Video Games: The Movie is the first ever in depth feature length documentary about the video game industry & the culture it's created.
STREEETCH GOALS! See pg. bottom for more details. Here are the basics...
• $80k: A celebrity voice over narration
• $100k: Purchasing rights to use popular songs in the film
• $120k: A musical score created by a renowned band and/or composer
**Tell us which are your favorites (for narrator, popular songs & band / composer!
First of all, thank you for taking time to look at our Kickstarter. Now that you're hear you are probably asking the question, "With all the great films and game projects on Kickstarter, why should I care about this or support it?” Great question and the answer is best described in 4 parts:
#1. GAMERS ARE A MISUNDERSTOOD GROUP: One of the major goals of our film is to tear down the misconceptions the public has by revealing the truth about video game culture and the amazing, vibrant community gamers have created over the years.
2. THE VIDEOGAME INDUSTRY IS MISUNDERSTOOD: Another big part of the story in our film is about the industry itself; the people who created it and the developers and publishers who have dedicated their lives to making great games. Much of this passion and artistry is overlooked by the mainstream media and all "game people" are painted with a broad stroke that is incorrect. We know this is not true and our film goes behind the scenes to tell the true story of the people who drive this amazing industry with passion and dedication.
3. TO TELL THE WHOLE STORY: If you're a gamer or even a film buff, you may have seen half hour TV specials on "violence in games" or mini documentaries about a specific game, gaming event or the early days of video games but we want to tell the whole story of video games, not just part of it (more on the 'story' below.) We have shot interviews and footage for the past year at almost all the major game developers & publishers as well as indie game developers. The story is there waiting to be crafted we just need the resources ($) to finish it.
4. TO MAKE THE FILM THE BEST IT CAN BE: We have already shot the film! That's right, we started about a year ago just before E3 and have already shot 95% of the film. Now we need your help to finish our movie with quality, time and care. This film will be the representation of a great industry and amazing group of people and we want to make it as truly awesome as it has the potential to be. And if you support us you can now say, this is your movie because we cannot do it without you.
Video Games: The Movie is a feature length documentary which aims to tell the untold story of video games by an in depth look into not only how games are made, marketed and consumed by looking back at the industry’s history, current trends as well as the evolution of gamer culture. Where is the industry and the audience headed? Is it the same place? The entire story will be told through the eyes of game developers, publishers, and consumers. The film is not just another film about the games industry but will attempt something much more ambitious: the question of what it means to be a gamer, a game maker and where “video games" will be in 10, 20, even 100 years from now. My hope is that the film, when finished, will consist of 4 in depth parts, which are...
When attempting to make a film there are 3 basic parts that must be equally executed which are Pre-production (planning), Production (shooting) and Post-production (editing / finishing). The 1st two are done (woo hoo!) but we need your help with Post-production to get across the finish line. Here's a quick breakdown of our Post-production needs (which all cost $):
EDITING - As many great filmmakers have said over the years, "The final rewrite is in the editing room." This could not be more true in my experience. We need the resources to pay editors to complete the film with the time and care needed to make it as great as we know it can be.
MUSIC SCORE - As you can imagine, music is of huge importance in making a good film that people connect with. We need funds to get a music score that matches the tone and emotion of our story.
ARCHIVAL FOOTAGE - For the historical piece of the film we need to license archival clips from the 60's through the 90's to give a visual to that part of our story. We have great interviews with icons and pioneers in gaming but need visuals to match their great stories.
VOICE OVER NARRATION - We plan for much of the story of the film to be told by the people, but for those sections where some explanation is needed to tie the 4 sections of the film together, we need a great VO narrator. We have several known VO actors in mind but need the funds to pay them.
MOTION GRAPHICS - The story we are trying to tell with our film is a BIG one and much like VO narration, there are places in the film that will need some extra visual *UMPH* to get a key point across. We already have some fun ideas on how a great motion graphics package can help to tell the 4 parts of the story. Motion graphics also include a quality intro & end credits sequence.
Finally, there are a handful of interviews we still need to shoot to complete the story we want to tell. Most of these interviews pertain to the next generation of game consoles. A small portion of the funds we raise will be used to shoot these final interviews.
If interest and support for Video Games: The Movie is big enough, we have LOTS of plans and ideas of how extra funds will absolutely make the film better. Any and all funds received will go directly into our Post-Production budget. Here's a breakdown of how we would utilize funds if we received them beyond our $60k goal.
$80k: Celebrity Narrator (Narrator TBD). There is a reason Morgan Freeman is the most used narrator in documentaries. He has a voice that people know and trust. A "known" narrator will only make the message of our film that much more credible to a wide audience. Again, we want to include our backers in this decision and if we reach the $80k level we will provide a list of those we are considering and see who you all like best.
$100k : Purchase license for 3-6 "known" songs to place throughout the film (songs TBD). Licensing music is tricky and every song and artist have different rates and deals so while we can't say which songs we would purchase just yet, we know that recognizable music helps alot to bring viewers into the experience. We very much want to incorporate you into this decision and if we reach the $100k level we will provide a list of songs we are considering. The songs that you like best are the ones we will use!
$120k : A musical score created by a renowned band and/or composer . With this level of support we will approach several known bands / composers with an offer to score the main theme tracks of the film (opening, closing, several key songs in Act 1-4.)
Rest assured that all additional funds will be used towards making Video Games: The Movie the best film it can be!
Without your help we can't make the film we want to make. If you have watched our trailer you can see we have a very big story to tell with our film and we can't do it with the quality it deserves without your help. I have been a backer for several projects on Kickstarter and have always thought it was an amazing support community for artists and innovators of all kinds. I was nervous about launching a Kickstarter for my film since it is so close to my heart, but after alot of encouragement from people in the community, here I am. My hope is that with your help I can bring this film across the finish line and show the world the true story of the industry and the people.
As an independent filmmaker I have very few options to raise funds (as I'm sure every other independent artist understands) so Kickstarter is a Godsend. I only hope our message gets out to the amazingly passionate and loyal community of gamers & film lovers.
Risks and challenges Learn about accountability on Kickstarter
Our goal is to have the film finished by September of 2013 and have our 1st premiere in Los Angeles. We will then also begin submitting to all the majorfilm festivals (Sundance, Tribeca, SXSW and several others.) If you fund the project, we intend to start post-production right away and finish VGTM in time to submit it to submit to the major film festivals! The team at Mediajuice Studios led by VGTM Director Jeremy Snead have over 10 years of experience producing top tier film & video content for some of the world's biggest video game companies, so know that the film is in very good hands.
All of the super cool rewards like T-shirts, posters and bonus DVDs will be fulfilled well before September 2013 but we are allowing this window between our Kickstarter campaign and the film's completion to make sure we don't promise an early deadline and miss it. All that to say, we hope to start getting all the goodies fulfilled right after our Kickstarter campaign.
The answer is YES! When we first launched our Kickstarter we did not have a stand alone 'Digital Copy' reward. After hearing that many people wanted this we quickly added this reward but failed to add that you will also get the two rewards prior to this. :)
Several of you have asked about the exclusive VGTM BONUS DVD with over 5 hours of footage not included in the film. All of the footage we have shot is in full 1080p HD. For those donating at the $85 level, the Bonus footage will be provided on a Blu-Ray disc in full 1080p HD resolution. For those donating at the $75 level, the Bonus footage will be provided on a standard DVD disc (in 16x9 letterbox format.) The reason for this difference is that Blu-Ray discs cost a bit more to produce.
Several of you have asked who all will be in the film? Below is a list of the over 100 interviews we have shot over the past year and a half from game publishers, developers, industry pioneers and pop culture icons.
Brent Bushnell - Two Bit Circus
Brian Martel - GEARBOX
Brian Fargo - inXILE
Brian Miller - Paramount
Casey Lynch - IGN
Chris Priesley - BIOWARE
Chris Hardwick - NERDIST
Chris Lee - 343 Industries
Christine Converse - CAPCOM
Chuck Beaver - EA
Cliff Bleszinski - Game Designer - Gears of War, Unreal Tourn.
Craig Harris - SEGA
Cricket Lee - http://Girlgamer.com
David Crane - Creator, Pitfall
David Eddings - GEARBOX
David Perry - GAIKAI / Sony Computer Ent.
David Warhol - Industry pioneer
Doug TenNapel - Creator, Earthworm Jim
Ed Fries - Industry Pioneer (Xbox)
Ernie Cline - author, Ready Player One
Ethan Einhorn - SEGA
Francis Mao - CAPCOM
Frank Gibeau - EA
Harvey Smith - ARKANE
Hiroyuki Kobayashi - CAPCOM
INDIECADE - Various Indie Developers
Jason Michael Paul - Zelda in Concert
Jim Brown - EPIC GAMES
John Hiner - BandFuse
Karl Stewart - Crystal Dynamics
Keith Robinson - Intellivision Lives
Kudo Tsunoda - Microsoft Game Studios
Louis Castle - Co-Founder, Westwood Studios
Mark Rein - Epic Games
Marv Wolfman - Writer (Blade, Teen Titans)
Max Landis - Screenwriter, Chronicle
Mikey Neumann - GEARBOX
Eric Monticelli - NAUGHTY DOG
Justin Richmond - NAUGHTY DOG
Taylor Kurosaki - NAUGHTY DOG
Neo Edmund - Writer
Nicole Armstrong - ACTIVISION
Nolan Bushnell - Founder, ATARI
Omar Kendell - SuperBot
Palmer Luckey - Oculus Rift
Paul Cross - Ubisoft
Peter Armstrong - Encore
Randy Pitchford - GEARBOX
Raphael Colantonio - ARKANE
Rob Pardo - Blizzard Ent.
Rob Smith - Machinima
Sotaro Tojima - 343 Industries
Spencer Hooks - DOLBY
Steve Nix - GameStop
Takashi Iizuka - SEGA
Tim LaTourneau - ZYNGA
Tim Willitis - id Software
Tommy Tallarico - Industry Icon & Pioneer
Tony Key - UBISOFT
Walter Day - Twin Galaxies
Warren Spector - Deus Ex, System Shock
Wyath Johnson - EPIC GAMES
Yoshi Ono - CAPCOM
If we get funded we also plan to shoot a handful of European and Asian game developers and several "Next Gen" interviews during E3 2013. While we cannot announce these yet, we promise they will not disappoint.
We have had many people ask about subtitled versions of VGTM. We are looking into this now. It may be a separate 'reward' or 'stretch goal' we add in but we very much want to provide the film in as many languages as possible such as Spanish, Portuguese, German, Italian and French. When we know more we will update this FAQ.
The Trailer seems very U.S. centric, will VGTM feature International game companies (UK, Japan, China, etc?)
We have had many ask about European and Asian game developers presence in the film. The short answer is - I promise you it will be there. The trailer does admittedly slant toward U.S. but we will have plenty of International game flavor in the finished film I assure you. If we get beyond our initial Stretch Goals, we very much want to plan specific trips to the UK, Japan and China to acquire more great interviews and footage with the amazing community of game designers and developers throughout Europe and Asia. As you can imagine, International travel is expensive so we have not had the funds to do this up to this point.
Some have asked - "How is the $75 reward different than the $85 reward?" (now that the $75 backers will also get the Blu-Ray reward from the $55 level.) The answer is the Bonus disc. At the $75 reward level the bonus disc will be a DVD (not Blu-Ray) with the same bonus footage that will be on the Blu-Ray bonus disc but in compressed 16x9 format not 1080p HD. The reason for this is that Blu-Ray discs cost a bit more to produce.
And of course everyone who has pledged above the $85 level will receive the Blu-Ray disc and Blu-Ray bonus disc.
Since we are still in the midst of our Kickstarter we have not secured a digital distribution partner as of yet. However we will ensure that everyone who is a backer will be able to access this (in all territories.) We cannot guarantee a DRM free file but we will absolutely ensure everyone who has chosen the $25 reward will recieve the film in HD via a digital download medium