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Zombie Playground is a game where you take the role of a kid during a zombie apocalypse as seen through a child's imagination.
3,787 backers pledged $167,590 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Massive Black Inc on May 22

      Alright, update is live, just in time for the weekend!

    2. Creator Massive Black Inc on May 19

      Sorry guys, there's been a bit of a delay on the update (as you may have noticed). Issues have mostly been sorted, so it will go live within the next couple days.

    3. Creator Massive Black Inc on May 12

      Update coming at the end of the week (should be a fun one)! Thanks for checking in Dominic!

    4. Creator Dominic Koh on May 11

      Any updates?

    5. Creator Massive Black Inc on March 13

      New KS Update will be coming at you this afternoon, or latest tomorrow morning!

    6. Creator Rachel on March 13

      @Eugene There hasn't been any activity for two months.

    7. Creator Rachel on February 13

      It'd be nice to have some kind of accountability from this team on the progress and direction of the game. With the recent Peter Molyneux stuff, I'd hope that these guys are worried about the kind of blow-back they'll see if this carries on much longer without delivery.

    8. Creator Rachel on January 20

      Can't believe it's almost been 3 years since this was funded.

      Wonder if the game will ever fully come out.

    9. Creator Massive Black Inc on December 12

      @Tiffany Teders - Hi Tiffany, unfortunately the only way to turn down the mouse sensitivity atm is through your OS (outside of the game); we know it's a hassle, so it is being updated (along with almost everything else) in the next build we put up.

      @Nick Dimitrakoulias - You can post a guess in the comments section to Update #37. Although, we just checked and it looks like someone has just posted the winning answer! Not to worry, we'll have more chances to win a cap in the future!

    10. Creator Nick Dimitrakoulias on December 12

      How can i earn the hat you were telling in the email ?

    11. Creator keenox on December 12

      When is this "game" going to be finished? It's already 2 years late. This is a big fail, considering you're using a ready-made game engine, namely Unity. I started regretting a year ago I funded this project, but I really hoped it would be finished some day.

    12. Creator Tiffany Teders on December 9

      Hey! I finally got around to checking out the Alpha on Steam, but it's currently unplayable for me. Is there a way to control how fast you spin around in the Alpha? The current speed makes me motion sick, so I am unable to test it out to give any feedback. Thanks!

    13. Creator Massive Black Inc on September 14, 2014

      (Responding as Stealth Studios Inc.)

      Hi Vincent,

      If you can take this issue over to the forums we'll see what we can do. Please post your rig specs (including video card) in here:

    14. Creator Vincent Laliberte on September 14, 2014

      Hi. Every time I start the game it stops responding before even starting. I tried reinstalling and restarting my computer various times. I can't figure out what is wrong.

    15. Creator Massive Black Inc on September 14, 2014

      (Responding as Stealth Studios Inc.)

      Thanks for the updates everyone. Please remember, this is just the very, very first playable, and in no way represents the final build of the game. We won't let you down, and will never give up on delivering the product everyone ultimately expects (including ourselves).

      On a side note, 'CactusSmacker' amazingly already has 772 Kills, ranking him(her?) far and above all other competitors at the #1 Global Leader spot. CactusSmacker, you may be well on your way to donning the first ever ZPG hat reward! Good luck!

    16. Creator Chazlie on September 14, 2014

      Finalllly it's here!

    17. Creator Virginia on September 14, 2014

      I got mine this morning thanks! It works perfectly on steam

    18. Creator Jonnvoll on September 14, 2014

      I got mine an hour ago :D

    19. Creator David B. on September 14, 2014

      Got mine this morning.

    20. Creator Chazlie on September 14, 2014

      Yeap no alpha code, nothing in spam or inbox, still waiting.

    21. Creator Rachel on September 14, 2014

      Still no Alpha code.

    22. Creator Massive Black Inc on September 13, 2014

      (Responding as Stealth Studios Inc.)

      @ Chazlie, Virginia:
      Please give it till the end of the weekend (although it should be there by end of day). Also, if you can let us know when you DO receive it, that would be great.

      There is some protocol involved with the key disbursement in order to properly track all the keys in our database, and to make sure the database is backed up with every group of keys that goes out (it can get corrupted easily).

      Thanks for your patience and support guys!

    23. Creator Virginia on September 13, 2014

      Thanks for your quick response! I checked my email today and didn't get anything yet, both in my inbox and junk mail ^^;

    24. Creator Chazlie on September 13, 2014

      So, where is the email containing the keys to the alpha build?

    25. Creator Massive Black Inc on September 13, 2014

      (Responding as Stealth Studios Inc.)
      If you don't have it by tomorrow, please ping us again here. We have a big batch going out tonight.

    26. Creator Virginia on September 13, 2014

      Hey, I have a question~ Through the email, it says we're suppose to be getting keys by the end of this week? Did anyone get anything yet? I haven't gotten anything and the week's almost over so I'm not sure if I read it wrong

    27. Creator Jonnvoll on September 9, 2014

      Seems you're right John, it can only go up from here. No we just need to squeeze out the last ounces of patience while waiting for the steam keys. I mean there are 3787 backers and very few of them are alphabackers or have supported the game without buying a copy. Lets hope that doesn't cause any trouble.

    28. Creator John Cruz on September 8, 2014

      I theory, they couldn't get much worse.

    29. Creator Silvernis on September 8, 2014

      Proof and pudding and all that, but I'm certainly hoping things will start to improve from here out.

    30. Creator Andrew on September 8, 2014

      I am SUPER stokes about this. I'm totally going to leaderboard all your posteriors. And as a true Canadian I'll apologize as I doff my new cap!

    31. Creator thenthomwaslike on September 8, 2014

      Hooray! An update! Now if only I had some reassurance on Aesop Rock's involvement on the soundtrack I'd be a happy camper.

    32. Creator thenthomwaslike on September 8, 2014

      Hooray! An update! Now if only I had some reassurance on Aesop Rock's involvement on the soundtrack I'd be a happy camper.

    33. Creator Dablue on September 8, 2014

      Breath in, breath out my friends.. seems there is a light at the end of the tunnel.. (could be a truck facing us with high speed.. but ill reserve my judgement untill some more clarification)

    34. Creator Deborah Schumacher on September 8, 2014

      Thanks , i saw those updates, just missed the tag "for update 34"

    35. Creator Deborah Schumacher on September 8, 2014

      Can someone link me the update? I can never seem to find anything on their forum

    36. Creator Silvernis on September 8, 2014

      "Previews" for an update instead of an update? RL hats for placing first in a thoroughly unfinished alpha that probably fewer than 200 people have access to? Concept art for a concept that doesn't work? A few seconds of looped wiggling/shuffling animations?

      Sorry, but I'm not reassured.

    37. Creator John Cruz on September 7, 2014

      Interesting. A little more concrete than the prior announcements. I'll reserve judgement until I see what the actual announcement is.

    38. Creator Jonnvoll on September 7, 2014

      They're ALIVE! Zombie Playground has posted on the forums. "Preparation for update #34". Concept art, zombie animation and a competition with a prize (baseball cap). Now this update better open up the alpha for the rest of the backers, because if they're trying to regain our support by having a competition only for the people who are alpha backers and the rest of us still won't get to play. Then I would consider that a real punch in the face. Kudos to Massive Black for showing that they actually still care for this project. But keep it coming, after your negligence it will take more to change how I feel about this project right now.

    39. Creator Silvernis on September 5, 2014

      None taken, and I agree. I think MB should try to save a little face and open the alpha as-is to all backers, if only to show that they did in fact make *something* with our money. Not that I'm holding my breath—they seem determined to not say or do a damn thing. (Ironically, someone is still cleaning up the spam on the forum, which presumably means they're also seeing the posts there.)

    40. Creator Deborah Schumacher on September 5, 2014

      I miss the commenting section as well. Kickstarter responded to me on another bum project and gave me a feedback form. I'm going to use it for this project too.

      We have made posts on their facebook, but they don't respond. The funny thing is, I've got another older project that also hasn't delivered (CodeHero) At this point I've written it off, but at least got to download and play the beta initially of that. So at least i know there was something there. I just know i'm never getting my T-shirt and final game. Here, i don't understand how hard it is to finish a digital artbook and decide to let us all have some access. (No disrespect to Alpha Backers.)

    41. Creator Rachel on September 5, 2014

      I e-mailed Consumerist. Hopefully someone will pay attention to this project, since Massive Black won't.

    42. Creator John Cruz on September 4, 2014

      @Deborah - I like Consumerist. I haven't been reading it as much since they lost their commenting system. Looks like something is happening with that at this point. I'll have to check that out again.

    43. Creator John Cruz on September 4, 2014

      @Gavin - you're right. I didn't look at the dates closely enough. Jason's association is with "Massive Black Shanghai", and appears to have ended in 2011, though he was still by the Texas Secretary of State as a "governing person" for MBI. Interesting.

    44. Creator John Cruz on September 4, 2014

      Rich furrow there. All kinds of associated names. Kemp Remillard, Wesley Burt. Looks like Sam Brown left MBI back in July to go to another studio. Should we ask him if this was his choice, or if he'd like to share any information about it?

      Melissa Lee shows on Linked In as well, as Massive Black's President. That seems to have started at the beginning of August. Perhaps this is the person who now restricts the flow of information and prevents them from making simple status updates on Kickstarter?

    45. Creator gavin kusters on September 4, 2014

      hahaha Jason Manley has nothing to do with Massive Black. From the KS vid and forum login Chris Hatala seems to be the go to guy, although tbh I don't think contacting them like that is the way to go.

      They would read the comments over here but just dont seem to give a shit...

    46. Creator John Cruz on September 4, 2014

      A search on Linked In turns up profiles for Justin "CORO" Kaufman, Jason Manley, and Chris Hatala. It may be possible to send them mail through the LinkedIn service.

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