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Take command of the Corps of Discovery in this RPG based on the historic Lewis and Clark Expedition for PC, Mac, and Linux.
Take command of the Corps of Discovery in this RPG based on the historic Lewis and Clark Expedition for PC, Mac, and Linux.
Take command of the Corps of Discovery in this RPG based on the historic Lewis and Clark Expedition for PC, Mac, and Linux.
1,433 backers pledged $44,489 to help bring this project to life.

Recent updates


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update to Silver released


Hey backers,

We just released a new version of Meriwether through the Humble store! This update fixes a number of critical bugs and incorporates much of the incredible feedback you've been sending to us based on the original release of Silver. Thank you for all of the excellent critique and bug reports--please keep it coming! The new build is uploaded to the Humble store. Just login to your account at and it will be in your library.

 At this point there are so many minor bug fixes we're not listing all of them, but here's the major changes you might care about:

- We are fairly certain we fixed the black screen hang during loading. We are also hoping this bug was the cause of some of the other loading issues experienced in the previous build. If anyone still sees this, please let us know!

- Hunting is greatly simplified. Guns no longer wobble and you now fire directly through a reticle in the center of the screen.

- Made many improvements and clarifications to the user interface; most notably it should now scale down to accommodate screens smaller than 1400x900.

- Shooting friendly characters will now cause them to become mortally wounded. You can heal them through the medicine mini-game. 

- Improved NPC path finding. If they do become stuck they will now fix themselves by teleporting to their destination.

- The load game menu has been improved to be clearer and more usable in general.

- It should no longer be possible to corrupt a save file such that loading into it makes the player character visible (blocking the screen with his giant head).  

- Resolved many identified issues leading to corrupt sessions, including fast traveling while on a boat and camping while on a boat.

- Innumerable bug fixes, tweaks, and polish.

One last thing. Thanks for all your support on this project. If you want to try another game that I co-designed, but is completely different than Meriwether, please check out Isle of Monsters. It's a family-friendly tabletop game being published by Mayday games and they're running a Kickstarter campaign for it right now:

Josh & the Meriwether Team

Meriwether Silver Released!


Dear backers,

Happy Flag Day! This is the day you've been waiting for: the "Silver" version of Meriwether, exclusively available to you, our Kickstarter supporters.

By "Silver," we mean that this is the release right before "Gold," which is the version we will begin selling to the general public. Of course, you get access to all versions, including Gold: you just get to play the game much earlier! That said, it's important to remember that this is not the finished game. If you prefer a polished play experience, you would do best by holding off until Gold.

But the very good news is that, as of now, the game is playable from beginning to end, it is feature-complete, and it showcases the many narrative and mechanical innovations we have developed in the creation process. We can't wait for you to play and enjoy! 

You can download Meriwether Silver via the Humble store: Make sure to download the build from today (you may still have access to the Beta.) If you don't have a Humble account, you'll need to create one using the same email you used to back Meriwether on Kickstarter. If you don't see the game in your account, please contact us via Kickstarter and we will get you squared away.

In terms of continuing Meriwether's development, our two immediate concerns are polish and performance. By polish, we mean making sure the gameplay is intuitive and interactive; that the writing is pristinely copyedited; that the tutorials are just helpful enough without getting in the way of the game; and so on. We want to make sure the game "feels good" to play! Another factor that affects whether a game feels good is performance, so we'll be working on making the game run faster and require fewer resources from your computer.

There is one major issue that is occurring on some computers. At the start of some levels, the game may hang on a black screen for a very long time. If this happens, kill the game (Alt-F4 on Windows, Cmd-Q on Mac), restart Meriwether, and then hit "load" on the main menu to resume where you left off. Please let us know if you encounter this error because we are trying to ascertain exactly why and when this happens.

Here's a list of other known issues. This will also help to give you a sense of what we're planning to work on to reach Gold!

 - some sound effects are placeholder or missing
 - world map is outdated
 - Pryor's report has outdated buttons 
- "soaked" appears before rain starts 
-  different graphics levels need to impact terrain -  snow is not working - shouldn't allow checking of non-existent traps 
-need to add specular maps to character shader
- need to hide oars and ropes when you drive keelboat - shoshone weapons don't kill you 
- credits are missing 
- tooltips don't appear while characters are walking 
- minimap out of date 
- when closing minimap, letterboxing appears for a moment 
- you should get burned when you walk through fire 
- local avoidance for characters and animals is broken 
- many minor cosmetic issues 
- music needs to crossfade between songs

We really want your feedback. Please send it to The more feedback we receive the sooner we will make the game better! 

For the physical rewards, the maps are taking a little longer than expected to get finalized. We received a proof last week, and we are making a few graphical improvements based on it. Rewards are coming soon! We will keep you updated. 

Thank you again so much. Here's hoping you love the game you have supported. 

Josh & the Meriwether Team

Meriwether "Silver" Release on Flag Day!


Dear Backers,  

This is the star-spangled news you've been waiting for. We will be shipping you a Kickstarter-exclusive "Silver" build of Meriwether on Flag Day: June 14!

In game development, the final release of a game is knows as the "Gold" build. We're calling this our "Silver" build because, while we're not quite ready to release it to the general public at this point, the game is feature complete and stable.

Most importantly, we want to give all of you, our backers, an opportunity to give us feedback on all aspects of the game. We can’t wait for you to play and tell us what you think. Only once we have the opportunity to polish, improve performance, and take your feedback into account, then we will make an actual Gold build and start selling the game publicly. And of course, all backers will get access to all forthcoming builds.


We will be shipping rewards to coincide with the Flag Day release! We have almost all of them already, as you can see from Exhibit A: T-shirt, Compass USB (two displayed so you can see the front and back), merit badge, and my personal favorite, the Thunderclappers mints! 

The "Three Newfie Moon" T-shirt, two compasses (front and back) the "Peace and Friendship" Merit Badge, and a tin of "Thunderclappers" mints. $10 bill for scale!
The "Three Newfie Moon" T-shirt, two compasses (front and back) the "Peace and Friendship" Merit Badge, and a tin of "Thunderclappers" mints. $10 bill for scale!

We are finalizing the giclée prints that our most generous backers will be receiving as we speak and expect they will ship on-time. And we finalized the cloth map/in-game map design just a few weeks ago; we have now begun the printing/cutting process for those. We will update with a picture of the cloth map soon!

With your support, we have been able to create a game like nothing else out there. You simply won't find a combination of history, narrative, and innovative mechanics out there that Meriwether delivers. We are so excited to give put it in your hands. We can't thank you enough.  

Josh, Carlos, & the Meriwether team

map going to print!


Hey backers,

We're just about to send our map to print. But first, we wanted to run it by y'all one last time as a quick check to make sure we didn't mess something up. We've been starting at it for so long, it would be good to have you all take a look with fresh eyes! Thanks for all your feedback last time, as you can see we have integrated much of that feedback here.

Just a reminder, this is a map of Meriwether, not necessarily of the Lewis and Clark expedition. All of the other physical rewards are either finished or ready to go to print shortly. More on that soon to come!

Josh & the Meriwether team

click map to zoom
click map to zoom

Ben Britton IS Meriwether Lewis!


Hey backers!

The Kickstarter-exclusive version of Meriwether fast approaches! (Remember, you get the game before the general public.) We will be updating more frequently in the coming weeks as we prepare to send you the game. Coming soon: action shots of the swag we have for you!

Today, we want to feature our superb voice actor: Ben Britton IS Meriwether Lewis! As we focus on polishing up Meriwether for release, one of the final things to be done is to replace Carlos's placeholder voiceover with the actual recordings. To remind you, we didn’t make our voiceover stretch goal, but we decided we just couldn’t live without at least a little of the color and character that a talented actor can add. So now, between levels, you will hear Lewis describe his state of mind and the state of the Corps as they make their way westward, and then back home.

Click the above clip to hear Meriwether Lewis (as portrayed by Ben Britton) announce, with his typical sense of decorum overrun by the joy of the occasion, that he has succeed in his mission to cross North America.

We asked Ben a few questions about his work as a voice actor in general and specifics about his work on Meriwether. Here's our interview:

1. Tell us a little about yourself: your education, your career, what you do for fun.

Absolutely! I've been acting for a long time, since childhood, and in 1994 I attended NYU's Tisch School of the Arts for Drama. Several years ago I started getting into VO work and I've been doing so ever since. As an avid gamer since back in the Apple II days (we had a IIgs, it was amazing), VO work for games has always been an absolute favorite of mine. The interactive storytelling in modern gaming is almost unmatched by any other medium. It's amazing stuff to work on as an actor.

And as far as what I do for fun: regardless of how booked up the schedule gets, I always try to find at least a little bit of time to get some gaming in. Sometimes on the consoles, sometimes on the PC, sometimes the tabletop. We're huge, huge boardgame fans. You name it, we'll play it.

2. What's the life of an actor and voice-actor like? What are things about the career that no one tells you about?

Generally? Busy, very busy. There's always additional work to be done, scenes to be recorded, audio to prep. It's really, really easy to let yourself get overwhelmed. Finding the right balance can be a bit of a challenge.

I think one thing that doesn't frequently get mentioned about VO work is the sheer amount of time you'll spend in front of a computer. Generally when you think of voice acting, you think of a person going into a booth, recording their lines, and that's the end of it. But in a lot of cases, that's really only half of the equation. As an independent VO artist you're typically your own engineer, director, producer, etc., so you'll find yourself in front of a computer screen, doing things other than performing, for significant amounts of time. Consequently it's important to try and educate yourself in as many facets of the industry as possible. Never be afraid to ask questions, or to start up a conversation with developers and other members of the industry. You never know what it might lead to, and you won't find out unless you take those initial first steps.

3. How did you decide on the kind of voice you wanted to give Meriwether Lewis?

What qualities did you try to impart through him through the voice? Did you need to do any special kind of preparation? The beautiful thing about playing a historical figure like Meriwether Lewis is the vast amount of research data that you have at your disposal. His life, his personality, his time spent on the expedition - it's all documented and chronicled. He seemed like the kind of man who was genuinely in awe of the task ahead of him and his crew, both for the opportunity for scientific discovery, and for the staggering toil that would be involved. But at times he was also deeply burdened by it, by the expectations of the journey. I tried to convey that split whenever possible. He was a complicated man, put in an incredibly daunting position.

Having access to all the historical information and feedback from Josh and the team was unbelievably helpful. I love character research, and all of it was invaluable in finding the proper tone for Lewis.

4. Were there any unexpected challenges you encountered doing the voice-work for this project? 

Given the amount of research material and the quality of the team's feedback, there really wasn't much that was unexpected. One small thing I can think of: the names of some of the tribes of that time period. Many of them aren't the kind of words that you'd encounter in a typical conversation, and quite a few of them were pronounced in ways that took me a bit by surprise. Reading them on the page was one thing, but saying them out loud, with the emphasis in the proper place? That was something else entirely. Luckily, Josh and the team were always there to help steer me in the right direction. All in all, it was smooth sailing. The project was an absolute blast to work on. 

An experienced actor and graduate of New York University's renowned Tisch School of the Arts, Ben can currently be heard in such videogame titles as 'Project Nimbus' by GameCrafterTeam (PC), 'The Lawless' by The Innocent Devils (iOS/Android), and Indiecade & Develop Award Finalist 'Ether One' by White Paper Games (PC/PS4). Find him at and on Twitter at @BenKBritton.


More soon, folks! As always, thank you for your support.

Carlos, Ben, & the Meriwether Team