Share this project

Done

Share this project

Done
Mutant Football League's video poster
Play

Mutants & Monsters take the field to battle it out in the most violent game ever played! Read more

1,105
backers
$141,821
pledged of $750,000 goal
0
seconds to go

Funding Unsuccessful

This project's funding goal was not reached on .

Mutants & Monsters take the field to battle it out in the most violent game ever played!

Recent updates

Photos

1d482bd651f6a49fb5a3cc2741e9cd54 thumb
C0c34e83ee284bb69391ba022815d6b5 thumb
Cefd09ad04b6e62d37822db11d763485 thumb
0fca8555fccd0ad4652ff8ca71f42ca3 thumb
E07a593fc301638355a53fd20cc16dda thumb
370ae8b00afefdab18111f8b39e7d758 thumb
425adbdc223ecd5f3b816415013abb41 thumb
025cec568d9b9c7dbeba70e1038985ac thumb
704ceb72b7e340b1b8606e06405bed82 thumb
9aa19b983e683e641da7425384298d4b thumb
18af41355b95a4f804746eb7b285ea4c thumb
Aeaf7e4a3dfc0266e4a2bcf64113a45b thumb

Carnivores: Dinosaur Hunter Reborn and then Mutant Football League...

6 likes

While we're hard at work developing Mutant League Football in Unity for PC (we've got players on the field running plays on offense, defense and special teams -- but no one is killing anyone yet), we've also been working on other projects like this one, which just went live on Kickstarter today:  https://www.kickstarter.com/projects/digitaldreamsent/carnivores-dinosaur-hunter-reborn

This game is a sequel of the original classic dinosaur hunting video game, Carnivores: Dinosaur Hunter. Carnivores is a first person shooting (FPS) game where players hunt the largest and most dangerous creatures to ever exist -- DINOSAURS!

https://www.kickstarter.com/projects/digitaldreamsent/carnivores-dinosaur-hunter-reborn

The majority of the work for Carnivores: Dinosaur Hunter Reborn is mostly complete. Technology and assets from the PlayStation game have been used to build this game. Digital Dreams Entertainment LLC is reaching out to fans for assistance funding the latest stages of game development. The game will be available on pc and has been approved for Valve's Steam network once it’s complete. Fans will being given a chance to literally control the games content, to help us build a bigger and better game.

https://www.kickstarter.com/projects/digitaldreamsent/carnivores-dinosaur-hunter-reborn

So if you like it, please support us and we will be very grateful to you. Meanwhile back to MFL...

Mutant Football League will be back on Kickstarter early next year. You'll be able to see the game in action! But for now here's a couple of screenshots from the actual game (with robot characters).

 Our skeleton character...

 If you haven't already, please join the Mutant Football League fan club at: 

http://www.mutantfootballleague.com/

Thanks again for all your support and we'll make this happen!

MUTANT FOOTBALL LEAGUE SKETCHBOOK!!!

9 likes

Hi Guys,

We were originally going to send out the MFL Sketchbook only to backers who signed up for the mailing list but I've been overwhelmed with so many e-mails that it's probably going to take me another week just to get all the e-mail addresses into the database. So I figured just send the damn link in a Backers only Kickstarter update. You've all been so patient, it didn't make sense for you to wait another week. 

Our gift to you, a humble thank you for your incredible support on the Mutant Football League Kickstarter campaign. You have our deepest appreciation for backing us. You can download your Mutant Football League Sketchbook, featuring incredible artists like Simon Bisley, Dave Devries, Terry Naughton and Jose Garcia here:

https://www.dropbox.com/sh/s0uqqimgn2to4zm/H7TCHh2LQE

For those of you who haven't signed up, this is the kind of content you're going to receive (on occasion) if you do. In addition, you'll also get updates on the projects status and when we're going to relaunch. All you need to do is go here and sign up: 

http://www.mutantfootballleague.com/

Newsletters will go out once a month and your e-mail addresses will never be given away or sold. 

We hope you enjoy the book and thanks again for your amazing support and kind words. You guys rock!

Best,

Michael

Game Over...

4 likes

Sad day for sure but want you all to know we’re not going to give up on Mutant Football. We’re going to keep fighting to get this game to market. Here’s what’s going to happen over the next couple of months. 

Next week I’ll get the graphic novels out to the winners of our Facebook naming contests and respond to all the Kickstarter e-mails I’m so behind on. My apologies to everyone for being so late - there seems to be more work than hours in the day. 

Next, there's a videogame I need to ship and then a graphic novel project that needs to get primed for printing...

After that I’ll put together a preliminary plan for Mutant Football League and then submit to the people on the mailing list. They can input and we’ll run some surveys, revise and get a plan finalized. If you want to be on the list just send me your e-mail address and I’ll add you to the mailing list or go to www.mutantfootballleague.com and submit it there. I’ll keep you updated on everything and you can advise on strategy.

Once again, thank you so much for your kind words and support. It really kept me going through all the ups and downs. I’m also sorry I didn't do better for you guys. Hopefully, We'll be able to make it up to you. I come out of this experience very humble but also with a renewed hunger and passion to get this right and see this dream through. I don’t know if Kickstarter backers give projects and creators a second chances but sure hope so. 

I’ll leave you with a few concepts…

                           OUT WORLDERS

 After the first, second and third apocalypses, the remaining city-dwellers were forced to live a nomadic existence in dangerous toxic environments. These “Out Worlders” are some of the most brutal players in the game. Years of having to live through sweltering global warming summers and freezing nuclear winters have made these mutant nomads pretty tough in any environment. Fighting between tribes for fuel to power their wrecked out vehicles and rancid meat to feed their twisted off-spring, has actually helped these savages become stronger in the sport.

Out Worlders are good all-around players, however the more primitive (and radioactive) teams are nothing more than angry, bloodthirsty mobs. The less genetically damages ones are just not quite as thirsty.

                             DEAD HEADS

Deadheads are creatures that arise from the Gridiron graves when a formally deceased player is resurrected. That’s right; the game player will be able to resurrect a few dead players during a game (these are like time outs so they must be used sparingly). So what was once the fat, blubbering, sweaty body of a Sumo Ninja or the weather-beaten, scar tissued skin of an Out Worlder is now nothing more than rotting marrow held together by the urge to kick some little “flesh-boys” butt. (Robotic players will be resurrected from the remains of their metal skeletons).

These undead entities have very nasty temperaments and are not scared of anything – after all, they've already taken that “long, strange trip” to hell and back. Deadheads all want revenge and take it on any player who doesn't have a layer of calcium on the outside. Their fragile remains however don’t always hold up too well under pressure. A few good hits and you can make them sorry they were ever killed! When the remaining life source is knocked out of a Deadhead, they will not be able to be resurrected – you only have one afterlife to live. …And before you even ask it, yes – there will also be an undead team made up entirely of skeletons.

And just for laughs, here's a concept for a Mutant Football penalty box...

THANK YOU TO THE MFL TEAM!

A HUGE thanks to the people who helped me put this together and wanted to work on the project. My sincerest appreciation and gratitude goes out to: 

Super talented and always inventive, David Devries http://www.themonsterengine.com/ 

Comic writing legend, Dave Elliott http://deevelliott.deviantart.com/ 

The awesome talent at, Robomodo Studios http://www.robomodo.com/ A huge call out to Josh Tsui and David Michicich. 

Writer extraordinaire and all around funny man, Jay Lender http://www.jaylender.com/JayLender.com/Welcome.html 

The amazing, stupendous, brilliant, Eisner award winning artist, Simon Bisley http://www.simonbisleyart.com/ 

The incredible writing talents of, Micah Wright http://micahwright.com/ 

The brilliant and dedicated talent at Run Games Studios - Michael A. Marzola and Nathan Lazur http://run-games.com/footballheroes/ 

Of course there's the guy who filmed and directed the terrific MFL Kickstarter video and one of my best buds on the planet, Larry Wotman of Wotman Productions http://www.wotmanproductions.com/ If you need a Kick-ass Kickstarter video, go to Wotman Productions! 

And the awesome and talented Steve Cejtin of Hammer & Pixel Studios - Steve did the visual effects of the talking head in the video http://www.hammerandpixel.com/reality.html 

 Also my deepest appreciation to world class composer, Barry Blum for his fantastic score and sound design on our Kickstarter video. Barry you rock. You can check out Barry here: soundpopaudio.com 

Michael Meyers Public Relations www.mmpr.com - When it comes to videogame PR Michael Meyers is the best! Huge shout out to David Bruno who works at MMPR and also does fantastic writing. You guys kill. 

Elysabeth Fulda of Sphynx Group http://sphinxgroup.com/ Lys knows the world of Geek better than anyone. Lys also kills. 

Thank you John Galati for your knowledge and writing skills and all your help! 

Michael Devine at Digital Shout for helping with our Social Media. Thank you for the great work! http://www.digitalshout.net/ 

Kevin Balentine for all your help with Facebook and the surveys. 

Super special thanks to my astonishing and creative buddy and cohort, Mike Kennedy http://www.neurobellum.com/ 

And my other cohort, the extremely talented and sensational, Rebecca Rothschild and all the folks at http://www.sugargamers.com including the incredible and beautiful, Kiesha Howard - thank you for all your help! 

I can't forget to thank my friend, the super talented, Josh Blaylock of Devil's Due Entertainment http://devilsdue.net/ and Nic Sementa athttps://www.facebook.com/minionwerks for all their help and help and advice. Nic, I think you were right! 

 Finally, to the gaming media who showed the product some major love! A huge thanks to: the folks at Gameinformer, Matt Helgeson, Andy Reiner, Ben Reeves, Kim Wallace, Mike Futter and Jason Oestreicher. And thank you to, Patrick Hickey www.examiner.com / Eddie MaKuch http://www.gamespot.com/ Mike Fahey http://kotaku.com/ Chris Powell http://www.seganerds.com/ Ken Horowitz http://www.seganerds.com/ Andrew Groen http://penny-arcade.com/ Stefanie Fogel http://venturebeat.com/ Ben Dutka http://www.psxextreme.com/ Alexander Sliwinski http://www.joystiq.com/ Charles Webb http://multiplayerblog.mtv.com/ JP Peletis http://www.rockthefox.com/ Elton Jones and Joey Jodar of http://www.heavy.com/ Rob Rich http://www.148apps.com/ Dan Royer http://decapitateddan.blogspot.com/ Elliot Serrano http://www.redeyechicago.com/ everyone at Bauer Graphics, Anthony Ernst, James Bacon and Neal Bauer http://doubleplusgoodgames.com/ Ryan Moody http://www.youtube.com/user/ryanmoody21 Jared Waldo http://thetempleofretro.wordpress.com/ Jonathan James http://dailydead.com/ Kiel Phegley http://www.comicbookresources.com/ Savas Abadsidis http://www.maxim.com/ Cap Blackard http://nerdyshow.com/ Justin Kahn, Connor Sheridan http://www.gamesradar.com/ The outstanding folks at Heavy Metalhttp://www.heavymetal.com/, Kevin Eastman (congratulations to you and your new bride) and Kevin & Fiona Russell. My gratitude runs deep for you. and everyone else who supported us during this campaign - If I've forgotten to mention anyone my apologies! 

We'll be back! I promise. 

 Once again thanks for all your support!!!

Best,

Michael.

mmendheim@gmail.com or my retro address mmendheim@aol.com

Feel free to write me anytime.

Final Hours...Thank you!!!

10 likes

THE LAST FEW HOURS…

We’re in our last few hours and have had a great upsurge over the last two days but the fat lady is walking out onto the stage and she’s reaching for the microphone... It’s been a tough month with a lot of ups and downs but this being my first Kickstarter and all – I must say, it’s been quite a fascinating experience with a lot of lessons learned. The best part of this entire experience was having a chance to correspond with all of you about the project and to hear your thoughts and concerns. Your words and support really means the world to me and I give you all a heartfelt thanks.

THANK YOU ALL!

Okay, now onto the survey. We had 353 people take our Mutant Football league survey and we’ll keep it posted up until the end of the week. For those that want to take it go here: http://www.mutantfootballleague.com/

There were some surprises but all very useful information to move forward on. You guys said loud and clear you prefer the top down original style view for the game over a Tecmo style view, PC was the overwhelming platform at least for Kickstarter. You prefer a somewhat cartoony art style over realistic and gritty and overwhelmingly want your undead skeletons playing football. The must have feature for the majority is full season mode and you really don’t care so much about physical rewards (we’re going to save a lot of money there) unless they are directly related to the nostalgia of the game. Finally you want design input in the game above all else.  

THANK YOU TO THE MFL TEAM!

A HUGE thanks to the people who helped me put this together and wanted to work on the project. My sincerest appreciation and gratitude goes out to:

Super talented and always inventive, David Devries  http://www.themonsterengine.com/

Comic writing legend, Dave Elliott http://deevelliott.deviantart.com/

The awesome talent at, Robomodo Studios http://www.robomodo.com/  A huge call out to Josh Tsui and David Michicich.

Writer extrodinare and all around funny man, Jay Lender  http://www.jaylender.com/JayLender.com/Welcome.html

The amazing, stupendous, brilliant, Eisner award winning artist, Simon Bisley http://www.simonbisleyart.com/

The incredible writing talents of, Micah Wright http://micahwright.com/

The brilliant and dedicated talent at Run Games Studios - Michael A. Marzola and Nathan Lazur http://run-games.com/footballheroes/

Of course there's the guy who filmed and directed the terrific MFL Kickstarter video and one of my best buds on the planet, Larry Wotman of Wotman Productions  http://www.wotmanproductions.com/  If you need a Kick-ass Kickstarter video, go to Wotman Productions!

And the awesome and talented Steve Cejtin of Hammer & Pixel Studios - Steve did the visual effects of the talking head in the video http://www.hammerandpixel.com/reality.html

Michael Meyers Public Relations www.mmpr.com - When it comes to videogame PR Michael Meyers is the best! Huge shout out to David Bruno who works at MMPR and also does fantastic writing. You guys kill.

Elysabeth Fulda of Sphynx Group http://sphinxgroup.com/ Lys knows the world of Geek better than anyone. Lys also kills.

Thank you John Galati for your knowledge and writing skills and all your help!

Michae Devine at Digital Shout for helping with our Social Media.  Thank you for the great work! http://www.digitalshout.net/

Kevin Balentine for all your help with Facebook and the surveys.

Super special thanks to my astonishing and creative buddy and cohort, Mike Kennedy http://www.neurobellum.com/

And my other cohort, the extremely talented and sensational, Rebecca Rothschild and all the folks at http://www.sugargamers.com including the incredible and beautiful, Kiesha Howard - thank you for all your help!

I can't forget to thank my friend, the super talented, Josh Blaylock of Devil's Due Publishing http://devilsdue.net/ and Nic Sementa at https://www.facebook.com/minionwerks for all their help and help and advice. Nic, I think you were right! 

Finally, to the gaming media who showed the product some major love! A huge thanks to: the folks at Gameinformer, Matt Helgeson, Andy Reiner, Ben Reeves, Kim Wallace, Mike Futter and Jason Oestreicher. And thank you to, Patrick Hickey www.examiner.com / Eddie MaKuch http://www.gamespot.com/ Mike Fahey http://kotaku.com/ Chris Powell http://www.seganerds.com/ Ken Horowitz http://www.seganerds.com/ Andrew Groen http://penny-arcade.com/ Stefanie Fogel http://venturebeat.com/ Ben Dutka http://www.psxextreme.com/ Alexander Sliwinski http://www.joystiq.com/ Charles Webb http://multiplayerblog.mtv.com/ JP Peletis http://www.rockthefox.com/ Elton Jones and Joey Jodar of http://www.heavy.com/ Rob Rich http://www.148apps.com/ Dan Royer http://decapitateddan.blogspot.com/ Elliot Serrano  http://www.redeyechicago.com/   everyone at Bauer Graphics, Anthony Ernst, James Bacon and Neal Bauer http://doubleplusgoodgames.com/   Jared Waldo http://thetempleofretro.wordpress.com/  Jonathan James http://dailydead.com/   Kiel Phegley http://www.comicbookresources.com/  Savas Abadsidis http://www.maxim.com/  Cap Blackard http://nerdyshow.com/ Justin Kahn, Connor Sheridan  http://www.gamesradar.com/  The outstanding folks at Heavy Metal http://www.heavymetal.com/, Kevin Eastman (congratulations to you and your new bride) and Kevin & Fiona Russell. My gratitude runs deep for you. and everyone else who supported us during this campaign - If I've forgotten to mention anyone my apologies! 

We'll be back! I promise.

Once again thanks for all your support!!! 

Follow us on Twitter @mutantfootball And like us Facebook: 

https://www.facebook.com/MutantFootballLeague

Will there ever be a Mutant Football League Game?

9 likes

We will not stop trying to get this game to market. Once this campaign is over, we will regroup and figure out a plan (with all of you) to move things forward and try again. One way or another we will find a way to make this happen. 

When will this happen? 

We are not sure yet but it won’t take another 20 years. Hopefully at some point early next year. 

Gameplay and Quality first.

No one is going to dismiss quality or build a sub-par game. That's just silly. If you care about a product with all your heart you're going to make it the best product possible within the constraints you've been given. That being said, there are some ways to reduce the overall cost of the product. This doesn't equate to lowering quality standards but it may mean to initially work with less costly talent, or deliver the product on less platforms or reduce overall game scope, which is fine. The most important thing is at least have the chance to build the game, and then when we can bring a fun game to market, that delivers on expectations. When that happens we will experience success, which will allow us to do more with the brand. 

We just need a chance… 

Right now, we just want to have the opportunity to step up to the plate and take a swing at the ball but we're sitting on the bench without opportunity to do so. Our main goal is to get to the plate. To do that there will need to be some compromise. This could be anything from reducing the number of platforms or features, to working with more cost efficient talent. We'll figure out what's makes the most sense for the product as we move forward. Everyone, who wants to be a part of this, will be. We'll work together to create a reasonable plan that the majority can get behind and support. Will we be able to deliver everything to everyone right of the gate? Absolutely not, but if the game is successful on one or two platforms, it allows us to make it successful across more platforms and gradually build the brand over time. 

The suggestions people have made have been fantastic. Even people who it seemed like their only goal was to torpedo this project have provided solid input, this will all help the product in the long run. While their comments initially might have seemed overly negative, they were just angry at the launch, and at the very least provided clear reasons why they were angry. Most of these issues are solvable with a more streamlined and focused approach and of course a much cleaner re-launch. 

Thank you for your support! It means the world to me. We’ll make this project happen somehow. If you haven’t already, please take the MFL Survey and sign up on our e-mail mailing list so I can get back in touch with you and make you part of the process moving forward. You can do all of this here: http://www.mutantfootballleague.com/

Sunday Football!

Today’s key Sunday match-up is: Washington VS. Dallas

 More Concept Art...

                                                        MUTILATORS

Part man, part machine, and all evil. Mutilators are the ultimate war machines. These diabolical entities don’t wear down as quickly as humanoids and, thanks to modern day cybernology, feel no pain – even when being chopped up with a chainsaw. Equipped with tusks on their heads, which are great for blocking, and big “stomping” boots, which are great for stompin’, Mutilators never let their hearts interfere with their brains – they keep their hearts in a bucket beside the water cooler. 

The machine side of cyborgs is extremely efficient, allowing then to beat, butcher, and bash their opponents in no time at all. The human sentimental side of the Mutilators stops every once in a while to smell the rotting corpses and admire their handiwork with a blade. 

Once again thanks for all your support - for those of you still on the bench... PLEASE GET OFF IT AND SUPPORT US IN OUR LAST 2 DAYS!!! The more people we have supporting us, the better it is for the game.

 Follow us on Twitter @mutantfootball 

 And like us Facebook: https://www.facebook.com/MutantFootballLeague