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Continue the path of the Hero and forge amazing new stories with the Myth Journeyman expansions.
Continue the path of the Hero and forge amazing new stories with the Myth Journeyman expansions.
Continue the path of the Hero and forge amazing new stories with the Myth Journeyman expansions.
4,739 backers pledged $972,886 to help bring this project to life.

About

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$972,886

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Myth is a cooperative game for 2 to 5 players developed and published by MegaCon Games. Blackwall Warrens and the Shores of Kanis expand and update the world of Myth with Journeyman Heroes, terrifying new monsters, exciting new weapons and armor sets, and a revised rule set and cards. 

Here's a look at everything you've unlocked so far!

                           

Click the link below to learn how to play Myth.

The kingdom of the Okian lies at the heart of sun-scorched Kanis. It is a sand-blasted land where massive stone monuments rise to honor the dark master Anunkara, Keeper of the Dead.
The kingdom of the Okian lies at the heart of sun-scorched Kanis. It is a sand-blasted land where massive stone monuments rise to honor the dark master Anunkara, Keeper of the Dead.
Under the sprawling ruins of the once great trading city of Blackwall lies the Knot. The maze of tunnels house uncounted evils. In the deep dark of the warrens courage is tested and fear takes hold.
Under the sprawling ruins of the once great trading city of Blackwall lies the Knot. The maze of tunnels house uncounted evils. In the deep dark of the warrens courage is tested and fear takes hold.

What is NEW!

There is a lot of new. 

  • 5 "light" Journeyman Hero decks (Shores of Kanis)
  • 5 "dark" Journeyman Hero decks (Blackwall Warrens)
  • New Heroes: Swashbuckler and the Outsider
  • Commander class monsters
  • New Bosses, Mini-bosses, Captains, and Minions
  • Orange tier weapons and gear
  • Gold tier armor sets
  • Dual wielding
  • Malice pool
  • Myth Module System
  • New realm tiles
  • New traps
  • New titles
  • Capture and Interrogate rules
  • Bar Fight alternate game mode

What is UPDATED.

  • 2nd Edition rules  
  • All base game Hero cards
  • All KS exclusive Hero and item cards (Trickster, Skald, Spriggan) 
  • All base game item cards 
  • Trap deck

Over the last year, we've been able to focus on the Myth base game. We've updated the rules, which you can download below. They are more streamlined and function like more traditional board game rule books. 

The entire run of Hero and item cards has been revised for clarity and amended using keywords. These have been released for some time through the Myth patch system on our website and have already been played with and tested by hundreds of players.

The trap system has been completely overhauled. Traps are more straightforward and deck based, with setup images and explanation on each card. Furthermore, any trap can be used on any realm tile. 

Finally, we've made a clear distinction between story quests—now expanded and renamed in the form of Myth modules—and the much more robust, free-form questing, referred to as Adventuring.

Myth Modules vs. Adventuring

The Myth quest system has been re-imagined. The overlapping story and free-form questing nature of the base game has been overhauled. We’ve separated them completely into two modes: Modules and Adventuring.

Modules are greatly expanded, lore-filled story quests. Everything for setup has been provided and explained. Players in modules ignore realm tile legends. Setup is as easy as placing the minis and objects where the images indicate.

Furthermore, modules have a larger story and expand the lore of Myth. They place you in the world and immerse you with the history and richness of the events taking place. Narrated sections of the module are read by a participant, yet the game remains fully cooperative.

Free-form questing is now referred to as adventuring. While adventuring, players utilize the legends on the realm tiles and populate their quest per the quest cards. However, the adventuring system provides room for the discovery of Bosses and the earning of titles.

The new monster classification, Commanders, are key here. Commanders make those monsters under them exceedingly more difficult. Commanders can also be captured and interrogated by the Heroes to find a Boss’ lair. Most importantly, these two modes of play are now completely separate. There is no crossover. Myth is either played by using a module or by adventuring—never both.

Heroes

The two new Heroes that come in the expansions are the Swashbuckler (Shores of Kanis) and the Outsider (Blackwall Warrens). Like the other Myth Heroes, they have unique play styles and offer their own set of challenges. Each new expansion Hero also has their journeyman deck upgrades included in their box.

The Swashbuckler is a pure dual wielder and only follows the light path. He consistently has the capacity to activate his secondary weapon and the extra Fate Dice to trigger that weapon's power. Additionally, he is much more at home in danger, surrounded by a host of monsters or facing off one-on-one with a boss. He is an absolute blast to play. 

The Outsider utilizes the Malice system and only follows the dark path. When Heroes take advantage of the Darkness and strike out of revenge, Malice is generated. This Malice finds its way into a pool that only certain Heroes can access. The Outsider may choose to make a played card more powerful by utilizing Malice to supplement it as defined by the card. Additionally, the Outsider is very good at manipulating the Darkness meter to his own nefarious purposes.   

Beyond the new Heroes, each expansion provides players with the means to upgrade their existing Heroes from Novice to Journeyman. Journeyman Heroes have made a choice: to follow the light or listen to the whispers of the Darkness. 

The light Journeyman Heroes are found in the Shores of Kanis. The dark Journeyman Heroes are found in Blackwall Warrens. 

Look for updates that detail the Journeyman Heroes.

Shipping information - Please take note  

Based on our experience with Myth, we will be charging shipping after the Kickstarter ends. This cost will be based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign concludes.  

This charge will be calculated by our shipping partner with maximum discounts applied. 

Simply put, shipping costs change considerably in the months between a KS end and the actual shipping date. Estimating future costs in the present is impossible, and not being flexible enough to recoup skyrocketing shipping costs is not economically feasible for us anymore.

Additionally, MegaCon Games will be responsible for shipping a backer's reward ONCE to the address on file. If the backer has not taken the responsibility to update his or her address, or does not claim the package in the time provided, then reshipping the item will be done so at additional expense to the backer.

Risks and challenges

Through Myth and MERCS we have produced miniatures, dice, books, cards, maps, and counters. From past experience, the more successful the KS the longer the delays, but we have always delivered. We understand that with anything produced overseas delays can happen, especially with shipping and customs.

We've done our best to minimize unknown risks as much as a company can. We will communicate all the pieces and parts through KS updates. Through the entire process of the KS (pledges, production, and fulfillment) we communicate.

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Support

  1. Select this reward

    Pledge $6 or more About $6

    Myth 2nd Edition Printed Materials

    2nd edition rule book
    2nd edition hero cards
    2nd edition item cards
    Trap deck

    *Shipping charged after campaign ends.

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    1,103 backers
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  2. Select this reward

    Pledge $60 or more About $60

    Shores of Kanis

    1 copy of Myth: Shores of Kanis + Myth 2nd Edition Printed Materials

    No stretch goals included at this level.

    *Shipping charged after campaign ends.

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    5 backers
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  3. Select this reward

    Pledge $60 or more About $60

    Blackwall Warrens

    1 copy of Myth: Blackwall Warrens + Myth 2nd Edition Printed Materials

    No stretch goals included at this level.

    *Shipping charged after campaign ends.

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    7 backers
    $
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  4. Select this reward

    Pledge $120 or more About $120

    Minion Level

    1 copy of Shores of Kanis + 1 copy of Blackwall Warrens + 1 special KS exclusive Avatar of Shadow figure + Myth 2nd Edition Printed Materials

    Stretch goals ARE included at this level.

    *Shipping charged after campaign ends.

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    Ships to Anywhere in the world
    3,132 backers
    $
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  5. Select this reward

    Pledge $220 or more About $220

    Hero Level

    1 copy of Shores of Kanis + 1 copy of Blackwall Warrens + 1 special KS exclusive Avatar of Shadow figure + Myth (base game) + Myth 2nd Edition Printed Materials + Undead

    Stretch goals ARE included at this level.

    *Shipping charged after campaign ends.

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    Ships to Only certain countries
    278 backers
    $
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  6. Select this reward

    Pledge $220 or more About $220

    Hero Level EU

    1 copy of Shores of Kanis + 1 copy of Blackwall Warrens + 1 special KS exclusive Avatar of Shadow figure + Myth (base game) + Myth 2nd Edition Printed Materials + Undead

    Stretch goals ARE included at this level.

    *Shipping charged after campaign ends.

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    Estimated delivery
    Ships to Only European Union
    175 backers
    $
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Funding period

- (20 days)