Awkward Guests - Who Murdered Mr. Walton?
A one-of-a-kind, 2-8 player deduction game with infinite replayability. Based on the innovative Brilliant Deck System!
This project will only be funded if it reaches its goal by Fri, December 7 2018 5:02 PM UTC +00:00.
Awkward Guests received The Dice Tower's Seal of Excellence. If you want to know why, watch its review by Tom Vasel.
Awkward Guests' mechanics are quite simple. Check them out in this GAMES ON BOARD video:
A game of Awkward Guests' is very fluid and intense. There is no downtime for the players, as they actively participate at all times. Even during opponents' turns, non-active players will need to request or provide information. As the investigators uncover — little by little — what happened at the Walton Mansion, their interest and engagement will increase. This builds up expectation and excitement until the grand finale is reached and the mystery is solved.
Each card in Awkward Guests contains a piece of information that could help you solve Mr. Walton’s murder. These are statements from the suspects, alibis, police reports, forensic findings and much more.
The game setup is what makes Awkward Guests unlike any other game. Each game uses a different predefined set of cards from the box. Therefore, none of the players have access to the case details before the game begins. Everyone is an investigator! No need for a moderator!
For example: the setup ensures that all cards regarding an innocent suspect dismiss all his/her motives for killing Mr. Walton.
This setup system created by Megacorpin Games is the Brilliant Deck System.
Consequently, to discover the murderer, their motive and the crime weapon, crossing out options and making a guess is not enough. You will have to draw conclusions based on the information provided by the cards received throughout the game.
Another example: you may determine a suspect's innocence once the police have dismissed all his/her motives, or once you deduce that they couldn't reach the crime scene and/or weapon...
Our Brilliant Deck System has another main feature: it provides the game with infinite replayability. Awkward Guests offers a possible total of 3,600 different murder case solutions, each of which may be reached through thousands of different card combinations.
This means that millions of different game decks can be generated!!!
In addition, Awkward Guests' cases are classified into six levels of difficulty on a scale from "Beginner" to "Very hard".
For example, the following solution...
Who: Angelica Albinson
Why: Extreme principles
...could be the answer to both a “Beginner”-level case and also to a “Very hard” one. Although both cases share the same answer, their game decks are made up of different cards which provide different clues. This is what makes the “Beginner” level game easier to solve.
Awkward Guests' rulebook includes a selection of 30 cases arranged in several different difficulty levels. More cases will be periodically made available on www.awkwardguests.com for you to download without any additional cost. You won’t ever run out of cases to solve!
It isn't at all! Awkward Guests doesn’t require the use of complex logic. The detective reasoning used is simple, intuitive and easy to understand for everyone.
Once again, let’s see an example:
If the project is successfully funded, we will immediately unblock the first stretch goal! As backers, you will have free access to the Awkward Guests companion App developed by MATERIA WORKS Game Studio, available for Android and iOS. It is the perfect game accessory. It will provide you with 200 new cases on your mobile device, game setup will be much easier and players will no longer be eliminated when checking their solutions during the Solution Phase.
Risks and challenges
Awkward Guests is Megacorpin Games’ first creation. We are an indie game design studio focused on developing original games with new gaming experiences. Our goal is to show the world our game and to continue developing more based on our Brilliant Deck System.
In the previous crowdfunding campaign we launched in Spain, we managed to deliver our game to all of our backers on time. Based on our experience, we have planned a reasonable deadline (June, 2019) which accounts for all possible delays but we will do our best to shorten this deadline.Learn about accountability on Kickstarter
- All gone!