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MERCS: Recon is a fully cooperative, stand-alone game set in the exciting MERCS world.
MERCS: Recon is a fully cooperative, stand-alone game set in the exciting MERCS world.
3,790 backers pledged $816,274 to help bring this project to life.

New Improved Gameplay Video! Now with more SmileX

Posted by MERCS Miniatures (Creator)
22 likes

Here is the new game play video.

I played by myself, so you'll see how easy it is to actually play the game solo. You see the first half of the game and how it escalates. If you've watched the player board and CCC videos then you should be follow along.

We have a fantastic new tool for video work. His name is Justin Lucas and basically he makes us look so much better than we are. All the video flourishes are his doing, with NO suggestions on our part. I shot the video and when he sent back the sample, he had added all the player boards, and tracks.

This video also details the Breach&Clear action and what players can do quite a bit more. While the video ends with the B&C action, it isn't over. There are many things that have to happen for the CCC to win.

Anyway, let us know what you think CLICK HERE!

For some reason, it isn't letting us embed the video. Sorry. 

Comments

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    1. Tucker T
      Superbacker
      on

      Cool thanks Mercs, Now if only we could get over this hump to 400k.

    2. Mathias Heilmann on

      You draw cards to determine which color goes where. If there are two possibilities you roll a die.

    3. Vegabond on

      Do orange tokens always follow the white part of the ring for movement? Do blue tokens always follow the orange part of the ring for movement? If so, why not make the colors match?

    4. MERCS Miniatures 7-time creator on

      Yes, all the tokens will match the colors.

    5. Tucker T
      Superbacker
      on

      I would still love to know why they keep using Orange blue and Black Tokens and saying Red blue and Purple. Doenst really effect much, just wanting to verify if the coloring will match the words in the final version?

    6. John DeCocq
      Superbacker
      on

      I am unable to view the video. The link takes me to a YouTube page but the grey ! indicating video unavailable appears. Anyone else having a similar issue?

    7. Varit on

      Is there any way you can improve the dice so that the "burst" face and the "shield" face are easier to be recognized?

      I found from the video that it was quite difficult to tell them apart when you didn’t look close enough.

    8. Ukko Kaarto on

      Good stuff, very nice production quality. When is the part 2 coming out?

    9. Missing avatar

      Franklin on

      A Question about the single player sheets. Any plans to make boards for the Mission Packs, either as a pledge or as a download?

    10. ✩Don E✩
      Superbacker
      on

      The video was informative thank you.

    11. Missing avatar

      Franklin on

      I really liked the video. Nice to see how fin the game could be even on a lonely day when all my buddies are off at work and I am left to my own devices.

      One thing. I would love to see the Single Player Sheet from the add on used. This would help me determine how useful it would be vs just using the standard player boards.

    12. Rand Chua TL on

      @Farrlinn
      That is a preview tile board (Beta) as per their update.

    13. Farrlinn on

      Great video. The only thing I would like to see is a bit more detail on the board itself. The minis look far more detailed than the board. I was not sure if that is the final board or not.

    14. Rand Chua TL on

      Wonder would we run out of colleteral damage disc when the battle get more intense?

    15. John D Kennedy
      Superbacker
      on

      Was I the only one who got the Batman reference?

    16. MisterMannIndy on

      @MERCS - What an improvement in production! Really like the work that Justin did here. Showing the boards change as you play really cements how the mechanics work. Looking forward to B&C! :D

    17. Mathias Heilmann on

      I still don't get why the room on the upper left (the one with 6 desks) has no doors. Or is it supposed to be open on the sides where there are no desks?

    18. MERCS Miniatures 7-time creator on

      @Felipe They will be counters. I use wooden cubes at the moment.

    19. Granite26 on

      Did you just call him a tool?

    20. Cordna on

      Nice work. The video helped clarify a few things I was unsure of (like the priority change at the end of a round). Looking forward to the next part.

    21. Felipe Machado on

      @MERCS: In the video, you say that the Demolition guy has 2 grenades. His player board doesn't seem to have that information... Is that a standard thing? How we're supposed to remember how many we've spent?

      Great video, BTW. Waaay better than the first one... The boards all around made it very easy to follow what was going on.
      Just hoped you've explained a little better the movement of the blips (so they move and if they're Security, they still can attack/move?).
      Looking forward for more videos.

    22. Matthew White on

      So when will the next two parts go up?

    23. Florian Stumpf on

      ok at 6:30 you change it, thanks :)

    24. MERCS Miniatures 7-time creator on

      The numbers players need to worry about when placing CDDs: 1, 3, 9. We've never had a test get close to the next number, but the next number would be 27.

    25. Florian Stumpf on

      a little bit less zoomed in would be nice, in the first 3min (i only have watched so far).
      most of the things happen off screen

    26. MERCS Miniatures 7-time creator on

      No. It isn't when you double the total amount out. It is when you have placed double the amount from the last SL increase. Immediate SL increases based off of CDD will be on the frame. There are some mission pack with special rules regarding CDD, but for the general game the numbers are these.

      First number is out in the structure--> total number out

      0-->1, 1-->3, 3-->9

    27. Mathias Heilmann on

      Didn't the second colleteral damage disc effectively double the number of disc in play?

    28. MERCS Miniatures 7-time creator on

      Part 1 is roughly 16 minutes long. I think there will be 2 more parts. It should be stated, that no B&C is reached in part 1. I typed up the update to include the entirety of the video description.