The Karist Angel Revealed!
It is with great pleasure that we can at long last reveal the Karist's flagship model - The Angel.
The fully mature Angel adult is a truly terrifying creature to encounter in the flesh. Dwarfing even the tallest of humans, the Angel is a tapering mass of writhing tentacles, gelatinous membranes, and bristled claws, smelling of something akin to sulphur pits, and when encountered on the battlefield, usually ravenous with hunger and withdrawal. The last sight many adversaries experience is the Angel's trembling, pain-wracked appendages closing around them as their terrifying 6 eyed and gaping mawed visage draws ever closer.
The Angel uses its abilities to manipulate gravitic fields to mould void gel into an extension of its body. Typically, this takes the form of appendages for movement, manipulators, attack or flight control. The Mature Angel is commonly seen in a ground-based, heavier-set form which has many remarkable variants.
Being a creature which naturally lives in space, Angels seem unsure of themselves on the ground. Out of their natural environment, they seem to eschew a singular form and instead create limbs and means of locomotion based purely on the needs of the moment. Some have been observed scuttling, crab like, others as towering tripods, some more akin to a roiling gelatinous mass with random limbs striking quickly and then receding back into the mass. The only consistency on the ground is the glossy black appearance of the creature, and the ever present 6 eyed visage and gaping, long slit of a mouth glowing with roiling cybel energy.
In addition to striking attacks, if they have been sufficiently fed prior to a battle, they are capable of expelling portions of cybel energy as a powerful projectile via their mouths. The energy packet is focused and directed by a temporary and taxing extension of the creature's gravitic field to keep the projectile from reacting with common matter before it hits its target. It is believed that observation and analysis of this phenomenon is what in fact led to the Enclave's own cybel energy weapons.
In game, the Mature Angel can switch form between turns, granting it the powers of flight with a winged form, a combat form which massively increases armour and weaponry, or a slasher form of writhing tentacles granting it powerful bonuses to close combat attack. A token is used to track the state of the Angel throughout the game, but we've no doubt we'll see some talented hobbyists converting a model for each form!
Angels are so radically different from all other known organisms in the galaxy, that they do not count as being either organic or inorganic models, rendering them immune to EMP attacks and biological attacks.
The Angel stands approximately 60mm tall without a base, and taller still at around 68mm if the tentacles on the back are counted. It towers over every other model in the boxed set, including the Epirian Hunter:
The Angel is another sprue which uses high quality sliding cores to remove the need for seams, and despite being a highly organic shape, is realised in clean and crisp plastic. Here's what an Angel looks like freshly assembled:
The model is a breeze to put together, with very precise slots, practically no mould lines and minimal injection points to clean. Here's a photograph of the Sprue itself:
The Angel comes with four claw options - enough to allow for a small amount of variance if you have multiple Angels in your force. The legs have fixed joints and slots to minimise seams, but are fairly easy to move around, and if you've ever wanted to try a spot of sculpting, the smooth curves and ability to add tentacles anywhere make it a great model to work with. Angels have a solid core, and then the rest of their body is made of void gel, which can take any form and therefore allows any type of sculpting or conversion that you might want to try.
One Angel is present in every single boxed set and as per yesterday's update, we are adding another sprue of our backer's communal choice, so you can potentially get another Angel for free by voting for it here.