The demo gets taken down at the end of the Kickstarter, so GRAB IT NOW if you want it. The demo doesn't have kill code, so if you download it now, you can play it forever.
We're down to the final stretch! OMG!
Photo Mode - Currently, you can press tab, and it dumps the last 10 seconds to a polaroid mp4 on your hard-drive. That's how I made all the polaroid-framed GIFs you've seen, and even the alpha playtest can do it (try it!). Cool, neat for capturing the moment, but basic. So what if birb could, say, place a camera? Scrub back time, and change what cameras are used when? Add a color filter? Put a goofy sticker on top? Or even just take a goofy selfie?
That's photo mode, and it's our final stretch goal. This will (most likely) not be in the game before we ship, because it's a lot of work to do right. This amounts to us locking in the subject of our first major post-launch patch, and - that's why our stretch goals don't go any higher. They've been a blast, but, don't wanna over-promise, ya know? So let's have fun with this last one, and knock this Kickstarter out of the park!
Grind on bendy straws, kick-flip over staplers, and carve killer lines through cardboard and sticky tape parks!
- Explore a bunch of bird-sized parks, with simple controls familiar to any tiny hawk.
- Find fancy clothing, secret mixtapes of new music, birbs that need your help, and more!
- Skate to an original low-fi birb-hop soundtrack - or drop in your own mp3s!
And if you bail, you just get back up - because above all else, skate birbs try their best!
SkateBIRD will release on PC, Mac and Linux. Also maybe other places. We talkin to peeps.
We'll also offer DRM-free via itch.io, but wishlists super appreciated even if you'd use itch.
As for the physical rewards, we don't do merch often. These are once-in-a-lifetime. Want a SkateBIRD fingerboard, or a skate park playset? A life-sized SkateBIRD board? Snag it now!
Our studio's been making games for 7 years. SkateBIRD is our fourth, and hopefully second Kickstarted game. You all helped launch our studio. Now let's make another game together!
You're a lonely lil' bird, and your Big Friend has hung up their board for good. Their job sucks, and lately, they're barely ever home to play with you. You're gonna fix all that with the power of being a chill little skateboarding bird. You may be tiny, but the more you skate, the more following you get, the more the world of bird skating will open up. Birds will come check out your park, and maybe even host events! Above all else, skate birds try their best.
Skate parks in SkateBIRD are, first and foremost: parks. Explorable, fun sandboxes to just chill and skate around in. You'll find bowls to skate (sometimes with cereal in them!), hidden routes, and maybe even zoom through some doors birbs aren't supposed to open.
As you explore, you'll find secret hats, clothing and more for your birb to try on, and different skateboards too (some with weird powers). You'll even find secret mixtapes, which unlock more in-game tunes to skate to.
If you're more into progression, just talk to one of the other birbs in the park. Pretty much everyone you meet has something that needs doing, whether it be retrieving a toy, finding them a snack, or even knocking over a book so they can explore the nearby desk.
As you complete tasks, you get more known as a skate birb. More birbs will come hang out, more tasks will be offered, and eventually you'll host a skate event with all your new friends. Finish that, win or lose, and the birbs help you get to a totally new skate park. Maybe you'll break into an office and play with desk toys, or go explore another Big Friend's fancy house!
As you unlock more skate parks, you'll have more places to play, more clothing and boards and mixtapes to go find, more tasks to try, and! Your "Big Friend" (your human) comes along for the ride. If you're in an office, it's because you're getting them a better job. If you're in a bedroom and there's floor undies you don't recognize... maybe you have a new big friend!
SkateBIRD spins a tale of how a little birb can make a big difference, but the story doesn't get in the way. It's there if you want to look closer, but if you just treat things as a series of fun skate parks with no further context required, the game is totally on board with that too.
We knew music choice would be key, so our composer Nathan Madsen went into a cool, bird-filled cave, and came out bearing this. Think of it as low-fi birb-hop to skateboard to.
Rather than trying for pop-punk/skate-punk (but not having That One Song everyone expects), we wanted something fresh, built for birbs trying their best.
But maybe it's not your thing?
SkateBIRD will support dropping mp3s into a folder, and mixing that into the soundtrack. Because that's what the in-game music is: a mixtape (on a virtual cassette - we'll even do the clicky flip-around noises). You flag which tracks you want in a tape, make as many as you want, and swap between tapes as you like. You can use it to just tune the overall music to your liking, or make a bunch of tapes that suit specific moods.
Don't got mp3s, but want options beyond just low-fi birb-hop? Every level has at least one secret mixtape, and finding it unlocks tracks that we think are cool, but that are significant departures from the main OST. Go find those, and you've got even more mixtape options!
Until you start a challenge, SkateBIRD is just a chill skateboarding sandbox, so you can tune the difficulty to your liking. If a particular challenge is too hard? Ignore it, you don't gotta do everything to progress. Want more difficulty? Pick the hard ones, go full out!
The challenges range from high scores, to collecting items within a certain time limit, to weirder stuff like knocking over books or finding hidden stuff. We want to provide a broad range, so you can pick and mix your favorites... or go for 100%, if that's more your thing!
There's also a wide range of gameplay options, ranging from simple control-rebinding stuff to tweaking how hard it is to balance in a manual or grind. There's even a gameplay speed slider, if you'd rather make things a bit more chill (it's also great for slow-mo trick videos).
We intend to ship the physical rewards ahead of the game where we can. The Bird Sized Box tiers need to wait until the game is done, but everything else can be finished earlier.
The pin is also included in the $150 Deluxe Bird Sized Box, and all the $400+ Tiers.
Pinion tier gets you 1 inch enamel pin of a cute little skatebirb being awesome! This is being produced by @emiface, who has made a bunch of other awesome pins. That blue "Nice" and hat is sparkly enamel and it looks so fancy you could just die.
Tiny Skatepark Playset gets you a birb, a board, and some little ramps and such (not pictured) to play around with! These are being done by ToppyNoppy toys, and the finals will look a lot like their other products (click here to check them out). Should be neat!
An official SkateBIRD fingerboard! These are going to be sick. The idea is to give you the "omg I just got a new skateboard!" experience, but on a micro-scale. You'll get it unassembled, with the necessary tools, and you get to build it! We've done tests (click for in-progress photos) with cheaper boards, but eh, they're cheap. We want something nicer.
The Bird Sized Box is a cassette tape... that's actually a USB key! It'll have the full DRM-free build of the game pre-loaded, as well as some secret bonuses only the holders of the tapes shall see. The picture is of a test print - the version you get will have slightly better art.
Become an official SkateBIRD Skate Pro! Pros get their own cover on Thrusher: the premier magazine for skateboarding birders. The way this works is simple, you just get us pictures. You can be holding a skateboard, actually doing a cool trick, or even just standing somewhere that looks skateable. You can also give us pictures of your birb, if they're the real SkateBIRD Pro in your family. Then, TADA! You get hi-res copies, if you want to print it.
SkateBIRD Skate Pro covers are also featured in-game (unless you ask us not to), so you actually become a part of SkateBIRD's world. There's magazines leaned against walls, making tiny quarter pipes - they pop up in all sorts of places. You'd be one or more of those!
We can also (if you like), turn Birb Pros into quest givers, and add your birb to the playable species but please, message us before you assume that. It'll depend a lot on bird species. Some don't work in the game, some would require adjustments, etc. We can make any bird into a Skate Pro magazine, we just can't guarantee birbs as playable unless you ask first.
We're gonna play with some options here, and we're going to start with stencils and paint. Make it a custom job. That would end up looking a lot like the above, though we're likely to try screen printing in our garage as well. The goal is something that feels custom, while still being something you could imagine a sponsored little birb having as their signature board.
Please note: "Hit The Deck" tier is not a fully set up board. That means no wheels, no metal parts. It's just the wood top (deck), also no grip surface (grip tape) unless you ask us.
Now for Big Friend's Board and Coach's Board, the difference is they're already setup. That means they have trucks, wheels, grip-tape, etc. They're ready to ride. We'll also give the option of choosing truck and wheel color, but we can't guarantee matching perfectly. We're going through our local skate shop to help the small biz, so we'll work with what they have.
The video proof will involve Megan (hi again!) and Chris. Megan is Big Friend, Chris is Coach. You ask us what trick you'd like us to do, and, well... Chris will probably be able to do it. I will look at you funny, and... well... try my best! But probably will just fall off the board.
Wishing for a sticker tier? Don't need one. @KnuckleCrackle put the stickers up to just BUY!
When I say I (it's also Megan writing this, hi!) do a lot of what you see, a lot of that is just leveraging stuff I found elsewhere. Or it's on the shoulders of people like Federico, who helped me a ton with logo design and branding. Media likes solo production stories (which barely applies) or Auteurs (which I guess I am?), but games are almost always a team effort!
... and that's just the folks I can put a clear name to. Anyways, team effort. Hooray!
We funded Hot Tin Roof via Kickstarter, and that went pretty well. Game launched, everyone got their stuff, fun was had. We could try a publisher or other funder (we did IndieFund for our last game), but it isn't as nice. You don't get the community feedback, and you definitely don't get a good excuse to make silly stuff like actual skateboards or papercraft playsets.
Basically? This is more fun. Let's do it again!
Believe it or not, we really can finish the game on $20k. That gets us to, roughly, late Q1/early Q2 2020, which is about when we want to launch SkateBIRD. All the reward tiers say June, but ideally we'd launch a bit earlier than that.
We're not giving a more specific date because, depending on how this funds, we may expand scope slightly, which would bump the release date back some. We want to make it clear, though, that we aren't going to run up stretch-goals forever. If, somehow, this makes it past $100k? We're not doing any more stretch goals past that. We've seen how expanding scope can destroy a game, and SkateBIRD needs to stay small and cozy to be true to birbs.
Risks and challenges
Glass Bottom Games has released multiple games, including (successful) Kickstarted ones. Even so, games have inherent risk, and we can't plan for everything. That said, SkateBIRD is through pre-production and well into production already, and the team and plan is already in place, so we'd like to think it's pretty low risk.Learn about accountability on Kickstarter
- (29 days)