Viceroy: Times of Darkness is a new and exciting expansion which supplies your pyramid of power with fastidious aristocrats and shady underworld figures. You will earn precious diamonds and fend off invading monsters. This expansion consists of three separate expansion modules all in one box, as well as revised law cards for the base game and new game modes for one and two players.
- Exclusive Kickstarter Limited Edition Box! The beautiful box you are getting by backing this game on Kickstarter is exclusive! We will only be producing a limited number of copies of this beautiful box.
- Card Quality & Color: We are making this game at the same factory as all our print runs of this game so the card quality and color will be identical to the base game. We know how important this is to all the loyal fans of Viceroy that have been begging for an expansion.
- Artwork & Design: We haven't compromised a thing on the art or development of this expansion, which is why it has been so long in coming. The artwork is all from the Berserk world, just as the base game, and the designer of the original game (Yuri) did some serious development to get this just right!
- Advanced Copy: You are getting this at least 2-3 weeks ahead of the street date for stores/distributors. There is no other way to get this ahead of time.
- Discount off MSRP: The expansion will retail for $25-$30 but you are getting it at a discount by helping this expansion to become a reality on Kickstarter.
Stretch Rewards: By backing this Kickstarter, you are helping add actual game content to Viceroy: Times of Darkness.
The box size will be the same as the original game as there is A LOT of content here and we wanted to give owners of the original game the option of using this new box to replace your old box should you want to!
This expansion is unique because it offers variety in the form of three modules: Aristocrats, Invasion, and Underworld.
Download the Viceroy: Times of Darkness rulebook HERE
See how to play all three below:
The first module, Aristocrats, contains 12 new character cards. All these cards have no reward on the 1st level (you get usual reward when you place them on level 2 and up) but they have an additional reward instead of colored sections at the bottom. These characters are shuffled to the deck. The module also contains 4 new Laws designed to work well with aristocrats.
The second module, Invasion, contains Enemy cards of three levels, 4 Battle cards (one for each player) and 4 thematic laws. The Enemy cards from the Invasion forces that attack the players’ domains on 3rd, 7th, and 11th turns. Each force has four stacked Enemy cards that form four lines of costs and rewards, similar to the left side of the character cards. To fight off the attack, a player have to pay gems indicated in these lines, at least in the bottom line, but the more they pay the more the reward. Gems may be taken from behind the screen and/or from the player’s Battle card. When the players choose the same color during the auction they don’t discard the gems but place them on their Battle cards. The new Law cards interact with Enemy cards and Battle cards. If a player doesn’t repel the invasion the player gets a penalty card.
The third module, Dungeon, allows players to build their pyramid DOWNWARDS. There are Outlaw cards that form a separate deck. A player may draw an Outlaw card instead of gaining two gems. These cards are played in Phase 2, and should be placed under the first row of the pyramid. The cost for playing the Outlaw card is the Judgement tokens that contain different penalties such as negative VPs, negative modifiers or obligations to discard specific tokens. The unique rewards include relocating a Character card in the pyramid, gaining diamonds (wild gems) or dealing with Judgement tokens. There are also 4 thematic Law cards.
In this variant, two new multicolor auction cards from this expansion are used in place of usual four auction cards. Each new auction card features two colors instead of one. You may place the multicolor auction cards with any side up, but all four colors must be present. The large deck consists of 24 character cards. During the setup and after each auction only two character cards are revealed instead of four. During the auction, players choose between two auction cards (and not between four colors).
When bidding, a player may select any of two colors featured on the chosen auction card. If both players have chosen the same card (even if their gemstones are of different colors), they have to return the gemstones to the reserve without gaining cards, or agree who gets which card (if there are two cards next to the chosen auction card). When playing solo, use the same setup. You don’t need any virtual opponents, just discard the corresponding gemstones and gain the cards you wish. At the end of the game, gain 3 power points for each your sword token and 2 power points for each your shield token. These bonus points are in addition to the usual points you gain at the end of the game.
Important: In this variant, the law card # 69 adds two cards to the large deck instead of four.
NOTE: There are lots of other tested variants out there for Viceroy, we suggest you check them out HERE.
Never played Viceroy before? Download the Rules HERE
Check out this "How to Play" and Review from Dan King, The Game Boy Geek!
"We were really blown away by this game! ... This is a great great game. Not only is the art STUNNINGLY gorgeous, every single card is just beautiful to look at.... The game is so bright and cheery and wonderful, and its SO SATISFYING! " -Richard Ham
"Isn't this artwork SPECTACULAR ...Yeah, I like this game and I like it a lot a lot a lot a lot! It is REALLY FANTASTIC and I played it with ALL the player counts!...Man I'm telling you, the artwork is phenomenal! This game plays very quickly, it has a lot of strategy to it. Big fan of this one! Viceroy: Definitely a game that I like quite a bit. Dice Tower Judgement: Into My Collection!" -Tom Vasel
NOTE: THIS CAMPAIGN IS EU/AUSTRALIA/CANADA FRIENDLY. Shipping will be from the USA for all US backers and also from the USA if you buy a copy of the base game. We will be working with Shipping Fulfillment partners in the EU, Canada, and Australia to keep this shipping of this game EU/Canada/Australia Friendly.
We will be offering upgrades for shipping in a box and for tracking numbers as we have done on prior projects. Yes the default shipping method for shipping will be via bubblemailer. That means you COULD get a dented box, though the odds are against that happening. Less than 5% of backers getting bubble mailers report damage in prior campaigns. If you prefer to get your rewards in a box rather than in a bubble mailer that will add between $2 and $6 to your shipping costs worldwide. We have found that less than 5% of our backers want to pay extra for a box, but you are welcome to if that is your wish.
We've had a lot of previous successful Kickstarter projects in the past. You'd think by now that we'd be set and not need to run such a project any more, right? Well, not so much. While Mayday has been successful, we're still very small and our cash is tied up in other projects. In fact, if you look at Mayday's early publishing history, we introduced just three new games in 2010 and 2011 before we discovered Kickstarter.
Since utilizing Kickstarter, we've launched over 40 campaigns, making us one of the most experienced KS campaign creators ever, and that is ALL thanks to backers like you! By using Kickstarter, we're able to gauge interest and get our games made in much larger quantities and with cheaper prices to our customers. We can also get feedback from our customers and find out what you like and don't like, that way we can make sure we do things just right!
This project, in particular, needs Kickstarter because we just don't know how many copies of the expansion to produce. We only expected to sell a few thousand copies of Viceroy, at most, when we first released it and now we have sold over 20,000 copies! We are huge fans of accountability and, as such, we like the Kickstarter platform because it gives us a chance to communicate with the fans who enjoy our games from throughout the process!
Risks and challenges
Mayday has successfully handled 40+ prior projects, so we know what we are doing. With this particular project, we have minimized the risks involved with our advanced preparations. If we meet our goal, this project is print ready. The factory is ready to publish, and the art and layout has already been completed. Changes to the project, if any are needed, will be completed prior to the end of the campaign.
We also know that we cannot control every factor in the chain from manufacture and printing to delivery. That is why we have built in extra time into our forecast to account for any unforeseen events that could arise. We believe the addition of this extra time will ensure that delivery of this project will NOT be delayed beyond the estimated delivery date.
We have had over 33,000 excited gamers back our previous projects, and as always, we stand behind our campaigns. We understand that there may be an occasional glitch in the delivery. If you are a previous backer, and have any missing or damaged parts, just send us a message here on Kickstarter or email "firstname.lastname@example.org" and we will work with you to rectify the situation. Thanks again for all the support!
We have a few partially undelivered KS projects at present, but we expect to have this one delivered on time. We're putting extra time into our forecast for delivery to ensure this project will NOT be delayed beyond the estimated delivery date.Learn about accountability on Kickstarter
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