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€13,663 pledged of €30,000 goal
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€13,663 pledged of €30,000 goal
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About


 

 

Like it? Hate it? We want to know your opinion! The community is a very important element for us and we want to hear you out! Leave a comment with your opinion and feedback!

[View and download on Itch-io]

 

steam.andromedaindie.com
steam.andromedaindie.com

We have a big and important announcement for everyone. We have been listening to the community and we perfectly understand that waiting two years to play Andromeda is a long time. Due to popular demand we will open an alpha version of Andromeda that will be available as soon as possible. All the backers that have pledged 12€ or more (any tier that includes the game) will have access to the alpha version of the game. Backers will be able to play the game in advance while it’s being developed! (Early access)

Thank you everyone for your support and interest!

Andromeda is our game project. An exploration game, full Metroidvania style with 8-bit aesthetics and inspired by the great classics of the genre. Balancing story with play-ability and an open galaxy universe, we present a hardcore experience that you can only overcome by combining the DNA of your enemies in the DNA-GUN.  

Do you dare to uncover the dark secret of ANDROMEDA?

Andromeda is a retro action, exploration and investigation game. By playing Andromeda you will be able to travel to the ends of the universe and explore to your liking planets yet to be seen; unravel hidden mysteries and fight against threats that you would have never imagined. The gameplay aspect of the game can be divided in three major categories:

  • Planetary Exploration.  
  • Star Travels.
  • The Galaxy Investigation

Planetary Exploration

Once you find a planet that you can access, you will be able to explore it in the most genuine Metroidvania style. Freely explore the planet, break secret walls to find hidden secrets, investigate old diaries and, of course, survive the dreadful alien life forms.

Star Travels

With the help of your spaceship “ATILA-1” you will travel through Andromeda, defending yourself against the multiple and different threats that will hinder your trip. There will be destinations and routes too dangerous, but don’t worry because you can upgrade your spaceship to overcome even the worst threats.

The Galaxy Investigation

Every player will start in a different star map (with a different star distribution) and will be able to explore it freely. This way every player will have a different game experience. Little by little, we will have to study different stars and comets in Andromeda, searching for planets that we can visit to progress in our investigation.

DNA-Gun

Use your trusty DNA-Gun to collect and fuse the DNA of your enemies, creating new and powerful shots.

There are dozens of different combinations and every new shot has different properties that will help you advance on your adventure, exterminate the strongest enemies and even solve puzzles and logic tests.

Jetpack

Why jump when you can fly? Use and upgrade your Jetpack to explore the different planets of Andromeda, but remember...not all planets have the same gravity!

 

Armors

The meteorological conditions won’t always be on your side, that is why you will need to find and build different armors to be able to access and locate all secrets that Andromeda hides. Different planets will require different types of armor for different threats.

 

Lore / History

Universe

Set in the year 5.135 NT (3.870.053.315 AD), it has been millions of years since the Earth became uninhabitable and thus humans now live scattered in different colonies around the Milky Way. Wars between the different species, federations and colonies have made the galaxy a constant war zone where peace is but a flimsy mirage created by the governments to control the population. In this environment of pure conflict many have started to venture in the unknown galaxy of Andromeda (which is getting closer to the Milky Way and will eventually, in a future, fuse with it), in search for new knowledge, resources or just a place to live.

Max Weaver

Shoot first, ask questions later. Max Weaver, bounty hunter and pilot of Atila-1, does not lose time with silly stuff. For the right price crossing half the galaxy and breaking all the necessary dogmas is not an issue for Max. However, this carefree and chaotic life have led to a cycle of debts, crimes, favors and vendettas that torment and chase our main character around every corner. 

Not all adventures start with heroic deeds and this one is not an exception. Max Weaver’s mission is simple: find a group of missing scientists that were in the middle of an investigation project in Andromeda. An easy, boring and quick mission (locate a bunch of corpses and steal anything valuable), or so it seemed...for what was expected to be an easy, boring and quick mission will end up becoming the worst and deadliest nightmare ever lived and seen.

Retro-Midi Music

Right now, with our limited time and support, we only have been able to use Bach's music but we want to make sure that all of you know that if the project is funded we will hire our own 8-bit composer. We already have the perfect candidate for it! Sadly we had to ship the demo without our own 8-bit music but don't worry, you will hear it soon! Stay tuned!

Inspirations

Gameplay-wise Andromeda is inspired by all the game influences that we've had during our childhood. It’s mainly inspired by those 8-bits games that we all grew with and the experience from the arcade machine games. Games that would test their gamers, being a nice challenge with a gameplay that would surprise and entertain at the same time.

However not everything is gameplay, we value the plot as a key component of a video game, specially an exploration and investigation game. That’s why we did our homework and we have been nurtured from big literature Sci-Fi titles to write Andromeda’s script. Dune from Frank Herbert, Hyperion from Dan Simmons, Brave New World from Aldous Huxley, 1984 from George Orwell, Foundation from Isaac Asimov and of course many novels from Jules Verne. We can’t leave aside classic cinematographic titles such as Alien, Cube, Blade Runner, Solaris or The thing.

The Metroidvania genre has been mistreated a lot during the last years. The big titles that we all knew have degenerated in three-dimensional games that have lost the essence of what made them big classics and in some cases their creators have even forgotten them. We can’t revive the big titles but we can try to honour their memory by creating, together with you, one of the best Metroidvania ever and prove to the big companies that this genre is more alive than ever.

 

Our only ambition is to create one of the best Metroidvania ever. We love the genre and want to do justice to the great old classics that have died and stopped being what they used to be...

All the money will be fully invested in the development of the game, the more we obtain the more epic the final result will be. Here are our stretch goals to make the game thousand of times better and more accessible.

 

Money is not everything. There are plenty of ways in which you can help to make Andromeda exist and grow enough to become one of the greatest Metroidvania! You can help us in several ways: Sharing links, talking to your friends about Andromeda, following us on twitter, spreading the word about our project, drawing fan-art of Andromeda or simply uploading a gameplay of our demo. All of this will unlock free content for the game!

[30 Points]
[30 Points]

Share your gameplays and artworks in our social networks!

 

By helping us you will not only make the game possible but you will also earn amazing rewards available only to Kickstarter backers.

"DNA-Gun: Origins" comic. What is it?

DNA-Gun: Origins is a comic available only to Kickstarter backers. The comic covers the story of how a powerful and unique weapon such as the DNA-Gun ended up in Max Weaver's hands.

 

 

Hebi Lee ( Hebi Lee )

 -Creator, Director, Scriptwriter, Producer and Lead Programmer.

Hebi Lee is the creator of Andromeda. He has been in the computer world for many years and he has obtained several titles and achievements. Among everything he is a computer engineer and has earned an award for developing different applications for the Spanish Health System. Since child his dream is to become a videogame developer and with his overflowing imagination he has created quite a lot of them but has never dared to publish any… until now. He is “Fan number one” of his creations and we are sure that he will do his best and more to make Andromeda a great game. If it wasn’t enough, he has worked for online video game magazines and his fans say that he owns an odd Youtube channel, where he leaves very clear that tearing his voice and the ears of the viewers while he plays hardcore games is his biggest hobby...

Alonso Domingo ( Domaik )

 -Translator and translations coordinator, Studio manager, feedback manager, Level designer.

He studied Translation and Interpreting, traveled across and lived in different sides of the world, making him the perfect candidate for Andromeda’s complex translations. Furthermore he has more than a decade of professional experience in the video game sector, online community management, beta testing feedback, user experience compiler and several other useful qualities for Andromeda’s development. When he was a teenager he spent his time creating RPG games with Hebi Lee. He was praised by the fans for his level designs and side-quests storytelling. His favorite hobby is to write novels about characters with electric powers...

Antonio Reche ( Mr Reche )

 -Pixel-Artist, Physicist and secondary programmer.

He is the scientist of the team (bet you he’s crazy…). He is a physicist and currently he is finishing a Master in Physics and Mathematics. His favorite hobby since young is art, so he has plenty of experience as a self-taught artist through the years. Moreover he knows how to program complex scripts and has done many Physics simulations. Andromeda is a challenging and complex project that requires scientific knowledge and a great diversity in both scenery and art. His skills are the key to make Andromeda an unique experience.

Mimi Lee ( Mimi Lee )

 - Artist and community manager.

Mimi is the “cool one” in the group. She adds the fun in the office and prevents us from being discouraged. Thanks to her cheerful personality she is the one in charge of our social networks and our community manager. Not only that but she makes sure the script of the game is correct and has provided many interesting and different ideas both to the game story and mechanics. And if that wasn’t enough, she is also an amazing artist and has drawn the majority of Andromeda’s art concepts!

Our next candidates in the team are our 8-bit music compositor and extra pixel artist! Sadly they aren't able to work with us until Andromeda project is funded. 

If the goal is met and the project is fulfilled, the team will devote and spend 100% of their time and efforts in Andromeda’s production. The estimated period of time to finish Andromeda is, at least, 2 years because we want to make a game that is LONG, amazing and filled with content, unlike the majority of games nowadays.

 

We have chosen Kickstarter as our financing method because we are humble persons and we cannot afford by ourselves the production of a video game.

We don’t want to use private funds because the person that gives the money sets the rules, and we want to make a game with personality that is not influenced by “sales and results”.

We want to make an incredible game and we want you, the community that will play it, to be our bosses. Together we can make one of the best Metroidvania ever!

 

 All the money obtained from the Kickstarter campaign will be entirely and exclusively used in Andromeda’s development. We are not a big company with monetary interests, we only want to make Andromeda as big and great as possible.

The money that you contribute to development of Andromeda won't go into the hands of some large company, but instead to a group of dreamers, whose childhood dreams were to develop video games.

If the project is over-funded, the extra money will not be profits for us, on the contrary, the more backers that Andromeda has, the bigger the shipping and reward production costs will be. All the extra money will be equitably distributed to fulfil and deliver every single promise to the backers and make the overstretch goals possible (which imply purchasing extra licenses).

Here is a general breakdown of the expenses and where all the obtained money will be spent.

  • 8% Kickstarter Taxes 
  • 20% Government Taxes 
  • 16% Shipping and physical rewards
  • Development:
  •        12% Hardware
  •        14% Hiring salaries 
  •        11% Rent and bills 
  •        19% Software licenses

 

As game developers we support both the traditional and digital art. Here are some of our arts and works in progress. We hope they give you a sneak peak into the future of Andromeda.

<Max Portrait>
<Max Portrait>

 

<Main Poster>
<Main Poster>

 

<Underwater and high atmospheric pressure environments armor>
<Underwater and high atmospheric pressure environments armor>

 

<Galvanic armor: Low gravity environments>
<Galvanic armor: Low gravity environments>

 

<Comic front page sketch>
<Comic front page sketch>

 

<Tetraberyllian early concept>
<Tetraberyllian early concept>

 

<Why jump when you can fly?>
<Why jump when you can fly?>

 

<Black Market Merchant concept>
<Black Market Merchant concept>

 

<DNA-Gun Early concept>
<DNA-Gun Early concept>

 Like it? Hate it? We want to know your opinion! The community is a very important element for us and we want to hear you out! Leave a comment with your opinion and feedback!

 

 

Risks and challenges

Our team is committed to finish Andromeda. The team has the necessary experience in the video game sector not only to finish it but to make it bigger and greater.

We have already invested a lot of our time and personal money to make this project happen, now we only need your help and support for one last push that will make the game a reality!

With your support Andromeda can be born and be the greatest Metroidvania of the last years, always keeping the great old titles and the community in our memory!

Only you can make this dream come true.

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Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge €1 or more About $1.13

    -Neogalvanic-

    ● Digital HD "Andromeda: DNA-Gun Origins" Comic.

    ● Appear in the credits.

    ● Our eternal gratitude.

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    [20%OFF LIMITED]

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    -Brain-whistler-

    ● Digital copy of the game

    ● You can write a short message in the credits!
    (Keep it legal please!)

    ● HD Digital Game Soundtrack and HD Digital Game Art.

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    -Doppelgänger-

    ● Extra digital game key

    ● Physical love letter written by Andromeda Devs!

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    ● Physical copy of the game

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    Pledge €70 or more About $79

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    ● Retro Style physical copy of the comic

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    Pledge €100 or more About $113

    -Nostalgic-

    ● Retro-style game case which includes a NES-style USB cartridge with the game on it.

    ● All the previous rewards.

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    Pledge €125 or more About $141

    -Collectionist-

    ● Hard-cover Artbook with all the concept art of the game and Memories during Andromeda's development.

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    Pledge €150 or more About $170

    -Alien Breeder-

    ● Design an enemy in the game!

    ● A portrait of the main character hand-drawn by the director and signed by the whole team.

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    Pledge €300 or more About $339

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    ● Design a boss in the game!

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    Pledge €2,000 or more About $2,261

    -War Machine-

    ● REAL, functioning, Andromeda-themed, and hand-made mini arcade machine!

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    -World Destroyer-

    ● REAL, functioning, Andromeda-themed, and hand-made FULL-SIZED arcade machine!

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    -Tetraberyllian-

    ● Trip to our company office to meet all the developers!

    ● All the previous rewards.
    (Minus mini-arcade machine, since full arcade machine is included)

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Funding period

- (60 days)