Project image
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£203
pledged of £800pledged of £800 goal
40
backers
15days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, July 12 2019 6:16 PM UTC +00:00.

£203
pledged of £800pledged of £800 goal
40
backers
15days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, July 12 2019 6:16 PM UTC +00:00.

About

 One Gun Guy is a throwback to the 16-bit golden era of platformer shooters.

Our aim with One Gun Guy is to re-create the feel of old school gaming but with newer, fairer mechanics. 

Growing up in the 8/16-bit era (gosh we're old) we were blessed with some of gaming's gold standard for the platform genre. What made these games great? Why do they survive the test of time? We began development by noting down every fun aspect from games such as Mario 3, Donkey Kong Country and Mega-Man to use as a starting block for One Gun Guy. 

Modernising the classics
Modernising the classics

 We're a big fan of low resolution gaming so it was important to make a readable character at only 16x16 pixels, also staying true to a low colour-count palette. In total we have used 28 colours in a custom palette to emulate the genesis era but also have some originality.

Player idle sprite
Player idle sprite
The colour ramp for One Gun Guy
The colour ramp for One Gun Guy

 We have made the enemy robots bold and unified with opposite colours to that of the player to make them stand out. 

Standard walker enemy
Standard walker enemy
Jumper enemy
Jumper enemy
Suction enemy
Suction enemy
Standard flying enemy
Standard flying enemy

As well as enemies there are level traps to take you down!:

  • Lasers
  • Turrets
  • Electricity pits
  • Pop-up spikes
  • Giant "Indiana Jones" style balls
  • and more!
A mix of Falling Blocks and Travelator flooring
A mix of Falling Blocks and Travelator flooring

 We've kept the control scheme as simple as a NES controller. With just 2 buttons, Jump and Shoot, we were able to give the player many abilities without unnecessarily over-complicating things.

Player Run...
Player Run...
...jump...
...jump...
...double jump...
...double jump...
...and glide.
...and glide.
Player shoot...
Player shoot...
... and charge shot!
... and charge shot!

One Gun Guy is set in one continuous level with check points littered around to aid completion. 

A snippet of our 80,000 pixel wide level. For context the player is 16 pixels!
A snippet of our 80,000 pixel wide level. For context the player is 16 pixels!

We decided to make it a one shot game just like old school arcade games but with no Game Overs to avoid it being too unfair. This, however, was a point of contention during development.

One thing we loved about older games was the ability to hard game over; that feeling of intense pressure to complete a section with only 1 life left. After much back and forth we decided we couldn't include this in One Gun Guy so we needed to come up with a new way to replicate this feeling.

Starting the game off with every ability available you must take on an array of enemies and traversable problems. 

Take damage and you lose an ability. Lose all your abilities and you go back to the last checkpoint. Now, however, re-spawning with no abilities, meaning you need to be careful not to take damage!

You are able to re-gain abilities through collecting coins or power ups! Be sure to explore as there are hidden areas with plenty of goodies!

 We are Metal Face Games: an indie game development team of two based in London, England. After meeting each other working in the Flash Game industry, and a strong love for retro games (and Tottenham Hotspur football club!) we decided to join forces and make desktop games!

 We have self funded One Gun Guy all the way through development. Now we need some financial help to aide with the release of the game. It's as simple as that :)

Risks and challenges

The only risk we will come up against is delivery time. Having worked in the gaming industry for some time now we are confident that we will stick to the schedule, assuming we don't come across any unforeseen circumstances.

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