All stories must end. Take the stage one last time as gods battle giants, immortal heroes join your cause, and worlds shift underfoot. Make this tale one for the ages.
Norsaga: Odds and Endings is a 50-card expansion for the puzzle battle card game Norsaga, which was funded via Kickstarter in 2015. In Norsaga, players are Viking poets competing to tell their sagas, by creating family trees full of colorful heroes while using wild embellishments.
Odds and Endings introduces 3 new decks of cards: heirlooms and immortals provide permanent bonuses once unlocked, while realms change the fundamental rules of the game. It also includes additional base game cards, and updated 2nd Edition basic embellishments which accelerate the flow of the game.
You can integrate any or all of this content with Norsaga and Norsaga: Into the Myths for an endless amount of variety in your games.
This is not a standalone game; the base Norsaga game is required to play (available through our website and this Kickstarter).
Now on to the new stuff, starting with the complete Odds and Endings rulesheet:
Let's break down each of those new card types.
These special double-sided heroes form their own deck, and one is dealt to each player at the start of the game. Before you can call on your immortal, you have to unlock them by proving your lineage. Spare inheritance markers are used to track progress.
Whenever a hero of the appropriate color is added to your family tree, you advance the marker. Reach the top of the track and the immortal flips to their unlocked side!
Unlocked immortals have varying abilities. Guardians can be moved onto your existing heroes at the start of your turn, altering their traits. Watchers remain on the sidelines but provide free first-generation embellishments every other turn.
Also, the inheritance marker from your unlocked immortal is swapped into your saga, giving you greater flexibility towards completing it.
Like immortals, heirlooms form their own deck, and one is dealt to each player at the start of the game. These family relics start out cursed, preventing you from inheriting your youngest hero's dominant trait.
To break your curse, you'll have to sacrifice 3 different heroes in a particular order by dismissing them from your family tree. The color of your next sacrifice is dictated by the topmost icon on your heirloom, which is rotated counterclockwise afterwards.
After the third sacrifice, the curse is broken and your heirloom flips. This restores your youngest hero's ability to inherit and permanently augments them with a second color, giving you access to multiple embellishment trees for the rest of the game.
Each of the eight unique realms changes the fundamental rules of the game in a new way. The realms form their own deck, and players choosing to play with them can either select one or deal one randomly.
Some realms make embellishments more flexible. Some change the way attack cards work. Some drastically accelerate the game. No matter how you enjoy playing Norsaga, there's probably a realm you'll love.
2nd Edition embellishments
We've included a set of reference cards with modified "2nd Edition" versions of the Might, Lore, Craft, and Faith embellishments from the base game. These incorporate more than 2 years of additional playtesting and fine-tuning, aimed at expanding the situations where each color is useful while keeping their distinct feels.
Overall, the focus of this expansion is to offer players permanent upgrade paths which can't be undone, greater control over their saga and family tree, increased late-game flexibility, and universally-useful basic embellishments, providing more viable paths to victory while ensuring games don't drag out too long. Plus, more game-to-game variety through realms.
Overfunding means we can help Valland forge some epic stretch goals, fitting even more content into this campaign.
Here are some reviews and previews of the Norsaga base game:
...and more reviews can be found here!
We make games because we love doing it, but it's not a full-time gig. Without the funding and exposure generated by a platform like Kickstarter, this expansion simply won't exist. We're very proud of the gameplay, artwork, and experience that Odds and Endings brings to Norsaga, and with your help we'll share it with the world.
To thank you for supporting us, we're offering low-cost global shipping, free promo cards through stretch goals, and 4 bonus promo cards. After the campaign, promo cards may be available at conventions or at additional cost, but they will not be packaged with the expansion.
We're investigating distribution for our games, but nothing is certain yet, so please don't count on finding the game cheaper post-campaign through third-party stores.
The most difficult part of making a game is making people aware of it. So please consider sharing this campaign with anyone you think would like Norsaga, whether on twitter, facebook, BoardGameGeek, reddit, or elsewhere.
We've got some eye-catching avatars to help with that:
Meromorph Games consists of twin brothers Kevin and Matthew Bishop, from Annapolis, MD. They love board games enough to make them in their spare time. Norsaga was their first game, funded in 2015 via Kickstarter. You can check out the details for their upcoming second game here.
By day they get paid to do other stuff, like computer science and aerospace engineering.
Risks and challenges
This is our second Kickstarter campaign, and we're running it much the same as our first (which, despite a lot of learning, delivered ahead of schedule). We're keeping the components similar and planning to use the same manufacturer/distribution system.
The pledge levels are simple and the art is complete; the expansion has been playtested for over 7 months, and we've been playing Norsaga itself for over 3 years. Our funding goal is set by our manufacturer's minimum print run requirements and we've built in a 5% margin for unexpected costs.Learn about accountability on Kickstarter
- (21 days)