“Werewolf is a simple game for a large group of people (seven or more). It requires no equipment besides some bits of paper; you can play it just sitting in a circle. I’d call it a party game, except that it’s a game of accusations, lying, bluffing, second-guessing, assassination, and mob hysteria.” – Andrew Plotkin, creator of Werewolf
"Use this deck." - Shawnimals
"Totally just backed." - Chris Messina
"Launched and funded at PAX East." - Polygon
"This set is an absolute must have." - Mike Trotzke
"Werewolf. By Max Temkin. On Kickstarter. That is all." - Chris Shiflett
"Finally, Werewolf cards that don't look terrible. Bravo" - Dan Sinker
Werewolf is a simple party game for 7 to 20 players. Werewolf is a folk game - it's based on Mafia, which was created by Dimitry Davidoff in 1986, and became Werewolf at the hands of Andrew Plotkin in 1997. The game has gone on to become a staple of tech conferences and gaming conventions, and many players, including myself, consider it to be one of the most difficult and elegant games ever created.
There are dozens of published versions of Werewolf, but I think many of them are overcomplicated and ugly, and some even require special parts and pieces to play.
I'd like to make my own set of simple, beautiful Werewolf cards, and get them to you affordably.
Each set comes with 20 cards in a custom zipper case, with a keychain loop so you can hook it on to your backpack. The roles included are:
- Three werewolves
- One doctor
- One seer
- One witch
- 14 villagers (7 male, 7 female)
To help teach people about my favorite game, I've also created an open source compendium of information about Werewolf. You can read the rules and more at Maxistentialism.com/werewolf.
I got a tremendous amount of help from the Chicago design community prototyping and making these cards. Jana Kinsman created the amazing illustrations and collaborated with me on the overall design. Rob Loukotka lent me the the use of his laser cutter, Shawnimals let me use their corner rounder, and the Nerdologues helped me playtest the cards.
Thank you especially to Patrick Ewing and Fred Benenson for their help simulating the game and building the reactive rules. All of our work is available under an MIT license and available on GitHub - you can read more at Maxistentialism.com/werewolf.
Risks and challenges
Making Cards Against Humanity has taught me a lot about printing card games, and I already have a production prototype of Werewolf that I'm really happy with.
There's already about a million versions of Werewolf out on the market, and there's always a chance that nobody will want this one.
There are always risks of delays - figuring out shipping and keeping up with customer service has set previous projects back by a few weeks - but I think things should go smoothly!Learn about accountability on Kickstarter
- (30 days)