Days of Discovery is the first game in a multi-game series. It is a card game that comes with 108 poker-sized cards and involves card drafting, hand management, resource management, and some secret scoring. The theme is the discovery of new land during the middle ages.
It can be played with 1-6 players (solo mode, or 2 to 6 competing players), in 30 to 60 minutes.
A $29 pledge earns you a copy of the game, including shipping within the U.S. There are a couple of fun "put your face in the game" pledge tiers available as well.
Delivery is expected by November.
Now EU-Friendly!! I have found a Germany-based fulfillment partner to ship games through for our EU-based backers!
The game consists entirely of cards -- 6 Sponsors, plus 102 multi-use People cards, totaling 27 unique characters.
The object of the game is to score the most points while completing a voyage to the Land of Danger. To get there, players will step through the 3 Acts of the story:
For more details on how the game works, check out the Google Docs of the full rules:
For even more details, and to give the game a try, download the full grayscale print-and-play (13MB ZIP file): [download]
How-to-Play (multi-player) Video ...
Solo-Game Play-Through Video by Liz Davidson of Beyond Solitaire ...
Lost from our history books, Portuguese sailor Raimundo Peres da Costa discovered a new land in the middle of the Atlantic Ocean at the cusp of the 14th century. Merely planning and gaining support for such a risk-filled journey proved a difficult path. Yet, with the sponsorship of beloved Queen Isabel of Portugal, Raimundo secured the supplies and crew needed to accomplish his dream.
Perhaps Raimundo’s story was lost for a reason. What if the first person to successfully lead a voyage to the fabled Land of Danger was … you? Let’s go back to the start -- Lisbon, Portugal in the year 1290 -- and see how things play out.
Days of Discovery is the first game in the "Tales of Danger" series. These games will tell the stories of the legendary Land of Danger -- a cluster of islands that used to be located in the middle of the Atlantic Ocean.
This first game covers the opening of the story, and the games that follow will continue down the 180-year timeline, having players explore how the first settlements were established, see how magic was revealed, and experience the conflicts that sprung up along the way.
The games will cover a range of different objectives and play styles, but will have a number of things in common:
- They will be competitive multi-player games
- They will each have a solo mode, designed with a small footprint
- They will each follow a 3-Act story arc through the game
- They will each come in the same sized box, with a similar book-like design, to look good when stacked together on a shelf
The game is packaged in a thick-walled, fully-wrapped, telescoping setup box that is designed to look like a leather-bound book. It measures 5-1/2 x 3-1/2 x 2 inches, and is constructed from 70pt chipboard and covered in full-color printed heavy stock.
The box contains:
- 6 Jumbo-sized Player Reference cards
- 108 Poker-sized cards: 6 Sponsors, 102 People
- 2 Rule Books: Multiplayer, Solo-Play
- 3 extra zipping plastic baggies (for organizing cards)
The cards are made from 12pt 305gsm black-core card stock, and will have a semi-glossy UV-protective coating.
The box is big enough to hold all of the cards when they are sleeved.
There will be no stretch goals to unlock for this project.
A number of preview copies of the game were sent out to various reviewers and other folks in the indie board gaming space. As their reviews are posted, I'll list them here ...
From Jason Glover, Grey Gnome Games, on BGG: "Each act uses different mechanics and feels quite different from the next, while binding well to the theme. All of this is done with one set of multipurpose cards. This is an incredible design feat."
From AJ Porfirio, Van Ryder Games, designer of Hostage Negotiator, on Twitter: "The solo play is great! I am a backer and supporter."
From Glenn Flaherty, Board Games & Bourbon, on Twitter and YouTube: "Days of Discovery is on KS and has a nice story arc: Gain a benefactor, assemble a crew, then survive your journey. It plays like Splendor, Friday, with a hit of The Grizzled. I like it."
From the TIGR review by Fairway: "Days of Discovery is a fantastic little mashup of three different card games ... If you like card games and are looking for one that plays quickly, is easily learned and can play six, this game should definitely be on your list."
From the Gameosity Review:"There's something unique about Days of Discovery - the way the three phases of the game interlock means that every decision you make has multiple consequences, and learning the ins and outs of that interplay is the heart of the game. I really enjoy the layered strategy at work here, and it's definitely the most ambitious of Matt Worden's projects so far."
From the Father Geek Review: "Matt Worden has created a wonderful game that uses simple mechanics, but feels and plays very differently through each of the three acts. Even better, each act is both a separate game and a prelude to the finale."
From the Everything Board Games Review: "The unique multi-use cards will keep us coming back to Days of Discovery. These cards combined with the three-act structure allow a lot of game to be packed in a little box."
From Tom Gurganus, Go Forth and Game: "The story being developed, both within this game and for this series, really has me hooked. And this first game in the series is a perfect way to get it started! I like the three act paradigm. It is different and each act builds into the next. That's pretty cool!"
From LizDavidson, Beyond Solitaire: "Days of Discovery is a small game, but an ambitious one. The game is definitely engaging, and I have played and enjoyed it."
There are only 4 backer pledge levels, and all have some of the shipping costs included:
- Pledge $9 or more to receive a link to a full-color, 300 dpi print-and-play PDF (electronic delivery = no shipping costs here)
- Pledge $29 to receive a copy of the game. (Shipping within the U.S. is included. Canada = $5 extra, Rest of World = $10 extra.) To get additional copies of the game, add $25/copy to your pledge.
- Pledge $275 to have the "Noble Matriarch" Sponsor card updated to include a likeness of your face. This pledge is limited to a single backer, and includes shipping anywhere in the world. You will receive 2 copies of the game, plus a canvas print of the updated character. (My artist will need you to send in a few photos of yourself to use as a reference. I reserve the right to determine when the likeness is "close enough.")
- Pledge $275 to have the "Merchant Guild" Sponsor card updated to include a likeness of your face. This pledge is limited to a single backer, and includes shipping anywhere in the world. (same rewards and extra rules as previous)
My name is Matt Worden, and I live near Minneapolis, Minnesota, with my wife, two kids, and two cats. I have been designing board games as a hobby for nearly 20 years, and had my biggest success with the 2011 Games Magazine Game of the Year -- Jump Gate ... which was also published in Europe as Space Mission.
I have been working on Days of Discovery for about 3-1/2 years, playtesting it at many Protospiel events and with independent playtesters along the way. It started out as a solo-only game, but continued to develop into the 1-6 player game it is today. To get more background on this design, read the blogs about it on my website.
Podcast Interviews: I've recently been interviewed on a couple of podcasts ...
As with most of my games, I will be using The Game Crafter to produce Days of Discovery.
With their Small Stout Box and excellent playing card and rule booklet production, I am able to make the game exactly what I want it to be. Add in their U.S. location and Bulk-Order-Fulfillment service, and the logistics of fulfillment become a lot easier.
Because of this, I consider a November 2018 delivery to be a conservative estimate.
EU-Friendly Shipping: I have found a Germany-based fulfillment partner to ship games through for our Europe-based backers!
Risks and challenges
With any creative project that needs to be manufactured and shipped to backers, a number of things can go wrong.
However, I have done the following things to mitigate the risks ...
The game design and artwork (except for the 2 "add my face" items) are complete. The rule books have been written and gone through an initial editing pass. I am not using stretch goals to add anything new to the game during the project. I will be using an established manufacturer who will both print my games and send them directly to backers.
It is possible that unexpected delays may still occur in the final preparation of the print images -- especially related to the two "add my face" items -- or in the manufacturing and fulfillment of the orders. If anything like this occurs, I will do my best to communicate quickly and completely with all of the backers.Learn about accountability on Kickstarter
- (25 days)