We would definitely like to bring our game to as many players as possible. Like many fans, we think Lonely Mountains: Downhill would be a good fit for bigger consoles (yes, we hear your Switch requests � ).
However, as we are only a two-people team we decided to focus on the PC version first and make it as good as we can!
For the start we want to focus on getting the game funded. If we exceed our goal we first want to use the extra money for making additional content that would make the game better for all the players. That being said if the Kickstarter works well and we feel like we don’t want to make the game any bigger adding a stretch goal for a console port might be the next step.
The game will definitely have multiplayer elements like an extensive leaderboard system so you can compare yourself to friends and talented online strangers. As for “real” multiplayer, we again love the idea but will focus on making the single-player content first but could of course look into options for local multiplayer support if the campaign goes very well.
The core gameplay of Lonely Mountains: Downhill is about best times and being fast. However, it’s not all about speed, but also about exploring the mountain and finding the best paths, while taking some risky jumps and making it to the finish line in one piece. While this is not a classic trick system we think it gives more than enough space for experienced players to have a proper challenge and prove their skills.
We want to finish the game, no matter what! However, not hitting our Kickstarter goal would not only mean we are missing the Kickstarter funds but also mean we wouldn’t be able get our funding by Medienboard Berlin-Brandenburg. As a result the game release would most likely be delayed and the content cut down from the current vision of the game.
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