Sad day for sure but want you all to know we’re not going to give up on Mutant Football. We’re going to keep fighting to get this game to market.
Here’s what’s going to happen over the next couple of months.
Next week I’ll get the graphic novels out to the winners of our Facebook naming contests and respond to all the Kickstarter e-mails I’m so behind on. My apologies to everyone for being so late - there seems to be more work than hours in the day.
Next, there's a videogame I need to ship and then a graphic novel project that needs to get primed for printing...
After that I’ll put together a preliminary plan for Mutant Football League and then submit to the people on the mailing list. They can input and we’ll run some surveys, revise and get a plan finalized. If you want to be on the list just send me your e-mail address and I’ll add you to the mailing list or go to www.mutantfootballleague.com and submit it there. I’ll keep you updated on everything and you can advise on strategy.
Once again, thank you so much for your kind words and support. It really kept me going through all the ups and downs. I’m also sorry I didn't do better for you guys. Hopefully, We'll be able to make it up to you. I come out of this experience very humble but also with a renewed hunger and passion to get this right and see this dream through. I don’t know if Kickstarter backers give projects and creators a second chances but sure hope so.
I’ll leave you with a few concepts…
After the first, second and third apocalypses, the remaining city-dwellers were forced to live a nomadic existence in dangerous toxic environments. These “Out Worlders” are some of the most brutal players in the game. Years of having to live through sweltering global warming summers and freezing nuclear winters have made these mutant nomads pretty tough in any environment. Fighting between tribes for fuel to power their wrecked out vehicles and rancid meat to feed their twisted off-spring, has actually helped these savages become stronger in the sport.
Out Worlders are good all-around players, however the more primitive (and radioactive) teams are nothing more than angry, bloodthirsty mobs. The less genetically damages ones are just not quite as thirsty.
Deadheads are creatures that arise from the Gridiron graves when a formally deceased player is resurrected. That’s right; the game player will be able to resurrect a few dead players during a game (these are like time outs so they must be used sparingly). So what was once the fat, blubbering, sweaty body of a Sumo Ninja or the weather-beaten, scar tissued skin of an Out Worlder is now nothing more than rotting marrow held together by the urge to kick some little “flesh-boys” butt. (Robotic players will be resurrected from the remains of their metal skeletons).
These undead entities have very nasty temperaments and are not scared of anything – after all, they've already taken that “long, strange trip” to hell and back. Deadheads all want revenge and take it on any player who doesn't have a layer of calcium on the outside. Their fragile remains however don’t always hold up too well under pressure. A few good hits and you can make them sorry they were ever killed! When the remaining life source is knocked out of a Deadhead, they will not be able to be resurrected – you only have one afterlife to live.
…And before you even ask it, yes – there will also be an undead team made up entirely of skeletons.
And just for laughs, here's a concept for a Mutant Football penalty box...
THANK YOU TO THE MFL TEAM!
A HUGE thanks to the people who helped me put this together and wanted to work on the project. My sincerest appreciation and gratitude goes out to:
Super talented and always inventive, David Devries http://www.themonsterengine.com/
Comic writing legend, Dave Elliott http://deevelliott.deviantart.com/
The awesome talent at, Robomodo Studios http://www.robomodo.com/ A huge call out to Josh Tsui and David Michicich.
Writer extraordinaire and all around funny man, Jay Lender http://www.jaylender.com/JayLender.com/Welcome.html
The amazing, stupendous, brilliant, Eisner award winning artist, Simon Bisley http://www.simonbisleyart.com/
The incredible writing talents of, Micah Wright http://micahwright.com/
The brilliant and dedicated talent at Run Games Studios - Michael A. Marzola and Nathan Lazur http://run-games.com/footballheroes/
Of course there's the guy who filmed and directed the terrific MFL Kickstarter video and one of my best buds on the planet, Larry Wotman of Wotman Productions http://www.wotmanproductions.com/ If you need a Kick-ass Kickstarter video, go to Wotman Productions!
And the awesome and talented Steve Cejtin of Hammer & Pixel Studios - Steve did the visual effects of the talking head in the video http://www.hammerandpixel.com/reality.html
Also my deepest appreciation to world class composer, Barry Blum for his fantastic score and sound design on our Kickstarter video. Barry you rock. You can check out Barry here: soundpopaudio.com
Michael Meyers Public Relations www.mmpr.com - When it comes to videogame PR Michael Meyers is the best! Huge shout out to David Bruno who works at MMPR and also does fantastic writing. You guys kill.
Elysabeth Fulda of Sphynx Group http://sphinxgroup.com/ Lys knows the world of Geek better than anyone. Lys also kills.
Thank you John Galati for your knowledge and writing skills and all your help!
Michael Devine at Digital Shout for helping with our Social Media. Thank you for the great work! http://www.digitalshout.net/
Kevin Balentine for all your help with Facebook and the surveys.
Super special thanks to my astonishing and creative buddy and cohort, Mike Kennedy http://www.neurobellum.com/
And my other cohort, the extremely talented and sensational, Rebecca Rothschild and all the folks at http://www.sugargamers.com including the incredible and beautiful, Kiesha Howard - thank you for all your help!
I can't forget to thank my friend, the super talented, Josh Blaylock of Devil's Due Entertainment http://devilsdue.net/ and Nic Sementa athttps://www.facebook.com/minionwerks for all their help and help and advice. Nic, I think you were right!
Finally, to the gaming media who showed the product some major love! A huge thanks to: the folks at Gameinformer, Matt Helgeson, Andy Reiner, Ben Reeves, Kim Wallace, Mike Futter and Jason Oestreicher. And thank you to, Patrick Hickey www.examiner.com / Eddie MaKuch http://www.gamespot.com/ Mike Fahey http://kotaku.com/ Chris Powell http://www.seganerds.com/ Ken Horowitz http://www.seganerds.com/ Andrew Groen http://penny-arcade.com/ Stefanie Fogel http://venturebeat.com/ Ben Dutka http://www.psxextreme.com/ Alexander Sliwinski http://www.joystiq.com/ Charles Webb http://multiplayerblog.mtv.com/ JP Peletis http://www.rockthefox.com/ Elton Jones and Joey Jodar of http://www.heavy.com/ Rob Rich http://www.148apps.com/ Dan Royer http://decapitateddan.blogspot.com/ Elliot Serrano http://www.redeyechicago.com/ everyone at Bauer Graphics, Anthony Ernst, James Bacon and Neal Bauer http://doubleplusgoodgames.com/ Ryan Moody http://www.youtube.com/user/ryanmoody21
Jared Waldo http://thetempleofretro.wordpress.com/ Jonathan James http://dailydead.com/ Kiel Phegley http://www.comicbookresources.com/ Savas Abadsidis http://www.maxim.com/ Cap Blackard http://nerdyshow.com/ Justin Kahn, Connor Sheridan http://www.gamesradar.com/ The outstanding folks at Heavy Metalhttp://www.heavymetal.com/, Kevin Eastman (congratulations to you and your new bride) and Kevin & Fiona Russell. My gratitude runs deep for you. and everyone else who supported us during this campaign - If I've forgotten to mention anyone my apologies!
We'll be back! I promise.
Once again thanks for all your support!!!
firstname.lastname@example.org or my retro address email@example.com
Feel free to write me anytime.