Share this project

Done

Share this project

Done
A 2D tactical space shooter with advanced squadron combat.
A 2D tactical space shooter with advanced squadron combat.
467 backers pledged $17,427 to help bring this project to life.
TrueStoryGuy likes this update.

Comments

Only backers can post comments. Log In
    1. Martin Seeger on

      P.S. Good luck and have fun ;-).

    2. Martin Seeger on

      Don't worry about that part. Exhibitions are so taxing that you forget being worried really fast ;-). When in doubt, just start talking about the game concept or another aspect of the game you love. Focus on what you like and others will notice that you really do....

    3. TrueStoryGuy on

      Thank you for the very AWESOME and information post Slade/Mercenary! I won't be there at PAX, but I do have a friend who lives there and will stop by for sure!

    4. Mercenary Games 3-time creator on

      @Seeger :

      Dude, I'm nothing but "worry" and "fear" right now. :)

      PAX Prime is *the* gaming convention. It's my first time as an exhibitor. (and quite frankly, I have no idea how to manage the "social" aspect of exhibiting, I only know how to setup the hardware)

    5. Martin Seeger on

      Thanks for the update. You had me a tiny bit worried ;-).

    6. Mercenary Games 3-time creator on

      > First off, I'd love to hear all the "boring" and "tech heavy" topics. Trust me, it won't blow over most of our heads.

      We were busy with a lot of NDAs that dealt with a certain next-gen console that we can't talk about because of the NDA process. (I hope that makes sense, I'm sorry I can't talk about it until the next-gen console manufacturer says I can talk about it).

      There's also a FleetCOMM port being developed for the Ouya (we just started, but it is completely possible to rig FleetCOMM in that environment). Our iOS port is going to be abandoned..... we might have to stick to Cydia instead. So our engines place in iOS is uncertain, but our build for jailbroken Cydia devices is ongoing.

      Most of my engineering has been focused on cleaning up and packaging the game. Dealing with 5 different operating systems, at once, with one programmer, has been an extremely painful and extremely exhausting, mentally and physically. I would go so far to say that I am near my mental barrier for information. (This has been the main reason for my lack of updates)

      > Second, what possible reason could you have for dealying the release date announcement? If you're going to announce at PAX, then you already know it.

      Because I'm scrambling to get as much code done, polished and ready for the PC build at PAX (Windows and Mac) at the moment. We're still also dealing with online publishers, and announcing the release without knowing who will publish it for us will be equally disrespectful.

      We will have a new demo (our open beta) at the PAX booth. Once we get to PAX, we will have a clearer picture, and hopefully our publishers will have a solid word on how we can publish with their digital distribution service. (Right now, we have Desura, which only has a Windows and Linux distro.... their Mac distro is iffy)

      As much as possible, we'd like to announce the release date, and have Windows/Mac/Linux distribution sites also announced.

      Thank you for your continued patience. We assure you that the games development is already in the final phases for the PC, and the delays will only be dealing with external entities (3rd party publishers)

    7. Missing avatar

      Dan Price on

      First off, I'd love to hear all the "boring" and "tech heavy" topics. Trust me, it won't blow over most of our heads.

      Second, what possible reason could you have for dealying the release date announcement? If you're going to announce at PAX, then you already know it. What possible purpose is served in this delay? It's just disrespectful to backers.