Composition is a character-driven word spelling game where players take the role of incredible Maestros, conducting performances to become the greatest composer of all! Use three unique letter cards as the foundation of your word building to compose words that earn roses from the audience. Make words simultaneously with fellow players! Gain Ovations and Awards for your efforts, which are key to winning the game!
Take turns gathering letters to compose your performance masterpiece! But watch out for pesky tomatoes, thrown from rowdy audience members trying to stir discord in your conducting! The number of cards players have access to increases as they progress through the game, increasing intensity and giving a greater pool of options for word building on the path to victory.
You, the amazing maestro that you are, must deliver a performance like no other. So ready your baton. The show is about to begin!
How To Play
Click here for the complete rules [these might be refined periodically until launch] if you want to study and master the ins and outs of gameplay! But for the maestro-on-the-go, let's have a quick rundown of how Composition works.
- Players take a maestro and its associated starting letter cards. Your starting letter cards are what make each experience a new one. Each maestro has a special set of letters, which means the direction you'll take with your word building will be influenced right at the start
- Starting with the player holding the baton, players gain cards one at a time from the composition, consisting of note cards, crescendo cards, and the ghost note. With enough roses, they might be able to purchase an ovation card, which is useful for winning the game!
- If an ovation card is purchased, increase the note card tracker by one! This increases the number of note cards placed in future rounds!
- Players simultaneously create their performances, which is the word they're choosing to spell
- Store unused cards in the unique player chorus, which allows players to save cards for future rounds
- Starting with the player holding the baton, players confirm their word. Once all have done so, players activate any abilities and symbol bonuses used in their performances and potentially gain award cards by being the first to meet unique conditions!
- Players collect roses earned for their performances and the baton passes to the next player
- Once either all ovation or award cards have been earned by players, the game ends at the end of that same round! Whoever has the most of these two types of cards totaled wins, with roses serving as a tiebreaker
If you prefer a visual performance, here are some how to play videos:
"Note"worthy Game Elements
- Your maestro determines the letters you start with, a unique set for each player
- Each player is always able to spell a word―their starting three cards are a usable and repeatable word. Players are always able to progress
- Some letter cards are locked! This means you'll never discard them. Others are discarded on use!
- Save these one-time-use cards in your chorus, letting you choose when you want to unleash their power.
- Simultaneous word building means you're not always waiting for others to build words while you're unable to act
- Award cards add unique goals and let players focus on words outside of just word length or point value
- Just about all cards are public knowledge, so you're able to see what your opposing maestros are planning. Use this information wisely!
- Easy-to-grasp drafting mechanic that adds a layer of strategy to how you pick letters
- Synergy bonuses found for matching certain cards, adding an extra layer of depth to your word building
- The number of cards you have access to increases as the game goes on, and thus the game grows with you!
The Mystery Maestro has been unlocked!
This Masked Maestro changes up the game by using random letters from other maestros! She's the only character who starts with four letters instead of three!
This maestro also unlocks...
The Masked Maestro is the star of Solo Mode, a single player experience! Solo mode plays around 15-25 minutes, and is a race to gather as many Ovations and Awards as possible before they vanish forever!
Reviews & Quotes!
"I honestly feel like this game is the best offering in the genre to bring the whole family together. The cutesy art will appeal to players of all ages, and given how much less you have to keep track of, I think younger gamers will be able to master everything." - Ric White of One Board Family
"This is gonna be a fun family game. Anyone who likes Scrabble and likes music--putting those together--this is going to be your type of game hands down." - Michael Wright of Unfiltered Gamer
"This gives Scrabble a swift kick to the pants. I will always choose Composition over it." - Collin of the Boards & Swords Podcast
"The game was super fun. There were multiple paths to victory and interesting strategies that went beyond simply coming up with long words." - David Smith of Winsmith Games
"This is a fantastic game that combines the elements of a word game with card drafting. There is interesting player interaction that builds towards a tense end-game. The theme is unique and this game should be considered a must-own for fans of word games." - Chris of Junk Food Games
"Composition is one of the best designed word games I have ever played. It's fun and exciting to play every time! It has made word games fun for me, and that is saying a lot! This game will be a staple of my game nights for years to come." - Daniel Palmer of Break My Game
"No matter how much board game experience you have this game will always ensure a great time with a great theme to boot." - Doug, Game Streamer
Why Back Composition?
- You make this game move from a dream to reality. You're the most important part of this process!
- You help guide the game through feedback as we finalize the experience for your playing pleasure!
- Shipping to the EU will be done internally, so there's no stress over VAT
- The stretch goals help improve components while also adding a few fun twists
About the Artists
Matt is a game designer and podcaster. He studied English and over the last several years started looking under the hood of how word games work and play. He loves pigeons, but couldn't figure out how to fit a pigeon maestro into the game! Follow him @CooGamesMatt
Becky is a graphic designer and comedian who now works in software. She enjoys finding new ways to combine comedy and fun with art and mechanics as well as grow various plants out of avocado pits. Follow her nowhere, as she does not have a Twitter.
Olivia was born and raised in Maryland, where she gained a love for animals, especially horses and cats. She's been drawing since she was seven and enjoys painting and character illustrations. Follow her @CabbageArts
Risks and challenges
As a first time publisher, there are undeniably new journeys to take and work through regarding manufacturing and logistics. Fortunately, we're in talks with well-known manufacturers and have (and continue to!) put in the homework to figure out the best methods regarding logistics. We want to make sure we get everything right for you, and we're working hard to make sure things work as smoothly and transparently as possible.
The majority of our art and design are complete with the game itself, but we're still finalizing the box and rules art. It's worth noting, regarding components, that on delivery if anything is damaged or missing we will replace these parts for you.
We have given ourselves a lengthy timeline to give wiggle room since this is our first attempt at publishing a game, but are aware that things can still go wrong during this process due to unforeseen circumstances. We will be transparent and keeping you updated every step of the way during this progress. We welcome and value any and all input!Learn about accountability on Kickstarter
- (30 days)