Hello Backers! We wanted to send a quick update to let you know that: A) we've been making terrific progress on Meriwether, and; B) if you happen to be headed to PAX East this weekend, you can come see that progress for yourself!
The good folks at Kickstarter have given us a little space in their area to show off our current build in what they're calling the "Kickstarter Arcade." You can check out the list of Kickstarted games featured there just by following this link.
The games you'll see at the Kickstarter Arcade are at various levels of completion. Ours isn't even an Alpha build yet, of course, but we will be able to show how the some of the game's key systems will work: missions, dialogue, plant/animal discoveries, and other fun stuff. We've love to give in-person thank yous to as many of you as possible, so don't forget to swing by if you'll be at PAX East. And if you won't be there, not to worry: we're planning on giving you an update that will feature pics and possibly video footage of our experience there.
In the mean time, here's a succinct summary of our progress. Programming, design and writing/dialogue are cooking with gas. We've all but achieved the milestone of "vertical slice" on all fronts, except art (which always takes the longest). Jim Welsh has collected input from the team about the score for the game in terms of mood and feel and is now at work at creating music. On the visual-art front, the team welcomes 3d modeler J. Anderson, whose first task has been to improve our Lewis model. Besides making the model more realistic, he's also rigged the face so that it blinks and the mouth moves. In all, he's moved us closer to final art on the most important asset in the game! We'll include the model in a future update (once it's a little more ready for its close-up).
But we couldn't resist showing you the new GUI that pops up when use the Observation feature. The team loves how it plays and looks. We'd love to know what you think!
Here's how the Observation feature works. When you click on a species you haven't identified yet, a GUI like the one above appears. You can choose up to three of the circles on the right, and doing so will fill in the image on the left. Then you're off to find a new example of the species to get more opportunities to fill in more of the image. Once you've completed 80% or more of the image on the left, the image will auto-complete and the species is identified. Our internal tests have found the system to be lightweight and fun, but of course nothing is finalized until our beta-testers and backers agree. Still, we're very excited with it and feel it's pretty close to beta-ready.
Finally, Kickstarter is the gift that just keeps on giving. We were contacted by the good folks at Story War because they wanted to create a special, promotional Lewis and Clark card for their game. We have to say, they did an amazing job. The attention to detail is terrific!
This card will ONLY BE AVAILABLE to people who have backed both our project and theirs, so since you've already backed Meriwether, supporting the Story War Kickstarter will earn you this limited-edition card! Here's the link: http://kck.st/155MjkF
As always, we thank you for your continued support. Proceeding on!