S$ 19,638
pledged of 13.888 S$ pledged of 13.888 S$ goal
268
backers
20days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, September 10 2018 3:22 AM UTC +00:00.

S$ 19,638
pledged of 13.888 S$ pledged of 13.888 S$ goal
268
backers
20days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, September 10 2018 3:22 AM UTC +00:00.

About


What if everyone you know, loved, and remembered are just complex simulations in a computer-generated universe? What if you began to see through the shroud that separates what you think is your life from what is real? What if you wake up from this simulation, only to wonder if you are in another?

Simulation Theory is a Boardgame for 1 to 6 players which combines elements of an escape room and a dungeon delve. The game has 3 major modes for different audiences from casual (17 minutes playtime) to hardcore (2+ hours). Simulation Theory is played with a combination of standees, cards, boards, and Dice. The dice are mainly used for tiebreakers.

Simulation Theory was created by Mark G. Koh (Megacorp), Shawn Siow, and an international team. For the full credits, see team credits below. We put together this Kickstarter campaign because we cannot build this without you.

The base game will include 3 realities, each with 5 unique characters. A 6th character per reality will be available as a stretch goal. Each of these characters has their own strengths and weakness plus a unique backstory which has a real impact in the Adventure mode.

Several ways to play

  • Easy to learn and teach with Casual Mode
  • Additional depth for experienced players with Challenge Mode
  • Try out a special Scenario
  • Play Adventure mode featuring branching quests for each character and deterministic gameplay (stretch goal)

 Basic Gameplay: Casual Mode

This describes fundamental core mechanics only: the game has much more to offer in two other modes

Simultaneous Turns

Planning Phase:
Secretly select which card to hit, and which trait to use
Everyone simultaneously reveals their plan

 Action Phase: Compare your stats to the card

  • Miss - Leave the card face up for later
  • Win - Gain a treasure!
  • Lose - Skip the next turn, or discard a treasure


Plan well and you could encounter rival players in the same location to help or hinder.

Ascend through the three Realities

Defeat the boss or find the Exit and wake up in a new Reality. Gain a new Character to face new challenges, or return to your previous Reality with Godlike power.

Ascending

Gain a new character

Fill board with new reality challenge cards



Games End

The game ends after someone ascends from the third Reality

Get the rules here.

Download and try the free print and play here.

Try Simulation Theory on Tabletop simulator here.

Note: The game pieces in both the print and play and the tabletop simulator only have rudimentary art instead of the illustrations used for the final production version.

Explore three different realities. Which one is real? Who knows

The Stone  

Legend has it that millennia ago, a star fell from the heavens crashed into the world of Gaeus. It is said that this stone is imbued with such vast power that anyone that touches the stone would perish. Other stories claim that instead of dying from its touch, someone worthy would be able to wield its Godlike power. The stone was thought to be lost but has been rediscovered when a mighty quake cracked the earth asunder, revealing the ancient temple that was built around it. As it is, the primacy of the 8 God Kings is threatened by a warlord immune to their magic, who is also amassing a tremendous horde. Heroes have experienced fevered dreams, brought about by the stone calling to them.

You are one such stoneseeker. You awake disoriented, having lived some other life in a place where magic does not exist and the God-kings do not rule.

The land of Teres, where the stone fell, is now a hotbed of political intrigue, with adventurers and royals alike gambling their lives on reaching the stone first. And through it all, a horrid otherworldly blight twists all life it touches as it spreads unchecked. Will the stone grant you the power to fulfill your wishes?

The Prison  

You awake, wearing a prison jumpsuit and strapped to a Virtual Reality machine. You are deep in the bowels of a black site that officially does not exist; Level 44.

The prison is the infamous Simbulan Penitentiary, located in the city of San Miguel. The prison is privately owned and staffed by sadistic ex-criminal guards and robotic EXA units.

But you are not in any normal cell. The machine you were connected to moments ago should induce Virtual Enhanced Interrogation. The technology is so advanced that the life you just experienced feels more real than the shithole you are now trapped in. None of this is even remotely legal, even by the corrupt standards of San Miguel.

Suddenly the locks on your cell open as a prison riot rages throughout the facility. The supermax inmates have spilled over into the black site, taking over section by section in a murderous rage. Is it too late to escape? Is it too late for answers?

The Ark  

After the near-apocalyptic singularity event on Earth, the newly risen AI's left behind a seemingly benevolent member of their kind, GENECIA. Her intervention veered humanity away from the brink of extinction, by providing them the gift of viable long-distance space travel. A part of that gift is the designs of the Genisis Ark. Like millions of others, you are on one such Ark. Yours is headed toward P4-11, a habitable planet.

You awake in a cryo-pod as one of the privileged few who went on this journey to a new home with their entire body intact. Less important colonists only had their brains transported, awaiting their bodies to be reconstructed when the new world is settled.

The Ark has virtual reality programs to keep the minds of those in stasis active. Your VR sim was strange, almost entirely too real. That, and you were woken too soon. Alarms are blaring, the life support system seems to have been damaged. The ship's AI is mysteriously absent. Where is the captain? Can you save the mission? Can you save yourself?


Designer note: We didn't just 'tack on some lore' for our game - we take storytelling very seriously. The story behind each reality in Simulation Theory is part of the MEGACORP UNIVERSE

  • Tremendous value for just USD 35+ 
  • Under-explored theme (simulation hypothesis)
  • Multiple game modes and high replay value. 
  • Friendly shipping worldwide through our existing Distribution partners*
  • A lot of art - each game piece has unique artwork (not shown in demo playthrough videos) 
  • Deep, compelling lore
  • High-quality components as with our previous games (watch this)
  • It helps the young ecosystem of tabletop games in Southeast Asia

*Distributors:
Asia: Ludus Distributors (Philippines), Animart (Indonesia), VX Global (Singapore), Phantasia games (Taiwan)
Europe: Intrafin (EU, Switzerland & UK)

For first time players and for casual groups with non-gamers, Simulation Theory's casual mode is easy to learn and can be a hit at parties (Yes, we even did demos in public AT parties). Learn the basics here

This is a simple 1v1 playthrough in casual mode in a hotel room
Remember that all our playthrough videos use rudimentary placeholder art. Please do not judge the components by what you see here. The standees and the main board components are not shown.

The purpose of these videos is to demonstrate the core mechanics and craftsmanship of STG's game design. The two other game modes (challenge/adventure) build on the knowledge from playing casual mode at least once.

 Challenge mode utilizes the basic rule framework of the game to deliver almost infinite replayability with Challenge scenarios (you can try the ones below with the print and play!). Believe us, it is almost like designing an entirely new game each time.

"Arkfall" - 4 Players - Stone Reality Scenario

        

 "Decontamination Protocol" - 3 players - Prison Reality Scenario

        

Ten Challenge mode scenarios are included with the base game, along with Environmental rules that are unique to each reality. The intent of this game mode is for a rapid setup and an asymmetric experience. You can even include a scenario in the middle of a regular game, simply by removing all cards from the board when a player ascends a reality, initiating reality death for all other players and then setting up the challenge scenario.

Adventure mode is a much more deterministic mode of the game, with fixed treasures and it relies much more on the skill of the players than a lucky topdeck or discovery. The challenge cards are dealt face up in a 5x5 grid, with the boss card at its center. Ascensions move the boss.

If we achieve the 15k SGD stretch goal, we will be able to include quest cards which explores the narratives of each character in an RPG style experience (Crossroad type decisions and roleplaying) and greatly add value by leveraging the lore of the game.

Playthrough video of Adventure mode in Singapore

What Others Says About Simulation Theory Game 

IGN Post-launch (SEA)

IGN Pre-launch (SEA)

Games Hub (Malaysia)

Tantrum House - on 37:50 mark in the podcast (USA)

Game It (Spain)

DAGeeks (Philippines)

Board Game Geek (USA)

Some of our rewards feature clothing items: Specifically, T-shirts and the collector's edition hoodie. Other studios may have difficulty integrating this into their logistics, but not us. Alot of our team lives in Southeast asia, and two members of our core team are Indonesian. 

We are working with the Casvarel Global Garment Factory who is both a supporter of fair trade and responsible employer.

        
        

We are finding more efficient ways to ship and these numbers include a buffer.

See the journey of Simulation Theory (Pictures and videos) with this origin story album

Public relations: Bebop, Peter Justin Yu

Playtesters
Singapore: Duncan Foster, Ong Jie Lun, Shen Guanhao, Chia Seng Leng, Julian Lee, Shirley Ong, Vivian Moo, Vernon Chan
Taiwan: Nathan Vong, Joy i-lo Tai
Malaysia: Venus Chong, Jasqueen Khor
Indonesia: Callesa Setiawan, Samael Chandra Setiawan, Aminah Nuraini, Elbert Santosa, Martin, Joshua Michael,Jesslyn Susanto
Australia: Theo Pollard, Roger Middlemis

Apparel
Casvarel Global Garment Factory
Model : Sherin Valerie, Souw Selly

Promotional Music Video "EXIT" credits
Music 'Exit: me'
Written by: Mark G. Koh, Cedric Chew, Leumas Mil
Performed by Deapath, featuring Michelle Glazov
Backing Vocals: Jasmine Isa Butterworth

Video
Crew Director: Kaneda Cruz
First Assistant Director: Edwin Cutts
Second Assistant Director: Morgan Blasgund
Director of Photography: Chris Nixon
SG unit Videographer: Mark G. Koh
Post Production: Viral Creative, Dehann Ballesteros
Makeup: Kitten Scratch Makeup

Video Cast
Protagonist: Michelle Glazov, Serial Killer/Assassin: Spencer Melendez, Fraser Crime boss: James Taylor, Super Soldier: Megan Sutton, Pilot: Catherine Eaton, Warlord: Sasha VandenBerg, Paladin: Mark Shaw, Demoness: Tamlin Fisher ,Prince: Alex Fahlesson, Corp Bodyguard: David O’Neil, Dying Coms Officer: Nathan Messenger

Risks and challenges

Production

The boards, standees and the box itself will be the components that will require some coordination with our manufacturers, but cards, and the cardboard tokens should be straight forward to make. The campaign will alter the contents of the box (and the box itself) via the stretch goals.

Our team has previously delivered the Megacorp TCG complete with display packaging, circle seal and booster/starter wrappers using world-class factories who also print several of the top TCGs in the world. A TCG is far more involving in terms of production and logistics than a traditional board game and we are confident that you will be escaping your reality sooner than you expect. Our previous campaign was shipped almost immediately after the end of the campaign.

Playmats

Our playmats are industry standard high quality rubberized fit for TCG play. If you have bought or won a Megacorp TCG (tm) playmat from us before you would know how good they are. These will be shipped separately, possibility even ahead of the game itself as we have the infrastructure for efficiently producing them in place.

Apparel

We are working directly with a fair trade apparel partner in Indonesia for clothing rewards which is an advantage for our region as there are no middlemen or communication barriers.

Logistics

We have current, active distribution for our existing games for all major markets such as Europe, America, Australia (Oceania) and our home region of southeast Asia. Our plan to deliver simulation theory will be through these channels to reduce the risk of delivery issues by having it handled professionally through people we know and trust. Worldwide, hassle-free delivery.

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    Theme song

    Get a high resolution copy of the official Simulation Theory theme song: "EXIT:ME" (Yes, we wrote a song for a board game. And made a music video too)

    Includes:
    • Exit:Me Theme Song
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    Naming Rights: One Character

    There are 18 characters (5+1 for each Reality including stretch goals) and you get to name one of them. This Reward does not include the game itself or any stretch goals.

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    Collector's Edition

    You get the Base game + all unlocked stretch goals, plus a kickstarter exclusive Simulation Theory Hoodie and a giant playmat for four players (If 6th character is unlocked, this is upgraded to a six player playmat). Oh, and we'll give you sleeves for all the cards too.

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    First 24 hour "There is no spoon"

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    First five mins "One true reality"

    This unique reward is for one very special backer and is only available within the first five minutes of the campaign. Includes everything from the collector's edition and a one-of-a-kind item.

    Includes:
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