Airlock - A Game of Tile Selecting and Connecting
In Airlock you take turns selecting space station module tiles to create the most profitable space station.
We've got yet another review! Polyhedron Collider says Airlock is, "Quick to play, easy to pick up and you get the satisfaction of building up a structure turn by turn."
You want to build a space station, but you want it cheap. Instead of making a custom design, you’re using repossessed space station modules. The only catches are that not all the airlocks connect and that a bunch of other builders want the same modules you do.
In Airlock, the players take turns selecting tiles from a central pool and connecting them to build their own personal space stations. There are three rounds, and each round contains fewer tiles to choose from. Each player selects six tiles the first round, four the second, and two the third (for a total of twelve at the end). The player whose space station scored the most points after all three rounds wins.
The Airlock game tiles are extremely versatile, and allow many variations. In addition to the basic game, there are several variations that that increase the difficulty or game length, or just offer a different play experience.
Several minor variations are already part of the downloadable rules. We will release details on major variations as the campaign continues.
Tiles depicting space station modules are the core component of Airlock. If we reach our initial goal, the game will include 60 such tiles printed on card stock. There will be 20 unique module designs by Rob Antonishen, but all tiles will have different colored connection combinations.
All tiles are printed on both sides with mirror images on opposite sides, so flipping the pieces is useful and intuitive.
The Airlock stretch goals will make the game better for everybody. Here are the current goals:
$5,000 - 60 double-sided Airlock tiles on card stock, featuring 20 unique designs
$6,000 - 10 more tile designs (total of 30)
$7,000 - 10 more tile designs (total of 40)
$8,000 - 30 more cards! (total of 90)
$9,000 - 10 more tile designs (total of 50)
$10,000 - Score Board! A single-piece board and cardboard chits to track points, plus we'll upgrade to a two piece box to hold everything.
$11,000 - 5 more tile designs (total of 55)
$12,500 - Card box to better store cards and also keep them secret
$14,000 - 5 more tile designs (total of 60)
$15,000 Cardboard Tiles! All 90 tiles are upgrade to 2mm thick cardboard. (And we're going to need a bigger box.)
Read what people are saying about Airlock:
"Airlock has a lot of features in common with the great games. Its quick to play, easy to pick up and you get the satisfaction of building up a structure turn by turn."
-Steven Tudor, Polyhedron Collider
Bower's Game Corner video review:
Attack Press has created a tile drafting game that is great for gamers
of any age and is a perfectly portable game for parties, events and
family gatherings. Those who love tile and building games like
Carcassone or Castellan are sure to enjoy Airlock."
-Nicole Jekich, Across the Board games
The vast majority of funds will go towards printing the game and to shipping it to you and the distributors. The rules of Airlock have been completely developed and playtested (and you can read them here), though we might tweak point values and color distributions. We have started developing art, but still need more, and part of the funds we raise will go to pay the artists.
Matthew J. Hanson is a game designer best know for his roleplaying game design. He has created content for Paizo Publishing, Wizards of the Coast, Kobold Press, Green Ronin, EN Publishing, and many more companies. He launched his own game company, Sneak Attack Press in 2010.
Rob Antonishen is a professional part-time fantasy cartographer, specializing in bringing peoples imaginary worlds to life in map form. His previous works have included maps for on-line use, video games, novels, RPG publications, and board games. Additionally, he is a co-admin at the Cartographers' Guild - a web forum for cartography enthusiasts, and is the author of the award winning tutorial Using GIMP to Create an Artistic Regional RPG Map.
Risks and challenges
There are many steps between designing a game and delivering it to your door, including art, manufacturing, and shipping. A delay in any of these can cause a back up that might delay the release of the game. That being said, we have learned from previous Kickstarter campaigns and are building in some extra time to our promised delivery dates in case there are unexpected hiccups.
We have run three successful Kickstarter campaigns. The first has delivered everything completely (though a few months late), the second is currently in the process of delivering rewards (one month late), and the third is on track to deliver rewards by next summer (as promised).Learn about accountability on Kickstarter
- (27 days)