About this project
Update: We have just added some backer-only rewards including some amazing deals on some of our best-loved games! These are available only to existing backers for the full game and above and these offers are ONLY good during this Kickstarter project! Act now!
There are JUST 3 DAYS left on this Kickstarter project for Bootleggers! We are very happy to have reached the goal funding so this will be a reality! We do have a stretch-reward goal of 4 more bonus cards for the game if we can reach $25,000, but we are also throwing in FREE card sleeves for all backers of the game at $55 or more if we can reach the $25,000 level!
Yes, you will get enough card sleeves for the entire game if we can reach the $25,000 level! Please look at the bonus rewards, tell your friends about the project and share the link to it on your Facebook so we can reach this goal!
Final Update: Get in the Credits for $5 or a Quote for $10... last day only!
OK, we have 34 hours to go on this project and are still about $2,800 away from the $25,000 reward. If ANY of you want to add $5 to your pledge we will add you to the Credits of the game in the rulebook. There may only be 10 of you, or there may be 100 or more... but this is your only chance to do it. You have just 34 hours to read this and go in and change your pledge to help us get to the $25,000 mark and unlock another 4 cards for everyone at $55 or over as well!
There are a lot of ways to spend $5, why not get a little taste of the glory? See what it tastes like and get credited on a board game!
For $10 we will let you put in a tag line, quote or other brief sentence in with your name in the credits in a special section of the rule book! It must be 20 words or less and subject to our morality police (nothing risque or foul). The funnier the better!
Help us reach this final goal and get in the credits TODAY!
It was a smarter, simpler time. Except for the part about getting busted for having a little alcohol with your dinner. Or getting gunned down by some hard boiled character with a tommy gun. Yeah, come to think of it, it was pretty tough. So what's a mug to do? Easy, just get together some of your boys, light up a still and run some liquor down to the nearest speakeasy. Sure you'll have to grease the palm of the driver, and your boys, and the copper, but you'll still clear a few G's!
Welcome to the world of Bootleggers. It’s January, 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. The problem is, outlawing the “manufacture, sale, or transportation of intoxicating liquors” hasn’t done anything to reduce the demand for booze! As a result, illegal stills dot the countryside and secret (or not-so-secret!) speakeasies are popping up all over in cities large and small. Local law enforcement may look the other way (especially if they’re properly motivated) but Elliot Ness’ G-Men are harder to convince. With this much money at stake, organized crime is sure to take an interest.
In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"!
Copy of the Rules -Note these are the old rules and not the final revised rules we are still working on. The updated rules will be posted as soon as they are complete.
Mayday is taking a significant step up with this project, we're talking molds, plastic minutures, full scale production with an expansion to boot. We had a serious thing for this game and really want to get it out to YOU before Christmas. We have most of our clams tied up in other projects and need your help to speed things down the road. Please be our Darb and get some slick rewards in the process!
We aren't just bringing a hit game out of Al Capone's vault or anything, we're talking about taking this game to the next level including:
We also have some updated variants to take out some of the luck if you just can't leave your fate in the hands of the dice. Just addressing the issue of the plastic pieces and improving the visibility of the numbers on the trucks is a big expense. We're really doing the WORKS on this game it doesn't come cheap. We have already secured the license from the designers, the agreement with the former publisher and the artwork. We need your help to help with the molds, finalizing the artwork and printing the game.
This game was produced in its first form way back in 2004 and has been out of print and in limbo for years. We had to get the designers on board with us bringing it out of obscurity, and then get some legal hurdles out of the way due to some contracts and things. It's all very technical but let us tell you, it was the most complicated process we've ever been through for a game! We're so excited to even have this chance!
"The theme (which is obviously about bootlegging) is extremely strong, and the game is fair and balanced with some interesting mechanics... a successful blend of American theme with a “German” game, to produce something that is quick and fun with tremendous components.
Fun Factor: Bootleggers was pure fun. The guys from SDR games have really produced some fun rules, and the bits... are just fantastic. It may sound silly to you, driving trucks around, and having turf wars with henchmen; but it really is a lot of fun, especially combined with good mechanics.
No one will call this game dry, boring, or over analytical. But at the same time, I can’t see anyone calling it luck-driven, random, or chaotic. Bootleggers is an excellent American-themed game that should appeal to Euro gamers." -Tom Vasel, The Dice Tower
"Bootleggers is a party favorite. I've been to at least three different parties where we played this wacky gangster throw-down. The rules take a little explaining, but once you get going, it makes sense and is really easy to play." Drakes Flames Game Reviews
"[I]t’s a heck of a lot of fun. Gamers who get their thrills by sticking it to ‘The Man’ while selling (then) illegal hooch that’s as good in a gas tank as someone’s gullet, gamers who enjoy posing with a Tommy gun that holds a 50-round drum magazine while riding on the rickety wooden boards of an “a-WOO-gah” kind of truck while clanking down side roads to the accompaniment of clinking bottles of said hooch packed in crates in the back to make thousands in illicit dough while reading long rambling sentences, you’ll love this game as much as I did, so read on. (Breathe.)" Scott Parrino, Wargamer.com
"Bootleggers is a ton of fun. As long as an adult who knows the rules is playing, there is no reason younger kids could not join in. My eight-year-old daughter won the first two games we played, and both my children are continually pestering me to play again. I generally give in without much persuasion, because I have enjoyed playing Bootleggers. Once the complexity wears off, Bootleggers is a fun game of selling booze and shooting people that I can play with my kids. And that is just about the best of both worlds." RPG.net Review
10/10: "This is a tremendous game. Theme is just oozing all over the place. The game play is excellent. I love the free form negotiation (even though I'm not that good at it), and having an opponent reneging on a promise bites, but fits with the theme. Highly Recommended." -Simon Hunt, BGG
10/10: "This game reached the pinnacle of greatness when I was able to simultaneously extort a player for money and then turn around and screw him over anyway. Bwahahaha!! Of course, then my wife turned around and did the exact same thing to me in a later game. Gah! Within a few necessary guidelines, pretty much anything goes. Use your imagination. The more people get into this, the more fun it is. Five and six player gaming at its finest. Just make sure everyone is aware of the overwhelming power of a player who Controls a larger speakeasy and is getting the profit for several turns. It's very easy for someone to run away with the game if others aren't careful." -Jason Nachtrab, BGG
9.5/10: "This game has a lot going for it -- Euro-style multiple phase per turn mechanics; lots of high quality components; a well-written, colorful, humorous, example-filled rule book that covers every rule clearly; and plenty of theme. This is a game where you literally load a toy truck with crates of whiskey and back it up to the Speakeasy docks! Most important, Bootleggers has more interaction than most games with almost unrestricted negotiation, and this part is key: the game promotes screwing over your opponents! It's flat-out fun. The only thing that keeps it from getting a 10 is the amount of randomness due to the use of dice, but I really can't come up with any improvements for this excellent game." -Bill Jones, BGG
9/10: "Fun game. There is a nice depth to the economic system here, similar to something like Puerto Rico, but the dice and cards add a little more forgiveness to the system. I think that, along with the theme, make this a good game to try out on non-gamers who want something deeper than Ticket To Ride." BoB3K, BGG
There are tons and tons of other reviews and praise for the game, but you get the idea!
If you are putting in your hard-earned money to support this project then you deserve some special thanks! Here is what you'll get if you pledge at the "Hair of the Dog" or higher level:
For starters you are getting the game shipped to you at least three weeks before anyone else! This is including distributors, retailers, anyone! We will not be sending these to anyone else until 3 weeks after all Kickstarter shipments have shipped out, period!
Every copy of the game from Kickstarter will come with a limited edition poster of the original art sketch by Paul Neimeyer. The poster will not be Kickstarter exclusive, but late adopters will have to pay a little extra, while you get it early and for FREE!
Here is a proof of what the poster will look like. Note actual poster may be slightly different.
You will get two promo bonus cards! These are "mystery" cards for now but we will unlock them during the kickstarter campaign. The promo will not be Kickstarter exclusive, but late adopters will have to pay a little extra, while you get it early and for FREE!
You can get the never-before seen expansion "The Boardwalk" and can even get in on some early bird discounts if you're fast. This much anticipated expansion has been in the works for several years and we are happy to finally offer it! We will post the rulebook and further details as they become available but here is a little taste of the Expansion:
Projected Game Components in Expansion:
Casinos – Casino Upgrades will be available to replace Speakeasy locations.
Casino Cards – New Men of Action cards to be used with the casinos
Entertainment Act Tiles – Casino improvements.
At any point in the game, should a player have the money, a speakeasy may be redeveloped into an upscale casino. That player abandons their trucks and stills to operate the casino for the rest of the game. Minor enhancements to the original rules integrate casinos into the gameplay of Bootleggers.
This is only a draft version as the final details of the expansion are still being finalized. Actual expansion may vary!
We are also offering 25 limited edition, signed by Paul Niemeyer prints of the original pencil artwork of the "Copper" from the game. Paul did this years ago and will be releasing just 25 of these for the Kickstarter. Paul's sketch really captures the feel of the game and will look really sharp! Here is a sample of the art:
We also have some choice rewards planned for stretch goals and some real humdingers too! Some more promo cards and a few other things up our sleeves! So kick in now and help make this project a success!
UPDATE July 20: Stretch Rewards Details!
We have been overwhelmed with the support for this project, with 2 weeks to go we are about 90% of the way there, so it looks very promising.
We are happy to announce that if we make it to the $20,000 goal that we will be including 4 extra bonus cards in for every backer at every level who is getting at least the expansion or above. For those at the $55 or above level we are also going to include 2 free packs of Mayday Brand card sleeves, enough to sleeve the entire game + lots extra.
For a stretch reward if we can reach $25,000 we will be adding 4 more bonus cards, for a total of 8 bonus cards. We will post more details soon but wanted to let everyone know we have some great things in store!
If I pledge for JUST THE EXPANSION will the cards, etc. match the old version? Will it be compatible?
If you get JUST the EXPANSION the card color and everything will be compatible with the previous edition. We have taken great care to have this made at the SAME factory so everything should match. They have a copy of the first edition and will take great care to match the colors. The card sizes and everything else will match perfectly!
For this release we are upgrading the money, some new cards, reprints of the old cards that were missing, new dice, new rule book, new trucks. In fact about the only thing that isn't new will be the board, and the plastic bits. Because so much of this is new, the upgraded items only is around 80% of the entire game in terms of cost. For this reason we have not made an "upgrade only" option available.
The stretch goals are only at the "HAIR OF THE DOG" and up, for those who get the full game. If you want only the expansion then you'll have to get the Kickstarter rewards in the future, and pay a bit for them. We are pricing the expansion pretty low because we know this game has a huge following already and we will make the Stretch rewards available in the future separately too.
For the $12 reward the text says "first 100 to pledge gets the expansion" but it only shows 30 available. Which one is right?
Sorry about that... we have issues with math apparently. There are only 30 of them!
Support this project
- (35 days)