book has all the monstrous cuteness you could want.
Our first volume was an unexpected success and now we are out of stock. We’ve brought the team together to see if you, the fans, are interested in seeing even more of the Baby Bestiary in a brand new Volume 2 and a reprint of Volume 1.
The Baby Bestiary is a settingless and systemless lorebook and guide, written by gamers, for gamers, to show the everyday adventurer (and GM) what to expect if you run into a beast in its formative years and the potential challenges to expect if you wish to raise it as your own.
Just take a look at the Baby Bulette & Chimera Pup from Volume 1
Just like in Volume 1, Volume 2 will show off even more adorable babies. Totalling out at 70 pages the book will feature 34 brand new adorable baby beasties whose cuteness will be unveiled to the world.
We are also featuring a limited-print slipcase that will hold both volume 1 & 2 of your adorable baby beast books. With new art, this will be an excellent case to hold both your handbook volume 1 & brand new volume 2.
this is just a mock build, its not going to be white
All backers will get their names credited in the Volume 2 because you all helped make this book happen.
($10) PDF of Volume 2
($20) PDF of Volumes 1&2
($35) Print & PDF of Volume 2
($65) Print & PDF of Volumes 1&2
($50) Print & PDF of Volume 2 in Slipcase
($75) Print & PDF of Volumes 1&2 in Slipcase
($400) Immortalized Backer + Volume 1&2 in Slipcase (Limit 6)
(as an immortalized backer, we will instill your likeness with one of the following creatures; Baku/taken, Balrog/Taken, Otyugh/taken, Pegasus, Unicorn, Wolpertinger/taken)
At this time there will be no addons
Social Stretch Goals
- Google+ Profile
- Baby Bestiary Facebook Page
- Facebook Shares
- Metal Weave Games Twitter
- Retweet This Tweet (and to talk about us you can also use the #BabyBestiary2 handle)
- Blog Posts, Pictures, Drawings and Sketches please message or tag us about it somehow so we know it exists and can reshare it) If you need a page for you or your kids to color, you can snag a page of the coloring book (sphinx kitten, phase kitten, or Treant Sapling) (or get the whole pdf coloring book, here, discount code included)
Blog Shoutouts so far
- Tabletop Gaming News
- Tenkars Tavern
- JP on Gaming (Interview)
- Observations of the Fox / Vulpinoid
- The Nerd Stash
- GOG (Good Old Games Forums)
- Core Hammer Kickstarter Roundup
- The Other Side
- The Redacted Files
- Entire Party Killed
- Anarchy Dice
- I Write Monsters
Leader of the pack and visionary of the first Baby Baby Bestiary, Andreas is a new face to the tabletop industry. Having founded his company, Metal Weave Games, only two years ago, he has so far kickstartered 4 successful projects and has released more than 20 products. But this is only a hobby, by day he is a Data and Operational Analyst for Amazon. Now he’s back at it again to create more innovative, unique and beautiful products.
Started in 2006 and located near Cincinnati, Ohio, Conceptopolis is a visual production company which has provided numerous support for the art, entertainment and games industry. In addition to the amazing work that was done on the first Baby Bestiary, they have also worked with
Mattel, Hasbro, Sony, Zynga, DeNA, Scholastic, LEGO, 2K Games, Topps, WB Games, Activision, Wizards of the Coast - and others to bring their creative projects to life!
Thirty years old and currently living in the beautiful coastal town of Poole, Dorset in the UK. Alana has an honours degree in Biological Sciences from the University of Edinburgh and enjoys using her knowledge to build unique biodiversities in fantasy settings. When she moved to Dorset in 2008 she joined several different gaming groups and then started to working on her own Roleplay setting in early 2012.
Thoroughly pleased with writing two articles for the first Baby Bestiary it is her pleasure to write another article for the second book, bringing to life the unique creatures that often show up in fantasy settings.
A designer, writer, blogger, and editor for indie tabletop roleplaying games. Her past projects include the Firefly RPG supplement, Smuggler’s Guide, with Margaret Weis Productions (writer & designer), Baby Bestiary Volume 1 (writer), Lusus Naturae by Rafael Chandler (editor), and her continuing interview series, Five or So Questions, on her Thoughty blog, briecs.com. She also acts as the regular proofreader for Worlds Without Master by Epidiah Ravachol. She is an advocate for socially progressive games and representation, and is easily found on Google+, Twitter and Tumblr.
By day, is a mild-mannered husband, father, and marketing manager for his family’s business. By night he’s a game designer. Having run games for over a quarter century he finally began to design them. In August of 2014, he published World of Dew, a samurai noir roleplaying game and sequel to John Wick’s Blood & Honor. He’s also written for John Wick Presents in Blood & Honor and Wield, as well writing for Call of Catthulhu. He recently finished the first supplement to World of Dew called The Sound of Water. It is full of chapters from some of the industry’s hottest authors and artists. After which, he’s thinkin’ of moseying over to the Old West for a bit, and then later download his avatar into a cyberpunk world. Maybe one day he’ll get to write about magical kung-fu kids who can save the world. @benwoerner
A guy who makes stuff! The stuff he makes generally fall into the category of roleplaying games. In fact, he has done almost nothing but make roleplaying games and make stuff for roleplaying games and make stuff into roleplaying games continuously since he was himself a tiny, baby beast. Among the stuff he makesare the roleplaying games Phantasm(2010), Psionics: The Next Stage In Human Evolution (both of which use his creative commons DicePunk System which is available FOR FREE here) and SPLINTER, which has more weird beasties than you can shake a wizard’s staff at. He’s also written tons of stuff for Shadowrun 4E, was on the design team for Shadowrun Fifth Edition, helped develop (wrote lots of the monsters for) The Secret Fire RPG, and has done odd jobs here and there throughout the gaming industry. Devon is most often found with his life-partner and animal handler, Mikaela Barree, with whom he joins forces to form End Transmission Games. Together they care for an infant Hound Archon (CG) named Dodger and a juvenile Rakshasa (CE) named Lazarus, at a ranch/ fortified game design compound in Ossining, NY.”
A game developer and writer who lives in the Netherlands. She owns Angry Hamster Publishing - a tabletop role play company and writes articles for her own personal blog on gaming. Liz’s first solo game WITCH, was successfully funded on Kickstarter in 2015. When not in her own imaginary world Liz keeps busy with crafting and walking her dog. Her favourite magical beast is the owlbear, though lightning lizards come in as a close second. @epicxcloth
An awesome RPG freelancer and the owner of Third Eye Games, based out of Tampa, FL. He joined our team of writers on Baby Bestiary Vol. 1, penning the Blink Puppy and Sphinx Kitten, and we can’t wait to see what great work he can contribute to Vol. 2. Check out more of his work at http://thirdeyegames.net or http://eloythesaint.com.
Owner of Accessible Games, a small press publisher dedicated to bringing the joy of tabletop gaming to everyone including (and especially) people with disabilities. He had a blast working on the first Baby Bestiary and looks forward to bringing you more cuddly monster goodness.
A game designer and professional ecologist from the wilds of Canada. He runs the RPG Design PanelCast, sharing information on roleplaying game design and publishing. He has designed and published the Spark Roleplaying Game (2013), the ENnie-award-winning Posthuman Pathways (2014) and Sig: The City Between (2015). He has also done freelance work for Pelgrane Press (Hillfolk), Evil Productions (Don’t Hack this Game), Dangerous Games (Becoming) and Greenhat Designs (Headspace). When he isn’t designing games or reading up on polar bears, he roasts ‘n brews a mean cup of coffee. You can find him on Twitter @genesisoflegend.
The creator of the shockingly popular CALL OF CATTHULHU RPG, now up to three volumes. His gamesmithing credits extend back into the previous century and include work for Steve Jackson Games, Savage Mojo, John Wick Presents, and Faster Monkey Games. Horrifying cuteness and sporadic revelations from the beyond appear via CATTHULHU.com.
A game designer from Indianapolis, IN where he designs games along with his feline office manager and canine business manager. When not designing miniature strategy games and role playing games he is a dog rescuer and runs Smug Pug Games. He is currently developing Pulsars, a heroic scifi role playing game.
A geek and organisation aficionado from the UK. She runs, and presents for, G3 Radio, an international online radio station focusing on geek, gaming and alternative culture. She has written 11 novels, two of which are published, and numerous articles on the subject of gaming and baking. She has a fondness for long lie-ins, sour sweets, and slaying dragons with her husband.
An insurance broker with degrees in microbiology and computer science. He has a weakness for puns, a fascination with what makes people tick, and a serious RPG habit. He’s the author of Evil Hat’s The Secrets of Cats, a game about magical felines who work to protect their human Burdens, and soon-to-be published Knights of Invasion, which is about medieval-style knights duking it out with a variety of alien menaces. He lives in the Southeast of England and voraciously consumes books and movies in his free time
Ryan is a newcomer to the RPG scene but has been developing his own games since he was 6 years old. His work cumulated in releasing an original IP, Edara: A Steampunk Renaissance. Beyond that he has contributed work to many other projects, including Fragged Empire, Dragon Age, Apocalypse Prevention, Inc, and the original Baby Bestiary. Ryan is excited to get to work on the next chapter.
A graphic artist living in Chicago where she plays all of the games. She writes about RPGs, comics, and books for Women Write about Comics. She is working on her first game, Bluebeard’s Bride, with Marissa Kelly and Whitney “Strix” Beltrán. Sarah swears a lot on twitter as @scorcha79, and you can see her work at www.scorcha.net.
Just as young monsters need care and feeding, so does text need proper grooming and loving attention. Gareth Hodges, our Lead Editor, gives our words warm oats and plenty of rub-downs, and takes the friskier paragraphs out for a run each morning." http://cosmgames.com/
Risks and challenges
We’ve run a bunch of kickstarter projects and learned something different from each and every one of them. The biggest one we are focusing on is simplicity.
In our first Baby Bestiary project, we nailed the project development costs, however we got screwed in having a bunch of addons that we had to individually produce, then ship seperately, which added to the costs (especially when multiplied by the number of backers).
This time, we're cutting down on the physical rewards, having the three pieces being produced together and bundled together, making shipping real easy. And all physical stretch goals, will be sourced to a third party vendor, so that its costs don't have uncalculated effects to the kickstarter (though we are fine with creating some digital stretch goals).
This year, we have a tight project deadline. I need to have the final print PDF to the printers by April 15th, with the amount of work needed to make this project happen, starting a majority of the work after the kickstarter won't cut it, especially with the time it takes to create such awesome and beautiful artwork. Fortunately, both the writers and artists are onboard with the project and have started to produce the book (prior to recieveing payment), which means I will still need this kickstarter to fund in order to pay them for their work.
My job, is to elimated dead time, from writing, to editing to layout, since I will be using munch of the layout from the last book (with some tweaks) layout will be easy. However, the tricky part is dealing with the unforseen issues (like last year, I had a writer drop out on me), since I was vigilant in watching the in-process work, I was able to catch it early enough to divert the work to another writer.
We have the logistics this time figured out (last time it was brand new to us). We will be producing with Kraken Print (again) and we will be doing a majority of our shipping through Amazon, last year we had far to many books dissapear in the mail (and caused me lots of frustration and reships).
So hopefully we’ve made enough mistakes in our past we can avoid all future ones but as always there is always something that could go amiss, but I will do my best to keep you all informed on the process and whats going on (there is a lot to share).
Also, we want to let you know we have two projects that are currently in fulfillment NPC books and Scavengers RPG, these projects will be fufilled before the end of this kickstarter, so there should be no interference (other than serveral moments of my attention to do orders). Even though its minor, I wanted to let you know
- (42 days)