A 2D dungeon-crawler tactics RPG with extensive character customization, immersive campaign, and multiplayer co-op for WIN/MAC/LINUX
A 2D dungeon-crawler tactics RPG with extensive character customization, immersive campaign, and multiplayer co-op for WIN/MAC/LINUX
Apr 6 - Kickstarter video updated with pre-alpha exploration footage! Plus, art upgrade samples added to concept art!
ABOUT THE GAME
In Spherescape, you craft your heroes' classes and abilities as they gain experience and lead them to victory -- or doom.
Spherescape is a 2D dungeon-crawler RPG in which you lead a band of four heroes into the cavernous dark to seek out shiny treasure and defeat great foes. As they gain experience, you are able to customize the party by designing unique class cominations and crafting abilities. In tactics-style turn-based play with roguelike aspects, it is up to you to ensure their success – or witness their doom. It isn’t meant to be easy, but it will be worth it.
The game will be available on Steam for Windows, Mac, and Linux in September 2016, and will feature replayable procedural adventures, versatile craftable classes and multi-classing, epic hero levels, and Steam achievements. We have plans to later implement multiplayer co-op, diverse item and spell crafting, and player guilds.
In Spherescape, spheres represent a hero's class, capabilities, and soul. You can find them throughout the world and then use them to design the class of your dreams, choosing abilities, talents, proficiencies -- even stats -- from any of the standard classes, and mixing them in a unique way. Thoughtful class crafting and party composition are essential parts of a well-prepared party and the backbone of success in Spherescape.
Your help in this campaign will enable us to improve the style and quality of graphics, and finish all the graphics in the improved style. Also, we will be able to finish illustrations, music, and sound effects. If funding goes above our goal, additional rewards can be unlocked to get voiceovers and additional content; and, to implement advanced features earlier in development.
Class Crafting & Multi-classing - In a process called spherecrafting, character classes are designed on large, diverse trees of abilities, stats, proficiencies, and talents. You can select these from a single class, or select from multiple classes to create your own hybrid. Want a durable Warrior type that can use Rogue and Wizard abilities, wielding the bow of a Ranger? Or a party of explorers that can heal while stealthed in the shadows? You have the power.
To start, there are six classes in the core game: Adventurer, Cleric, Ranger, Rogue, Warrior, and Wizard.
Plus, an additional class exclusive to the Deluxe Edition of the game: Monk.
Class Specialties - Each class is divided into four specialties that are guided by an overall theme and represent a distinct hero role. Each specialty contains stats, abilities, talents, and proficiencies. While spherecrafting, you can select all levels from a single specialty, or select from several classes and specialties. Focusing your selections within a single specialty can have the advantage of a strongly focused style of play with that character, but comes at the cost of versatility.
Specialties bring additional, focused abilities, stats, and talents to mix into your class and ability crafting.
Ability Crafting - Not only do you select which abilities your character brings to battle, you create them. Different party configurations might demand different abilities from each hero, so you can use a vast array of effects to implement each ability how you see fit. Each class has 20 native ability types (base activated skills) and 20 native talents (base passive skills). With additional funds, we can add even more.
If the spell crafting stretch goal is unlocked, you will be able to create diverse, unique spells using dozens of configurable spell effects, in addition to ability crafting.
Enhanced Equipment - We have hundreds of items designed, some of which visually appear on the character when equipped. By meeting our funding goal, we can finish all the graphics for them.
- Over 100 distinct weapons types
- Over 80 sets of armor
- Over 140 pieces of jewelry
- Over 100 gear enchantments with special effects and bonuses
- Hundreds of tools, goods, and ingredients
There is no such thing as junk gear. When weapons and equipment start falling behind expectations, they can be re-configured to fulfill a specific purpose or have better stats. Finding better gear is always a possibility and wise idea, but you won't be required to find new gear every level or two just to get by, as you might in some other games.
We also have a few other item types that can be unlocked with stretch goals:
- Relics - Can be equipped to empower abilities, talents, and proficiencies of a specific class specialty.
- Heirlooms - Can be enchanted as if it is any item type, and can be reconfigured whenever it is unequipped from a character. The drawback to this powerful flexibility? It can only be unequipped upon death.
- Artifacts - Can be equipped to drastically change the way a class functions. Changes vary significantly per class and item. For example, with an artifact a Cleric might have its healing reduced by half, but gain double the range for helpful abilities.
Procedural Adventures - Replay value is endless in Adventure mode: randomly-generated dungeons with random foes, hazards, and events. Each experience will be completely different. We also have several other game modes and environments planned, such as:
- Survival - Hold out against the pressing hordes for a claim to fame
- Delve - Descend into the depths of the dungeon as far as you dare
- Hunter - Seek out a specific objective, being careful not to disturb the darkness around you
Immersive Campaign Story - The unique, engrossing campaign story is currently under the capable pen of N.G. Lancaster, and is already proving to be irresistible. Our goal with the campaign is to provide a truly memorable and delightful, if not delightfully frustrating, experience.
If the multiplayer stretch goal is unlocked, you will be able to play co-op through the campaign, as well.
Roguelike Aspects - Much of your progress is saved within a sphere, but be careful, because character death is permanent. Incredibly few mechanics are in place to revive your characters, and those those that exist will be frustratingly rare. If you find a character with an irreplaceable trait, you might want to use caution when rushing them into battle. After all, recruiting new heroes can be a costly process.
Epic Hero Levels – Progress doesn’t stop when your characters reach level 100. You can undertake the challenge to pursue those ultra-powered epic levels and turn your hero into something truly memorable. Epic levels will allow you to empower an ability, boost a stat, or improve a proficiency in a unique way, as well as improve all neighboring abilities and stats.
Achievements – Completing achievements will sometimes allow you to unlock certain in-game rewards, and Steam achievements will be available, as well.
Inventory Stash – Equipment and resources you collect during an adventure can be stored in your stash until you need them. Deciding what to hoard or drop during an adventure might sometimes be a challenge, but you can always save items in town for safe-keeping.
Unlocking certain stretch goals during this campaign will enable us to implement the following advanced features sooner than anticipated. Currently, production for them is estimated in late 2017, but with your help, we can introduce them in 2016.
Multiplayer Co-Op – Why only play alone? Local hotseat and online multiplayer co-op allows you to team up with other players to conquer dungeons, unlock achievements, and set records. Together is better.
Item Crafting – Creative and customizable item crafting that allows more than just static, pre-designed items. We want crafting to be meaningful and rewarding to each player and the in-game economy at large.
Auction House – A player-driven auction house that allows buying and selling of most kinds of loot, equipment, and crafted goods, so that progress can be made together. Somebody else might be able to use what you don't want -- and pay handsomely for it!
Guilds - Part of playing together is progressing together, and claiming a name for your group among the powers of the world. With player guilds, groups of players could unlock additional adventuring bonuses, chat together, and form adventuring parties quickly.
Raids - Dungeons can be dangerous, but raid dungeons are the next level of dangerous. Raids require many heroes willing to take on the deadliest foes for a chance at greater glory. Work together with your guild, or strangers, to defeat ultra-powerful bosses and reap the unique rewards they offer.
Additional Features – Additional classes, encounters, items, environments, and stories will be made available in regular game updates and expansions (DLC). Expansions will reveal more pieces of the Spherescape world through theme content, such as Steampunk, Vikings, Pirates, Undead, Amazons, Astrals, Assassins, Psionics, Celestials, and Torment. The core game isn’t the end – we have many exciting features planned!
We offer two game versions:
- Standard Edition - Full core game with all unlocked shared rewards (est. retail $14.99)
- Deluxe Edition - Full core game with all unlocked shared rewards, plus Monk as a unique class, additional deluxe-only classes and content included with some expansions, an extra stash slot, a unique stash bag, and an extra sphere slot. (est. retail $29.99)
WHAT WE NEED TO DO
- Improve the quality and style of character, creature, equipment, and environment graphics
- Finish the graphics needed in the improved style
- Finish class illustrations, which will appear in-game
- Complete our background music and sound effects
- Implement advanced features ahead of schedule, such as multiplayer, item crafting, and player guilds
WHERE WE ARE NOW
HOW YOU CAN HELP
- Back us on Kickstarter. Your contribution will allow us to finish what we have started and produce a truly beautiful, fun game.
- Provide feedback. We gladly welcome constructive criticism and praise! We want to know what you think about what we're doing, and what things you would really like to see in the game and community.
- Share with your friends and followers. Invite them to back us and share in the exciting adventure!
- Core game with planned features and content, plus required updates and patches
- Pledge level rewards, such as Apex custom-made rewards
- Unlocked stretch goal rewards, such as multiplayer and item crafting
- Improve the detail, quality, and style of the in-game graphics
- Finish needed in-game graphics in the new style
- Finish the illustrations and user interface tweaks
- Finish the music and sound effects
Any additional funds raised above our funding goal will be used to implement the unlocked stretch goal rewards, improve the overall quality of the game experience, add additional features and content, and implement advanced features sooner.
A GLANCE AHEAD
- May - Forum access
- June - Start working with Apex custom designers
- July - Alpha testing access
- August - Beta testing access
- September - Full game release and content rewards
- October - December - Physical rewards and any remaining unlocked content
In the world of Spherescape, there are five different realms of existence, called Planes:
- The Natural Plane. Split between Carcavia, a galaxy of hundreds of tiny planets surrounding one large ovular planet; and, the Skylands, which are floating islands in the aether far above Carcavia.
- The Astral Planes. A dark, jagged land to the common eye, but to inhabitants and a select few others, it is a land of glinting crystals and bright light.
- The Heavens. The Creator, along with his symphony of angelic beings, guard the peace and sanctity of a sprawling acreage and its populace.
- The Hells. A giant city filled with screams of perpetual torment, chaotic unrest, and unspeakable horrors.
- The Forbidden Planes. Strange creatures ravage these lands in constant conflict among their tribes and races – vampires, werewolves, and other ancient races are imprisoned here.
Central to the Natural Plane lies Carcavia, a galaxy filled with hundreds of tiny planets that surround a large ovular planet, Brevinos. It is mostly ruled by humans, but many races have kingdoms throughout the empire. Racial tension, space piracy, and political intrigue keeps life in Carcavia ripe with conflict.
It is on Brevinos that Spherescape’s core campaign takes place.
In Spherescape, certain individuals known as spherecrafters have harnessed the ability to imbue great power to a crystal sphere and bind it to a person’s soul. This binding then gives that person all the power and capabilities of the sphere, and in turn the sphere grows in power as the soul develops. These spheres allow commoners with nothing but bravery to become heroic and powerful.
During the course of the game, you will collect spheres and bind (equip) them to your recruited heroes. As your heroes adventure and fight, your spheres will gain strength, allowing you to improve the capabilities, powers, and stats that the spheres provide.
On either side of the Great Sea, armies are marshaling. Lords, baronesses, and mercenary commanders gather their forces in increasingly cramped quarters within a coastal port city, preparing for war. It is from there that small bands of spherecrafters and their empowered heroes delve underground, and into the wild, seeking the arcane implements and mystic devices needed for the war effort. In these hidden places, they do battle with monsters and secretive cabals before returning to their well-paying patrons with ancient relics in hand… or that’s what they should be doing, anyway.
Lately, whole bands of spherecrafters and heroes have begun to disappear. More, even, than the claws of dungeon monsters and the rusty blades of brigands can account for. Eventually, only one possibility is left: someone, or something, is hunting spherecrafters.
In the Spherescape campaign, the player will assume the role of a powerful spherecrafter. It falls to the spherecrafter to guide the heroes into ancient crypts, across oceans, and through battlefields as they challenge monsters, recover relics, and attempt to unravel the mystery of what is hunting their kind.
MILESTONES & GOALS ACHIEVED
(No goals achieved yet.)
Next goal: Funding Goal (Milestone) - $30,000
We believe in producing with passion and excellence. We will:
- Produce with quality and fun in mind
- Stand by our word
- Listen to our community
Spherescape is being produced by Masterworld Entertainment, an independent group comprised of talented designers, artists, developers, and visionaries that share a passion for gaming and media.
Many talented people are assisting with producing elements of this project:
Toma Feizo Gas - Toma has forged a career of innovation in entertainments arts spanning 10+ years, most recently as Creative Director for Vulcan Design Forge - a design firm specializing in IP development for the entertainment industry. His work can be seen at facebook.com/vulcandesignforge/.
Oray Studios – Oray Studios is an artist guild founded in 2008 in Bandung, Indonesia with a mission to bring the best of Indonesian artists' works to the world, and enjoy their work. They are specialized in making 2D illustrations, graphic design, and animations for any kind of media: video games, clothing, books, apps, concept art, logo, promotional materials, etc. On the web at oraystudios.com.
Irene Nosova - Irene is a fantastic multi-faceted artist that has created our beautiful icons and spheres. Her work can be found at kimyri.deviantart.com/gallery/.
Anh Hoang - Anh has created many of our excellent animations and in-game graphics.
Antonius Setyo Asmoro - Antonius has created several versions of our logo.
James MacPhee - James is an amazing voiceover talent that has produced our kickstarter video character voice.
Our eternal gratitude goes out to those that have helped during Kickstarter preparations out of the goodness of their heart and the belief in what we're doing, particularly Carmel Brewer, Bob Willis, Thomas & Cynthia Kollasch, Sam Frank, Tim Brewer, and Shad Giles.
A special thanks goes out to Aleasha Garber, Alissa Parker, Andrew Willis, Brent Colby, Cameron Moesch, Dean Coetzee, Erin Kollasch, Jayme Dailey, Lisa Adams, Nick Hardy, Rhonie Roggers, and Vinnie Lafler, among several others, for helping to generate awareness for our campaign.
CONNECT WITH US
Please feel free to comment and reach out to us here on Kickstarter or any of our online profiles. We try to respond as quickly as possible.
- Twitter (www.twitter.com/masterworldent)
- Facebook (www.facebook.com/masterworldentertainment)
- Website (www.masterworldonline.com)
SHIPPING & REFUNDS
Due to the high cost of international shipping, we unfortunately cannot provide physical rewards outside of the United States. Any backer levels that have physical rewards will be substituted with digital rewards (to be determined).
If you are dissatisfied with the Kickstarter experience within 60 days (or change your mind on supporting us), we will refund your pledge. Period.
Risks and challenges
As with any project of substantial size, Spherescape faces some challenges that we hope to avoid. If we cannot avoid them, we will face them head-on:
SCHEDULE RISK – Our current release date of September 30, 2016 is an estimate of where we intend to be at that time, with a little padding for unexpected delays. If some features take longer than expected to implement, we may adjust the release date accordingly, or release the game with those features planned for updates after it’s live. If stretch goals are unlocked or unique pledge rewards are selected, the core game will remain the priority until it is finished. We will update you immediately if we find that we need to change our production schedule.
BUDGET RISK – We have already invested significantly into Spherescape ourselves, and are fully prepared to contribute whatever is necessary to complete it. With your help to fulfill our goal, we can produce at our ideal graphic quality, finish all the graphics required, and finish development on existing and planned features. If stretch goals are unlocked, these will go toward implementing unlocked features, further improving graphic quantity and quality, and increasing in-game content. Together we can make it something amazing!
ENJOYMENT RISK – Our ultimate goal with Spherescape is that it will be fun, so while we believe each of the features we implement will be enjoyable, we will continually keep an open ear to you – the community – and your feedback on how we might do better. We will be testing extensively for a quality experience and fun, immersive play. You can join us in this activity during Alpha and Beta testing, as well as provide open feedback to us on our forums. Your support will help us make this game even more fun!Learn about accountability on Kickstarter
- (32 days)