Edit: Stretch goal UNLOCKED!!! Please see updates #4 and #6 for more details.
There's something about getting lost in a good book that brings me back to my childhood. Maybe that's why I love reading to my kids so much. If the story is engaging, it's like I'm right there. When I tried a role-playing game (RPG) for the first time, I couldn't believe it. Not only was I right in the middle of the story, but I was helping to create it.
In a role-playing game, one person (the Game Master) comes up with an idea for a story. Maybe a dragon is terrorizing a village, or a prince needs rescuing, or chickens keep disappearing from the farm. Then the other people playing the game (the Players) assume the roles of characters in the story and work together to defeat the dragon, save the prince, or solve the mystery of the missing chickens. Rolling dice to determine the success of an action is also an integral part of any RPG because it adds an element of chance to every outcome. Players narrate their actions, and the Game Master narrates the rest. I guess you could call it collaborative storytelling.
I have so much fun playing RPGs with my friends, and I wanted to share this hobby with my family. But when I tried to explain how a role-playing game works to my daughter Mya, she told me that there were just too many rules. So I found RPGs that were designed for kids her age, and she said they were still too complicated and too focused on fighting. I had to wonder if any children were actually involved in designing these games. Mya asked me if we could make a new role-playing game that was easy to understand so that she could just focus on rolling dice and playing pretend. I told her we can do anything we put our minds to, so we're making a new role-playing game called SLICE.
SLICE is an easy-to-learn RPG that the whole family can enjoy, but it's not just for kids. SLICE is for anyone who wants to play a role-playing game without having to read a textbook first. The character sheet is on one page with numbers to circle, boxes to check and a few spots to write or draw. The rules also fit onto one page (front and back) and are easy to understand. We've already developed the game system, designed the character sheet and written the rules. We just need your help to playtest, refine, and print the game.
Risks and challenges
The biggest challenge will be to find an audience to playtest the game and provide input. To overcome this we intend to reach out to the homeschooling community in our area to find other parents and children who want to join in playtesting and providing input to help us refine the game.
Edit: We have reached out to the homeschooling community in our area and the response has been amazing! We are currently conducting beta testing within the homeschooling community, and we're gathering input to help us refine the game.
The biggest risk I can see is the tight timeline that we've given ourselves of delivering the game by Christmas 2019. We're aware of how little time this gives us, and we are trying our hardest to deliver it on time or earlier. I'm confident that we'll be able to achieve this due to the game's advanced stage of development at the time of writing.Learn about accountability on Kickstarter
- (30 days)