Simultaneous turn-based tactics for tacticians of all ages to enjoy. Suit up and play.
Simultaneous turn-based tactics for tacticians of all ages to enjoy. Suit up and play. Read more
Mechalite® D.A.T. is a simultaneous turn-based tactics game for tacticians of all ages to enjoy. Suit up and play here: http://mechalite.com/dat/
Drag & Tap to move and target your enemies for each units' turn orders; then click end turn to see both sides' turn orders resolve simultaneously. The unit roster includes a diverse set of weapons: bouncing pineapples, cherry bombs, laser beams, watermelon bursts, and orange blaze to name a few. Your Disaster Assistance Team comprises of key roles in the squad: Recon, Assault, Sniper, and Demo.
Here's the Mechalite D.A.T. Community page on Facebook.
We'd like to get a bigger team together that can flesh out the game with a full set of really fun features over the next few months like the following:
- Multiplayer network games
- Single player campaign with more back story
- Transitions and animations to polish the look and feel
- Great music and sound effects
- More character art and animations (animals)
- More totes (weapons) with special effects
- Marketing campaign
- UI designer: game menus, layout, transitions
- Music/audio maestro: background music, sound effects, voices?
- Character artist and animator
- AI programming and networking development
The extra team members/roles we need to pay for would work for 3 months to help finish the above list of features.
Here' s what the t-shirts look like:
The backstory of Mechalite D.A.T. follows:
When the old king dies and his unhatched offspring is stolen a mysterious and powerful ally steps in to help recover the sole heir of Sky Kingdom from the thieving sewer rats and cohorts of the Underground Network.
With mechanized armor supplied to them by their mysterious ally, the friends of Sky Kingdom are able to overcome the outer defenses of the forbidden sewers, infiltrate their tunnels, and hopefully find the sacred egg held ransom in the pack rats' nest.
Will the young king be found alive to receive his birthright and restore peace to this world?
The main ideas behind the game:
Mechalite® D.A.T. is the adaptation of two favorites: robots and chess (or turn-based strategy games). Instead of just robots we've used cuddly animals in mechanized suits that are on a rescue mission to find the golden egg and return it home.
The controls are innovative and simple, with fluidity to how you control the movement and firing choices of each unit. You can map a path for your unit and focus fire on an enemy with a simple drag and tap of your mouse or finger. Within the same control system there's flexibility to control the timing of when you fire and when you move, but it's not required, more of an advanced feature; it requires an extra drag or tap to accomplish.
We wanted a game any kid could enjoy, that's surprisingly tactical, fun to control (touch enabled), and even have their own pet join in. The story line and game design can easily accommodate more characters that could be inspired by pets of contributors to the game. No one dies and there's no blood. When a unit's mecha-suit is destroyed, the animal from inside runs back home.
Risks and challenges
The game is already working in modern browsers and smartphones using HTML5, and was playable within a year using only free-time, indie game developer style. With a bigger team this project can have a real chance at being competitive in the casual gaming market this June.
The idea is to make the game itself free, but charge extra for in-game gear that is rewarded instantly rather than over hours of playing like popular apps tend to do. Non-paying players would be able to experience all the same possible gear and fun features from playing more to earn in-game credits. This should help keep the game going on its own, and allow for game updates, new features, and a growing story line to continued without external funding.
We will tackle any extra challenges the same way we've got to this point, getting help from trusted friends, working hard, looking for great opportunities, and knowing that this is a special type of game that wants to be played. If $50k can't get this game over this last hurdle in its feature set, then there's something wrong with the gaming industry and we'll fix that next.Learn about accountability on Kickstarter
- (30 days)