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Experience the horror of a haunted town that's never the same twice. Found-footage horror gaming taken to the next level.
Experience the horror of a haunted town that's never the same twice. Found-footage horror gaming taken to the next level.
307 backers pledged $6,968 to help bring this project to life.

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    1. Sinplague on

      Buglar ! I will find you

    2. Sinplague on

      Hi thief, return the money buglar

    3. Wanderdüne on

      Hey Matt, you're alive?

    4. Sinplague on

      Tik Tak Tik Tak Moroon Tik Tak Moroon

    5. Sinplague on

      This is a shame

    6. Jeff Sulz on

      It's been a while for sure. Is it still a go?

    7. Wanderdüne on

      Hi Matt, how is it going on? Would love to hear something about the current state and what you're working on. Maybe some screenshots? :)

    8. Sinplague on

      Tic Tac Tic Tac

    9. Sinplague on

      Hopefully return 4 years ago and not pay 350€ to a scammer...

    10. Sinplague on


    11. Jeff Weiss on

      Some new screenshots would be great! :)

    12. Jonathan Cotton on

      Yeah you better post more updates or I would like a refund.

    13. Sinplague on

      Paranormal: The Swindler

    14. Alexander Tostowaryk on

      I have not received a DRM-free copy of Paranormal the Town I am now realizing.

    15. Matt Cohen 2-time creator on

      @Chriz Z. "A Project Creator is not required to grant a Backer’s request for a refund unless the Project Creator is unable or unwilling to fulfill the reward."
      Your backer reward was a DRM-Free copy of the game OR a Desura copy, which I provided on December 13th 2013. As Paranormal: The Town is still in development, your reward will continue to be fulfilled further as the game receives updates and eventually the completion of The Town.

    16. Chris Z.

      Dear project creator, I would like to invoke my legal rights under Kickstarter's Terms of Use:
      "Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill."
      Please provide a refund for my pledge amount.

    17. Jeff Sulz on

      This game had potential. Too bad it was kicked to the curb

    18. Missing avatar

      mikey28 on

      Any updates?

    19. Sinplague on

      3 years ago this game was popular ... but now ...

    20. Chris Z.

      Can we get a new official update with goals/ETA please? Thanks :)

    21. Matt Cohen 2-time creator on

      I've been hard at work on the Paranormal Unreal Engine 4 remake update over the past year. I apologize for the lack of communication and updates here. The Town has been evolving throughout its development process and I've been using the time spent on the Paranormal Unreal Engine 4 remake to learn more methods and ideas for The Town. Thank you so much for your continued support. I truly appreciate it and look forward to making the best game I can for all of you.

    22. Lee Mark Fosker on

      Be a man and tell us if you've given up, I don't care about my money at this point, it's a lost cause!

    23. Missing avatar

      mikey28 on

      Any news? Looking forward to seeing how the progress is going

    24. Jeff Weiss on

      Some kind of news would be nice. :(

    25. Anna on

      Yep, seems this is abandonware

    26. Jeff Sulz on

      Any more updates or anything?

    27. Sinplague on

      1 year more without news ... give me my money

    28. Wanderdüne on

      Hi, the last update was almost a year ago. I would really like to see a little status update - Nothing special, just a few words how it's going on, what your doing or planing to do. Maybe some screenshots :)

      Just to know that it's making progress ^^

    29. Matt Cohen 2-time creator on

      I'm so sorry I've been taking so long to communicate with everyone. Paranormal is currently in the process of being remade using Unreal Engine 4. The remake will be distributed as a free update to owners and backers. I've released a preview build of it on Steam and in the Standalone Google Drive folder for Backers. I am getting ready to releasing the next preview build for playing/testing in the coming days/weeks (depending on if I find any last minute bugs on certain computers). As for the custom scares, those will be done when the game is in a more stable and more complete (content+story-wise) to make sure that we can make the custom scares fit in and work, so they won't stand out and feel tacked on. I am so grateful for your patience and support. I have been overly ambitious with this project and I'm doing the best I can to complete it at the highest level of quality, and your support, understanding, patience, and enthusiasm - it really keeps me focused and motivated. I appreciate it so much. If you have any questions, please message me here, or on Twitter (@mattdementous), or via email ( Again, thank you all so much for the support and patience! - Matt

    30. Steven Sweeney on

      Any further updates?

    31. Bryan Brown on

      It's been a long time since this launched and succeeded.
      I never got word back on the "personal" simple scare idea I sent you and paid for.
      I understand you're doing it by yourself and working to create a great game. but we need something. I'm not looking for a refund. I am VERY patient with games like these, but come on man, share the love.
      How's it going? What level of development are you at?

    32. Chris Z.

      Update please :)

    33. Matt Cohen 2-time creator on

      @Christina Franks While I'm not sure what question you're referring to, I'd like to make it abundantly clear that if I get to the point where I know I won't be able to deliver on this specific project, I'll refund everyone. But I work on the game for hours every day. Solo game development takes time, especially when the project is as ambitious as this one. I made an ESTIMATE early on and I failed to meet it. But it was just that: an estimate. I continue to work on the game daily. You are absolutely free to criticize me and/or my abilities privately or publicly, but I implore you to understand/keep in mind the time it takes to make an ambitious game with a team of just one person.

    34. Christina Franks on

      @Matt - Thank you for the refund I requested. And, to answer your question, yes, I meant every single word I have written to you in all of my PMs to you regarding your performance and management of this project.

      More than enough time has passed since your estimated delivery date of July 2013, as you are late on this project only by 21 months and counting (soon to be 2 years late and in all probability never forthcoming), that I have full confidence that my fellow backers have or will draw some, if not many, of the same conclusions that I have about you and this project, especially those who backed at the more expensive backer levels and those who continue to ask you for project updates but to no avail.

      Good luck with your quest for perfection.

      Regards to my fellow backers,

    35. Matt Cohen 2-time creator on

      @Matthew Carberry The pre-alpha playable build was released on Steam and should have also been pushed to Desura and the Backer Google Drive folder. If it didn't go through for whatever reason, please send me an email at and I'll send you the file personally. Thanks!

    36. Missing avatar

      Matthew Carberry on

      Any update on this? Did the pre-alpha ever happen? If so I never got nothing

    37. Matt Cohen 2-time creator on

      @Chris Z. Currently at the stage in development of the Unreal Engine 4 remake mega update where I'm designing scares. This is the best part in development. One scare I made gave me chills while testing it. I hope to have a pre-alpha playable build available by the 31st. It will have very few, if any, scares and will be used to test layout, performance, controls, etc. Once that's released, I'll take as much feedback from everyone as possible and start fixing/improving things while also making scares. Thank you so much for being so understanding and supportive! This is going to be amazing :D

    38. Chris Z.

      Update and ETA please? :)

    39. Matt Cohen 2-time creator on

      @sinplague The project is in active development. The last update showed progress and since then, even more progress has been made. I plan on posting another update once I have a semi-playable test build available for backers. Working on a game as a solo team is very time-consuming. If you have any questions, send me a message.

    40. Sinplague on

      not updates ... backed more than 1 year ago ...

    41. Christina Franks on

      How about an update, Matt?

    42. Matt Cohen 2-time creator on

      @sinplague I've been very hard at work designing The Town every day. I have clearly failed at sharing this progress with all of you and for that I apologize. I will be posting an update later today with more information about what I've been working on.

    43. Sinplague on

      It's incredible that after paying 300$ to private room, no important update has been anounced from 1 year.

      A very disappointed backer.

    44. Jeff Sulz on

      I just tryed to play it after some kind of update and the visuals are worse. I cant even see whats going on. Please help

    45. Paul Walter on

      Hi Matt,

      i think it would be better, when you hard to create a good game. But i am thinking too that it would be better if you post any updates about this projekt more often than yet. The people out there are hungry about information of the way of creation.



    46. Matt Cohen 2-time creator on

      I'm so sorry I've been silent. I'm working hard on The Town, as well as the original game. There is currently no alpha, but there will be as soon as it's ready. I have no time estimate on that. The Town turned out to be a lot more ambitious than I originally thought it would be, having redesigned it several times and expanded its scope. The project has progressed very far, but I've done a horrible job of communicating that to all of you and for that, I deeply apologize. I'm not very good at managing my kick starter page, but I'll try harder. You all deserve updates on what's been going on in development and I intend to show you. Thank you all so much for your support. It honestly does mean the world to me.

    47. Bryan Brown on

      I have to agree with my fellow backers on this one. More information is better than nothing. While I understand that the original game is receiving tweaks and the like, what we supported was "the Town". Is there a working beta? Or even alpha? Have you focused mainly on the original game? Have you been savagely brutalized by a pack of bears? Any word helps. I'm not one to say "I paid money, gimme gimme gimme", that's not what this is about. We understand, kickstarter projects have ridiculous end dates and delivery schedules (so far only 2/5 projects I've backed in the last 2 years have released Alphas or Betas) and most of us accept that. We want to know what's happening though. Anything beats nothing.


    48. John Madrak on

      Hello Matt,

      I completely understand that you're working on the original Paranormal and updating it's content. However, perhaps if you intended to continue working on the original game seemingly more than "The Town" you should have waited to have this Kickstarter. You've received $6,968 from backers for the project and, to be honest, the project hasn't seemed to progress very far since it started. As someone who contributed a larger amount of money towards your goal, this is rather disheartening. But I'm sure it is somewhat disheartening for many of the people who have backed the project with any amount of money, big or small.

      Perhaps it is just a lack of updates, and as Christina Franks mentions, this could be solved by you simply posting more updates. You did say in your last post that you would, however it seems that you have not.

      Given the success of your original kickstarter, I believe that it would be much better if you were to post more updates here to maintain your status as a successfully kickstarter'd indie game developer so that people are more likely to back your projects should you have another one in the future.

      I'm looking forward to seeing an update on the game's development progress and hope that you'll provide one soon.


    49. Christina Franks on

      @Matt Cohen - So what happened to the upcoming updates you mentioned in your last update posted on Dec 31, 2013, which was 5 weeks ago? You stated, "I think we’ve decided to release updates on, or close to the 1st and 15th of every month." I guess you didn't "think" too long about that. We should have had 2 updates by now (on Jan 15 and Feb 1) with a 3rd one on the way for Feb 15. I don't care about counting days between updates that you do publish to this project, but I would very much like to see something—anything—from you in the way of communication. I would think that the other 306 backers of your project would also like to get a status update on how the game development is going, which milestones have you reached since your last update from Dec 31, what is your development schedule time-wise, do you have a release date for the final version of the game (a ballpark date would suffice since software release dates are always a moving target and you are now a good 7 MONTHS behind schedule as per this project's "estimated delivery date"), and how did Steam Dev Days go for you guys? I hope you enjoyed Seattle. We'd love to hear about it. Even if you do not have a lot of changes to document as Release Notes regarding development, we would still like to hear even that much from you. And your presence here—your occasional visit to say "hi" and "thanks" to us for our money—would be greatly appreciated not to mention professional. I look forward to your next update so that I can see how my dollars are being spent. Kind regards to you.

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