Abstract Dungeon is a new role playing game set in a fantasy world. Its designed to focus of speed and storytelling. You can make a character in less than five minutes, and go on an epic adventure in less than two hours.
Abstract Dungeon is also extremely flexible. Your character has some mechanics behind it, but you get to decide what those numbers represent. For example everybody can attack with Agility, but what does that look like? For one character it might a well placed rapier, for another a deadly arrow, or for a third a magical ribbon that tangles foes.
Abstract Dungeon is also easy to learn, with only a few broad rules that apply to a wide range of situations. The central mechanic of spending dice is used to resolve monster fights, social conflicts, or struggles against nature.
Are you so excited that you cannot wait to see Abstract Dungeon? Or do you want to "try before you buy?" You can download the free beta test rules right now!
Or maybe you'd like to see somebody else play Abstract Dungeon? We've got a couple of videos showing what Abstract Dungeon is like.
The first video shows an example of character creation.
The second video shows a quick example of play.
The basic goal of $3,000 is to create a fully illustrated core book for Abstract Dungeon, and several decks of monster cards to go with the core game. This book will contain everything you need to play the game, including:
- Character Creation - A double-sided cheat sheet gives you everything you need to make a character in five minutes.
- Game Master Advice - With basic hints for first time GMs, and more advanced ideas and optional rules for experienced GMs.
- Magic Items - Including items like the vorpal sward, ever-full stein, and wand of wonder, that last of which gets not one, but two random tables.
- Monsters - Everything from the lowly kobold to the mighty dragon.
- Three Sample Adventures (more with stretch goals) - Including the fan favorite "The Orcish Backer."
- Morvan's Hollow - A sample fantasy setting. The isolated logging town is filled with trouble from desperate bandits, spiteful fay, and a crime family that controls all the taverns in town.
- And More!
Basically the core book will be an expanded and revised version of the beta-test rules. This will be a softcover book with black and white interior art, approximately 6" x 9", and will have somewhere around 96 pages.
Anybody backing the print level or higher can add an extra copy of the Abstract Dungeon by increasing your pledge by $25 (in the US) or $30 (outside the US). Abstract Dungeon can make a great gift, or you can combine your order with a friend's and save.
In addition to the books, we also plan to produce a series of monsters cards. Each includes an illustration of the monster and all the statistics you need to run the monster in Abstract Dungeon. You can use these cards as monster cheat sheets, as props in play, or shuffled the deck and use it to create random encounters.
We put together different options for you to purchase with these decks. Each contains ninety cards, but the distribution is different.
Basic Deck - This deck features one or two cards for each monster in the Abstract Dungeon core book. It offers the widest variety, but with few duplicate cards. This is the best choice if you mostly want to use the cards as references.
Theme Decks - These decks each contains multiple creatures from the core rules with a common theme. Each deck features up to six copies of common monsters like basic orcs and skeletons, and fewer rare monsters, like the goblin king or flame dragon. These decks works great as roleplaying props or for generating random encounters.
Humanoid Deck - Features humanoids of all shapes and sizes, from the lowly goblin, the the proud elf enchanter, to the terrible frost giant.
Undead and Oozes Deck - Contains ghosts, vampires, mummies, gelatinous cubes, and more.
Dragons, Plants, and Animals - Features everything from wolves, to man eating plants, to fierce dragons.
When combined, the three theme decks contain all the monsters in the core rule book.
You can get a deck of monster card by pledging at the BOOK & MONSTER DECK level, or you can just add $20 to your pledge (international orders, please add another $5 for shipping).
If you get a print deck, you also get a free .pdf copy of all the cards, which you can print for extra monster cards.
You can also get a .pdf of the monster cards that you can print-and-play by backing at the PDF & PDF CARDS level or adding $6 to higher level pledges.
The images above are prototypes only, and the details will likely change before production. The cards will contain color elements, but initially the illustrations will be black and white. If there is enough interest we may make color art a stretch goal.
If we reach a combined total of 50 people pledging at either of the card levels, we'll add another monster card exclusive to Kickstarter backers, and backers will help decided just what kind of monster is on the card.Then for every 25 backers beyond that, we'll add another exclusive card.
After we get the basic book created, we hope to hit some stretch goals to allow us to create additional content for Abstract Dungeon. Some of these products will be .pdf only, and some will be print and .pdf. If you back at the $10 level or above, you receive a FREE .pdf copy of every stretch goal we hit, and have the option to get a print copy as an add-on by increasing your pledge.
$3,750 - Class Traits (.pdf) - A short .pdf that applies the Abstract Dungeon trait system to classic fantasy classes.
$4,500 - Bonus Adventure (addition to core book) - We'll include a fourth sample adventure in the core book.
$5,250 - Racial Traits (.pdf) - A short .pdf that applies the Abstract Dungeon trait system to classic fantasy races.
$6,000 - Bonus Bonus Adventure (addition to core book) - We'll include a fifth sample adventure in the core book.
$6,750 - Expanded Random Adventure Hook Generator (.pdf) - A series of random tables designed to inspire adventures on short notice.
$7,500 - Castle Blud and the Land Beyond the Walls (print and .pdf) - A mega adventure (minimum 64 pages). The King grants the player characters the right to Castle Blud. An outpost designed to bring civilization to monster-infested territory. But first they have to clear the castle of waring bands of goblins and kobolds, skeletal guards, a ghostly librarian, and even a "dragon" (at least that's what the goblins call it). Once the heroes get control of the castle, they need need to explore the lands beyond.
When we get close to hitting the Castle Blud stretch goal, we'll send out a poll to see what backers want next. Further goals may include a monster book, treasure book, genre books, upgrading the interiors to full color art, or creating custom dice.
The rules for Abstract Dungeon are in beta-test. We want feedback to improve them to make the best game possible. We've got a basic survey up and running, and already gotten some great suggestions from fans. Here's a few things we plan to include in the next version based on playtest feedback.
- Expanded GM section, separated into multiple chapters for novice and experienced GMs.
- Rules for PCs being defeated.
- Tips for creating spell-casters in Abstract Dungeon.
- A sample fantasy town.
- Clarifying several portions of the rules.
But that probably won't be the end of it. We plan to continue playtest it for at least a few months after the Kickstarter campaign is complete to make Abstract Dungeon the best game it can be.
We believe strongly that the crowdfunding model benefits everybody involved. With it we can afford high quality art, editing, and layout. It also gives backers an opportunity to get involved with the game and shape it into a product they're excited to play.
The funds we raise go towards paying the artists and editors, and printing and shipping the finished books. I'm not paying myself anything to write it unless we surpass our goal. In fact I estimate the project will need closer to $3,500, so if we hit the initial goal dead on, I'll put up $500 of my own money to complete the core book.
Risks and challenges
There are many components in creating an RPG book, including writing, editing, art, layout, printing, and distribution. A snag in any of these can cause delays to getting the product. That being said, we've built several months into the schedule for those unexpected hiccups.
We have had two other Kickstarter projects successfully funded. The first, Alternate Objectives, was a few months late, but has successfully shipped to all backers. The second project, Broken Earth, is still in production. We are in the process of revising the text and it is on track for completion by our target of next January.
Also note that the expected date for the rewards refers to the core book. Bonus products that come from stretch goals may take longer to release.Learn about accountability on Kickstarter
- (33 days)