The Maelstrom's Edge Card Game - Included in every box!
It is with great pleasure we can reveal our main secret gift for our backers which we've had up our sleeves for the past year. The Maelstrom's Edge card game! As of today, every $90 and up pledge will receive a copy of the card game for free!
Although the tabletop game is our focus for creating tactical, squad-based skirmish battles, the universe of Maelstrom's Edge is much bigger. We wanted to represent the larger scale conflict going on across planets and star systems, as factions compete for resources to build fleets so they can evacuate people from planets doomed by the Maelstrom. We've designed the Maelstrom's Edge card game to be a quick, complementary game to the miniatures game, giving context on an interstellar level to the battles being fought on the tabletop.
In the Maelstrom's Edge card game, you control a fleet in space which is in close proximity to a planetary system doomed by the Maelstrom. The planets are full of people desperately trying to flee, and are loaded with useful resources for long term space travel from water to ore to organics. Unfortunately for you, a rival faction controlled by your opponent is in the same system and wants the same resources that you do. You only have a finite number of ships to harvest resources, so some resources and people will inevitably need to be left behind. While you are busy harvesting resources, there is a constant flow of spacecraft coming from the planets, and they are ready to pledge their allegiance to whoever they reach first.
Manage your fleet, counter your opponent, stockpile resources and save a population, but beware the Maelstrom can strike randomly and at any time in the Maelstrom's Edge card game.
The Maelstrom's Edge tabletop game uses cards for missions and unit profiles. At the same time, we've spent a lot of time and money developing a large amount of high quality artwork, including a broad collection of spaceships for our universe. As card production gets notably cheaper per unit the more you make, it did not take much of a leap for us to realise that for very little extra cost, we could add an entire additional game to the Maelstrom's Edge boxed set in the form of a Maelstrom's Edge card game.
It is no secret when you go into a gaming store that large numbers of people are usually playing collectable card games, and with limited gaming space available in many places, a full on wargame is not always possible. The Maelstrom's Edge card game is designed to be a solution to that problem, allowing you to get your Maelstrom's Edge fix and bring in a wider number of gamers to play against, hopefully getting them interested in the tabletop game as well. Each game takes around 20 minutes to play, so when you don’t have time for a full game of Maelstrom's Edge, the card game can fill the gap. We've also been able to enjoy the Maelstrom's Edge card game in pubs, waiting rooms and similar locations where a full tabletop game would not be possible.
We started development on the supplementary card game about two years ago, and have been tinkering and tweaking it ever since. We are pretty happy with it now, but it still needs some more playtesting before we put the rules to the final print, and we'll be happy to share the rules with you soon. Our long term goal is to make this into a standalone gaming product, but in the short term, we'll be focused on getting the cards into as many people's hands as possible and developing a card game which, like everything else in the Maelstrom's Edge suite of products, stands the test of time. The card game's development is independent of the rest of Maelstrom's Edge, so has no impact on the schedule or quality of the tabletop game.
We'll be providing one set of cards per boxed set for free right now, including in the no-models boxed set option! The final card count is not yet fixed, but it should be around 35 or so. All text shown is placeholder content, so please allow for its simplicity. There are five types of card, so lets look at them now...
These are the heart of the game and four are provided and needed. Each planet generates a number of resources each turn, indicated by the number in the lower centre of the card. This can be modified by events such as a plague or rebellion. When resources cant be removed from a planet, they are stockpiled on the planet's card, building up ready for harvesting or destruction.
Your syphon cards allow you to extract resources (including people) from a world. Planets are large enough that you and your opponent can syphon at the same time, but you only get three syphons in the entire game for mining, physical resources and population evacuation. If you dont defend your syphon ships, you are going to end up in a very difficult spot.
Defense and offense are carried out by your military, which can consist of everything from small scout ships to full mobile starbases.
Ships and planets can be buffed with modifier cards, altering their strength or other attributes, but every card comes with a cost and needs to be purchased with your precious resources.
Events can occur at any time in the game, and can decimate or multiply your plans. The most dangerous event of all is the arrival of the Maelstrom, which can happen twice per game. When the Maelstrom arrives, a random planet is permanantly destroyed along with all cards attached to it. The planet is chosen in a high stakes bidding war in which you and your opponent must each decide privately on a random number between 0 and 10, and then those numbers are added together. You then count along the planets, going back to the first after the last, and the planet you end on gets destroyed, leading to some very entertaining second-guessing and bluffing, and some very delicate resource and placement management. Do you put all eggs in one basket and hope for the best, or risk spreading yourself too thin to protect your syphons from assault?
The game ends when a player is left with three or fewer cards, and no more cards are left in the draw deck. The winner is the player with the most resources in their stockpile at the moment the game ends. You can usually only play two cards per turn, but certain events can allow you to change the timing of the end game to your advantage and catch your opponent short, from playing an extra card to depleting their resource stockpile.
We've had a lot of fun developing the Maelstrom's Edge card game, and have had instances of playtesters immediately wanting to play again after their first test game which bodes well for the quality of our rules. We are very excited to share this game with you and polish the development of it with our Kickstarter backers. Thank you for your support and we look forward to sharing more information about this game with you in the future! Please feel free to ask any questions you might have from this teaser and we'll answer them promptly.