This project will only be funded if it reaches its goal by .
This project will only be funded if it reaches its goal by .
About this project
This is the next generation, spiritual successor to the classic retro game, Mutant League Football
Mutant Football League is an NFL Blitz arcade-style football game, with nasty mutants, ferocious monsters, deadly chainsaws, and lots of gory player deaths, along with some edgy, satirical humor that parodies America's favorite sport.
The game is near alpha and fully playable now. We’re planning to release it on the PC in 2017 and then XBox One and PS4 in early 2018.
Give MFL a test drive so you can see exactly where the game is in development. There are some bugs and game rules which are not working correctly (but you will still have fun playing). The User can play a single game against the computer or local multiplayer game against friends (2 to 4 players). Since the game is pre-alpha and not fully tested you may experience some issues based on different PC Configurations. We apologize in advance for any frustration.
You will need an Official Xbox One or PS4 DualShock Controller to play the game on PC.
- Windows 7 or higher
- Intel Core i3 or better
- nVidia gForce 460 or better (with 1.5+ GB of memory)
- 4 GB RAM or more
Mutant Football League is an action football game where you pick from 14 Unique Teams or 3 All-Star Teams for online or offline gameplay, in solo, co-op, or head-to-head modes. Players can win by scoring more points than the opposition or by literally decimating the opposing team so they have to forfeit. The choice is yours! This is the next generation, spiritual successor to the classic retro game, Mutant League Football with beautiful 3D graphics and impressive gore effects.
Genre: Sports / Action
Players: 1 to 4 players
Length: High Replay-ability
Release: Oct 2017
Languages: English (will add additional languages if there is demand).
Online and offline multiplayer for 2 to 4 players - competitive and co-op - so you can laugh at your friends while you crush them under your cleats.
Over the top visual and gore effects include blood splatters, comically horrific deaths, fire effects, exploding body parts, and dismemberment.
Extremely dangerous fields are filled with diabolical traps and hazards – including explosive mines, toxic moats, lava flows and crazed fans cheering on their favorite squad of murderers.
Each team has its own set of twisted audibles such as the classic "Bribe the Ref" where you payoff the referee to look the other way, or new additions like "Chainsaw Massacre" where your runningback pulls out a league-approved chainsaw and slices and dices the defense into submission, and "Ginormous” where your blitzer grows 5-times his normal size - have fun trying to block him!
These are your game breaking, wisecracking mutants who have special skills, abilities, weapons; They're players who can single-handedly win you the game. So you’ll need to protect them because nothing hurts worse than losing your favorite all-star to a chainsaw or giant Orc.
DeadHeads are an undead skeleton species who are balanced in all skill rating categories which makes them solid MFL players at almost all positions. Extremely dangerous, skeletons are not afraid of taking a heavy hit because they’re already dead! Being undead also allows skeletons to heal faster than any other character species.
When they were first introduced to the League, most were skeptical about these metallic monstrosities. As technology advanced, corporate teams started acquiring more Robots than any other species. These updated robots have massive armor and come in different sizes. Some are built for speed, while others are built to withstand large amounts of damage.
Orcs are big, brawny and breath-takingly dumb. Trolls are the most brutal species in the game (meaning they like to kill). What they lack in speed they more than make up for in brute strength, they can be punishing players that inflict heavy damage on opposing players. With their strength and size, they are perfectly suited be linemen (blockers and blitzers).
More species to be announced soon!
With our initial goal demolished, it’s now overtime for Mutant Football League. This is your chance to expand the game to include new combatants, more bloody thirsty action, and of course a lot more menacing ways to include much more mayhem. Take a look at our Stretch Goals, top up your pledge, and get in while the blood is warm!
In 1993, EA released a monsters-and-mutant sports game called “Mutant Football League,” which became popular amongst gamers and critically celebrated press. Since then, gamers have grown to expect more in terms of characters, environments, animations and gameplay, welcome to the all new, Mutant Football League.
A new beginning ...
Mutant Football League is a completely new and totally original take on the monster mash-up sports genre, and comes loaded with attitude and comic violence on the playing field. The overall presentation of MFL has been re-visualized from it’s predecessors, but the same sense of urgency that’s an inherent part of a real-world football characterizes our game play. In short, the pacing of our MFL game is on steroids!
Thanks to fan suggestions and community prodding, we’ve amped up MFL’s humorous moments that can range anywhere from silly, and raunchy to politically incorrect, which our MFL characters have no problem expressing thanks to their over-the-top personal attributes and individual attitudes. You won’t be disappointed with the characters, animations, and overall spirit of our game - unless you’re one of THOSE people.
Digital Dreams Entertainment is an independent game studio, founded by Michael Mendheim and Maxim Novikov. It is an American Company with a development studio in Kiev, Ukraine. The company has developed and released, Murs: hip hop trivia (mobile), the classic 1st person shooter, Carnivores: Dinosaur Hunter reborn (PC) and is currently working on Mutant Football League and Cinelinx, a mobile game for people who love movies.
Brian Schmidt is one of the true pioneers of the game audio industry.The 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award, Brian has been creating game music, sounds and cutting edge technology since 1987. Brian created the audio and wrote all the music for the original Mutant League Football back in 1993 and we honored to have him on board. With a credit list of over 130 games and a client list including Zynga, Microsoft, Sony, Electronic Arts, Capcom, Sega, Data East, Namco and many others. Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to further the state of the art in game audio and we delighted he is part of the MFL team.
Mutant Football League is a great gruesome, diabolically sinister game of maniacal proportions, but we need your help to finish it. While there are a few spots that need some more polish, the primary goal of our campaign is to allow us to complete Online Multiplayer mode and then fine tune the rest.
There are many aspects to the game that we can lovingly improve but we have limited time and resources, so we need to know what is most important to you. We need your feedback and guidance on team balance, play modes, controls, humor, plays & formations, audio, player names, etc. Everyone who purchases the game will be involved in our Beta program.
You’ll be able to play the game and then provide feedback to us, let us know what’s working and what isn’t so we can get every ounce of bloody fun possible. If we’re lucky enough to hit our funding goal, you can help us decide what STRETCH GOALS we should consider too.
We are a small and dedicated team who believe in this project. Since its inception, MFL has been self-funded by the founders of Digital Dreams Entertainment LLC. All money raised for this Kickstarter campaign will go directly toward game production minus reward fees (estimated at 25%).
What Remains to be completed?
This project is promoted by Jellop, a direct response online advertising agency specializing in Kickstarter campaigns on Facebook Ads and Google AdWords.
Risks and challenges
Any number of things can throw a project off schedule and while you try to account for everything, you simply can’t predict everything. I’ve been in the industry for over 25 years and worked on many video games. My partner Maxim and I have shipped many games across many different platforms. We’ve worked with large and small teams, on projects with multi-million dollar budgets and projects that require counting pennies. We’ve seen a lot, created a lot, and love this game.
The game now is about 75% complete, fully playable, and thanks to some closed tests at different events, we know that it’s fun. So with multiplayer being the last major feature the game needs, we’re also looking to add more content in terms of additional teams, “dirty tricks” and other fun Mutant-esque features. These systems have already been created and are in the game working.
Of course, adding additional content can delay the final release date of the product depending on how much additional work is required. That being said, we are publishing the game ourselves, so if we need to delay the game for something we all agree we want then that’s what we will do. Please know and understand, we will always prioritize quality over quantity but with a game this polished, ready to play, we know it shouldn’t be long before it’s in your hands and your opponent finds themselves in the morgue.Learn about accountability on Kickstarter
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