Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to madness.
We're an all-star team of game-makers and creatives whose first release, Spaceteam, raised $200k in preorders on Kickstarter in 30 days. Spaceteam now sits on lists like "Best New Board Games of the Year" by Popular Mechanics and one of the "Best Board Games of All Time" by The Daily Dot.
Now we're back and ready to do it all over again with our second card game, Ravine. If you like the idea of surviving in the wilderness, eating food you foraged and occasionally going a bit crazy, Ravine might just be your next go-to party game.
As the game stands now, there are 192 cards, 36 small wood tokens, and 1 large wood token. Worry not, neat freaks - the packaging will support an additional expansion in the box. The expansion will include up to 56 cards and will come in a standard playing card tuck box. Like our previous game, we will continue to use the best materials available. For Ravine, we'll be using 310 gsm card stock, which is casino-quality and very durable. The packaging will be sturdy and of a quality worthy of display in your current game collection.
At its core, Ravine is an adventure story. For inspiration, we looked to the illustrations that prefaced the chapters of classic adventure novels from our childhood. Once we chose the most common elements someone might discover if marooned in a Ravine environment, we started sketching. Our sketches helped us imagine the world Ravine would live in - a dark and dangerous world tinged with fear and madness. We finalized our illustrations with a few simple textures and natural, muted colors.
Ravine started as a university project in a CU Boulder game mechanics course. As a final project, students were challenged to develop a basic game prototype in a two-week sprint. The game was a hit, and became a staple at a weekly "Gaming Lunch" held between friends at a pub in downtown Boulder (it's not as nerdy as it sounds; we drink beer, play games, and occasionally talk game mechanics). A few months and many beers later, the project grew into a passion and a plan to take this game to the masses.
Risks and challenges
This isn't our first rodeo, but there are always manufacturing obstacles. Although we feel very confident going into production, this will be our first time developing a game with wood tokens, and we aren't sure what type of issues could arise while we're creating those assets. The good news: in the course of our Spaceteam production, we have built a wonderful relationship with an incredible factory, and they've ensured us we're good to go. Also, we're partnering with Blackbox to fulfill orders and get you the games as quickly as possible (we'll be hustling to beat our estimated delivery - cross those fingers!).Learn about accountability on Kickstarter
- (30 days)