Norsaga is an epic 2-4 player puzzle battle card game where players vie to recount their heroic exploits and ancestries while undermining each others' stories at every turn. It features fast-paced, highly interactive gameplay, gorgeous art and simple rules that make it fun and easy to pick up. Five asymmetric trees of upgradeable powers plus special attack and combo cards give you loads of strategic options. In the end, only one player's saga will stand the test of time!
A whole lot of cards, each with unique artwork! Plus some tokens and things. All in one portable package:
Kickstarter backers will also be receiving the Backer Pack, containing 16 additional hero cards with new artwork featuring the LEGEND and MYTH backers, plus a bonus promo card!
(Backer Pack card art will be completed after the campaign ends.)
Want to try the game right now? There's a free Print & Play version available!
At the start of the game, each player is dealt a random saga card and takes 6 inheritance markers to match the traits shown on their saga. The hero cards are shuffled into a communal draw pile.
During the game, each player will be attempting to build a family tree which contains their saga's required traits. On their turn, a player will:
1. Draw until they have 4 cards.
2. Use an embellishment they are eligible for, if they wish.
3. Play a hero card onto their family tree.
As you add heroes to your family tree, you inherit their traits by moving your inheritance markers onto them. Each hero has a dominant trait which it can always contribute, and a recessive trait which is contributed only when matched with another recessive trait of the same color.
You can rearrange your inheritance markers whenever you like, and you win as soon as all 6 are on your family tree. The catch is that two paired heroes cannot both contribute their dominant traits at the same time. Since heroes can't be moved after they're played, that means carefully planning ahead to leave room for recessive pairings.
A story with no twists wouldn't be worth telling, so to keep your audience engaged you can use powerful embellishments. The color of the heroes on your family tree determines what type of embellishments you can get away with; each color has its own tree with 3 unique abilities:
For example, if you're (currently) a crafty green hero with a green parent, no one will doubt that your story involved Plundering or becoming a Turncoat (1st or 2nd generation green embellishments). By next turn you could be several generations deep into some other color and using completely different powers, if you change your story just right.
There are also two special types of heroes: fearsome ghosts which can be played anywhere, allowing you to disrupt other players' stories as well as allowing access to the powerful, but risky, black embellishment tree; and poetic skalds, whose eloquence lets you use an embellishment when they are played, leading to complex combos.
You can also watch the 3-minute tutorial video which covers all the rules:
Still want more videos? Watch an entire playthrough of the game!
We're keeping it simple and only offering one version of Norsaga during this campaign; that means every single copy will contain the best possible game, including all stretch goals we unlock. You can pledge for additional copies by adding to your base pledge amount. Or, get featured in the game at the Legend, Myth, and Eternal levels!
This project is V.A.T. Friendly: all copies are expected to ship below the threshold for V.A.T. and duty in most countries. This means most international backers will avoid paying those fees.
(Have an idea for a pledge level you'd like to see? Let us know in the comments.)
You can help ensure we fund and start unlocking these goals by telling your friends, family, gaming groups, local game stores, and everyone else about this campaign, in person and via Twitter, Facebook, Tumblr, and Reddit!
Norsaga was publicly demoed at Gen Con 2014 to overwhelmingly positive feedback. We've also sent a number of prototype copies to reviewers, professional and enthusiast alike. See what they thought of the game through the links below!
Norsaga has been fully illustrated by Matthew Bishop. The game contains 108 unique pieces of card art; even functionally identical cards have their own artwork, because more Viking ancestors are always better! You can see much of the artwork in the gallery, and we'll be showing the rest of it at regular funding intervals during the campaign.
There are 40 saga cards featuring 20 unique mythological encounters. Each saga occurs in two variations which feature complementary traits. If you want to ensure every game starts with an even playing field, deal out paired sagas so that opposing players are matching against an equal mix of traits.
Check out the Norsaga blog for tons of detail on what went into the design of the gameplay, the art, and lots of other cool stories.
This game has been a labor of love for all involved, and we want to make it available to players everywhere. Without Kickstarter to fund the initial print run, the game won't be produced. So don't wait to find it online or in stores later!
To thank you for backing us now, we're offering a tidy 20% discount on the game (expected MSRP of $24.99 for base game) and low-cost global shipping. As an additional bonus, the Backer Pack and any unlocked stretch goals will be included for free with your Kickstarter copy; after the campaign these items will be available separately in limited quantities.
The initial funding goal we've chosen for the campaign is based on the minimum print run required by the manufacturer, plus the cost of shipping those games to backers. Even with the art being completed entirely in-house, we're not planning to make a profit off this Kickstarter. You can see a complete breakdown of what we're doing with the $15,000 below:
You can also show your support for Norsaga with some of these great avatars; use them on Kickstarter, facebook, twitter, and elsewhere to spread the word!
Kevin and Matthew Bishop are twin brothers from Annapolis, Maryland. Kevin created Norsaga out of a cool idea he had, coupled with a healthy love of Norse mythology. Then he bugged his brother until Matthew drew some art. Then Matthew bugged Kevin until he agreed to go to Gen Con with the whole thing.
By day they get paid to do other stuff, like Computer Science and Aerospace Engineering.
You can check out Meeple Mechanic's interview with Kevin on the design process of Norsaga here.
©2015 Meromorph Games, LLC.
Risks and challenges
This is our first game and our first Kickstarter, so there will be a good deal of learning ahead. We've budgeted some additional cost and schedule leeway for this, and we're being realistic with our funding goals rather than shooting for a huge print run or complicated pledge levels.
The artwork for the game is 100% complete, the game has been rigorously playtested, and the physical components are simple. We will be working with Panda GM to manufacture the game and SFC for fast, low-cost global fulfilment. These companies have a proven track record with Kickstarter campaigns, and we've already obtained estimates for all the costs associated with getting the game to our backers. We're excited to make that happen with your help!Learn about accountability on Kickstarter
- (29 days)