Matthew Wade's feature film debut. Young people discover, manipulate, and indulge in a weak spot in the fabric of the universe for fun. Read more
This project's funding goal was not reached on August 21, 2012.
About this project
Set in a remembered and wholly romanticized view of the nihilistic 1980’s, How The Sky Will Melt is a feature film about Gwen, a 20 year old musician who returns home after one of her band-mates mysteriously dies. Gwen comes across an antique chest which houses the ingredients to make any number of things, from a birthday cake, to a human being, to our own apocalypse. In diverting her emotional issues with this strange discovery, she and her long time friends begin to deteriorate their own lives and the fabric of the universe. Because why not?
Here is the HD short concept film we made with our lead actress Sara Lynch (also plays at the end of the video above). The soundtrack was done on much of the analogue equipment we are using.
How The Sky Will Melt is Matthew Wade’s debut feature film. Here’s what others have said about his previous work:
- “Combining a sense of primordial dread with an undeniably playful sensibility, he pulls the visitor onto unsure footing and seems to revel as he does so.” -Contour Magazine
- “Unlike traditional story arcs and structure, Wade throws bizarre and often unsettling images at his viewers and allows them to make up their own minds.” -L.A. Horror
- “Somewhat haunting, a little cryptic, cleverly compelling and flawlessly executed.” -The Art Planet
- “Matthew Wade’s brilliant artwork is reminiscent of the edgy and bizarre fare that was featured in the MTV of the late ‘80s to the early ’90s...” -JazJaz
- “It’s beautiful and it’s grotesque.” -Art Sponge
- “His work blends elements of surrealism, morbidity, and retro swagger to create an aesthetic all his own.” -TrendHunter
- “Matthew Wade is a talented artist in the round. Illustrator, animator, filmmaker and musician, he manages to combine all his passions to better express his talent.” -Idiotist
- “...simple enough yet, at moments, he nearly reaches high art.” -Los Angeles, I’m Yours
Behind The Scenes
How The Sky Will Melt is a project that is highly personal to us. Formalism and Expressionism play heavily in the kinds of work we make, and this will be explored in a form much longer than any of our other previous efforts. A small, but tight, cast and crew will be creating the film in a single month in and around Boise, ID.
The film is a blend of meditative and exploratory works like those of Lars von Trier, David Lynch, Fritz Lang, and Terrence Malick.
Being shot on 16mm film, the audio on a Nagra III reel to reel, and the sound track constructed on analogue instruments (Moog and Doepfer synthesizers, a theremin, etc), we feel that the kind of story we are telling, the time period it is set in, and the technological world it praises, cannot be captured properly with modern digital cameras or music.
We also flat out love working with these beautiful old technologies and the organic embellishments they add to our work.
How The Sky Will Melt represents a number of diverse talents and countries, including: The U.S. (Writer/Director, Sound Designer, Actors), South Korea (Director of Photography), Canada (Actors), and India (Art Design, Props), and others we are collecting along the way.
Here are some designs for the film rendered by concept artist Ranjit Singh Gill:
Where is the money going?
Shooting on analogue equipment requires money, but not really any more than that to rent and use high end digital cameras. While we need to cover expenses for film stock, development, and basic equipment upkeep, most of our equipment belongs to us, or is being donated to the project by others.
- Travel Expenses for Cast and Crew
- 16mm film stock + processing
- Upkeep/maintenance for the analogue equipment
- Building custom props
- Costumes, makeup, and prosthetics
- 2D traditionally animated FX
If we are fortunate enough to go over the goal (Kickstarter is all or nothing, so we either meet/exceed our goal, or receive nothing at all), we will put every dime into production. This means more film stock, more audio tape, additional toys to use in production, and the major costs that come with post-production work.
Matthew Wade (Writer/Producer/Director) dabbles in a number of visual arts. An award-winning illustrator, filmmaker, and traditional animator, his work has been featured in major publications, websites, and many major international and niche festivals such as Slamdance, Tromadance, Rhode Island International, Exground, Boston Underground, and others.
Yong Jin Kim (Director of Photography) is a 2012 graduate of The American Film Institute, majoring in Cinematography. His work is a unique blend of Asian film’s intimate senses with American independent style whimsy. He has worked on several studio films, music videos, and commercials.
Jacob Kinch (Sound Recorder/Designer) is a unique and skilled sound designer who has worked in film, music engineering, game audio design, and television projects. He has worked on several AAA Title games, including Gears of War 3 and Toy Soldiers 2: Cold War, and films like Person of Interest and Jens Pulver: Driven.
Gregory Bayne (Producer) is a filmmaker whose work as a producer, director, editor, and cinematographer has appeared in several short, feature length and documentary films. He was one of Kickstarter’s early success stories, raising $27,210 in just 20 days to fund his intimate feature documentary, Jens Pulver: Driven, about the legendary mixed martial arts champion, Jens Pulver. He has been featured in FilmThreat, Filmmaker, MicroCinema and WIRED Magazines.
Ranjit Singh Gill (Prop + Character Designer) is an animator, painter, and concept artist based in Vancouver, BC, Canada. He and Matthew have worked together for 2+ years together on character designs, conceptual animation, and prop design.
We just discovered this through some pals on Kickstarter, and we think it is a fantastic idea. We are committing at least 5% of the profit from HOW THE sky WILL MELT to other projects, here on Kickstarter, that we dig. It's another step in community-funded art and technology that we can happily stand behind.
Lastly, we want to thank you for taking the time out of your day to check out our project, read our words, watch our video, and perhaps pitch in some money. We realize that nobody owes this money to us, and that you work hard for it, so we will use all of this to make the best film we can.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (29 days)