Share this project

Done

Share this project

Done
A 2D tactical space shooter with advanced squadron combat.
A 2D tactical space shooter with advanced squadron combat.
467 backers pledged $17,427 to help bring this project to life.

Comments

Only backers can post comments. Log In
    1. Nathan Sanzone-Mcdowell on

      "We can guarantee a Windows + Linux + Mac Desktop PC release with our initial goal."

      "If you are a Mac user, and are interested in a Mac port, please comment below so we can gauge if there's enough interest in it."

      …so, as the guarantee of a Mac port was the reason I backed the project—yeah, I'm "interested".

    2. Missing avatar

      siguy89 on

      I'm a mac user and am very interested in a mac port. Thank you.

    3. Mercenary Games 3-time creator on

      @SD : slander? I'm merely pointing out that projects recently have been lacking on the delivery aspect. Even here at Mercenary Games, we've failed on one deliverable, and made it our duty to inform our patrons. We only pointed out the other projects in terms of comparison to the trend of being late, and the lack of updates. By no means do we really care about them "that much", but rather, it's still worth pointing out.

      > while others have maintaned communication *much* better than they have; the blade cuts both ways.

      This is true; we don't have a "media person" for Mercenary Games, so we do our best to update you all, regardless of the state of FleetCOMM.

      > I believe that Anita is in a special situation.

      Disputed. Check this video out to see if Sarkeesian is really a "victim" : http://www.youtube.com/watch….

      note : second part of the video here : http://www.youtube.com/watch…

    4. S.D. on

      Thank you for the transparency, the solid committment and the RESPECT. I appreciate that, and have done what's in my power to spread the word. Regarding distribution platforms, Steam is great, but gamers seldom recognize that the power is not in the developer's hands. Before Steam Greenlight, the power was solely in the hands of Valve themself. *They* hand-picked their catalog. Now, it's a popularity contest. I'd like to see that democratize the process in a way similar to Kickstarter; but I have little faith that this is how it will go. I think that mid-tier teams will accrue the votes, and it will be business as usual.

      Regarding slandering other projects; agreed that's lacking in class. One has a choice between diminishing others to make themselves look greater, or to become greater. Make no mistake, it *is* a choice. However, I don't specifically agree that this is what MG is doing in this update. Or, rather, it's not *all* they are doing. To be fair, other projects have been less candid, while others have maintaned communication *much* better than they have; the blade cuts both ways.

      In regards to Tropes vs. Women, I've followed that project closely, and I believe that Anita is in a special situation. It's one thing to run off with the cash, plan poorly, and blow it with an utter lack of transparency. It's another to have thousands of irate misogynists constantly attacking ones' every online and physical presence (from spamming e-mails, to DDos, to false spam reports on her YouTube channel, to actual hate mail, abusive phone calls, and on, and on). This is an enormous distraction from any creative work.

    5. Mercenary Games 3-time creator on

      @Shane Ching :

      Complement accepted :) And a more detailed reply provided.

    6. Shane Ching on

      Just trying to give you a complement, just take a breath before you reply. :*)

    7. Mercenary Games 3-time creator on

      @Shane Ching :

      > On a more positive note I think what you are doing is inventive game development and I’m sad that not getting more media attention that you justly deserve.

      In response to this; Mercenary Games could care less what the gaming media thinks. We're not attention whores, nor are we here for the usual tripe shoveled by "game journalists".

      We're here for our patrons first. We don't care about a "media image"; we speak our minds when we feel the need to express opinions, good or bad, and we run our studio on our terms.

      We don't care to "deserve media attention"; we care more about word of mouth, and honest gamers.

    8. Shane Ching on

      With respect I don’t think it improves your company image if you disrespect another kickstarter to explain your delays.
      Code Hero looks like a clear case of fraud but Tropes vs Women is progressing well.
      No messages in its kickstarter common area expressing concern about their time lines.
      I happy that I that I am a patron of this project and can understand the pressures of being a small development studio and I’m also in software development so I understand delays.
      The comment about Tropes vs Women is a very small part of the update so I honestly think it was just a small mistake made by you , nothing major. :*)
      On a more positive note I think what you are doing is inventive game development and I’m sad that not getting more media attention that you justly deserve.

    9. Mercenary Games 3-time creator on

      @vincentlorditch

      Unpredictability in software management. As far as a business; I have enough resources to complete this project, though the time schedules we have are in flux with respect to the number of programmers we have.

      I prefer to answer unpredictability and disappointment with honesty. The truth always sets things straight, no matter what you do.

      @Kevin Ballard :

      We might go to GoG or maybe another platform for a Mac port. Desura is good for Windows and Linux builds, though their Mac delivery is still not mature enough for our crews needs.

      We've looked at Steam : steam.mercenary-games.com and check it out.

      Honestly, piracy is a problem I would like to have :) It means people want this game, and surely enough, that's a good problem to have.

      DRM is a "non-issue" : FleetCOMM will be released DRM free on any platform we support.

    10. Missing avatar

      vincentlorditch on

      Can't wait, to see the finished product. It is a type of game I have yet to play. Seems like your handling the unpredictability of business. Also the stark reality and disappointments that come along with it well.

    11. Lily Ballard on

      I am definitely interested in seeing a Mac port. I appreciate you not going with Desura; as a Mac gamer, I've never looked at it before, and wasn't even aware it supported the Mac. So thanks for not making me install yet another games platform on my computer just to get one game.

      That said, have you looked at Steam? I'm not familiar with what it takes to get a game on Steam, but they certainly have a pretty good track record of supporting Mac games at this point. Alternatively, what about just hosting the download yourself? The primary advantage of using some sort of distribution platform is basically the DRM. I don't know how much you care about trying to prevent piracy.