You walk into a massive space filled with people; bright lights and loud sounds grab your attention. Your eyes narrow as you scan the crowd searching for your prey. A chilling sensation sweeps up your spine; you are being watched. You duck around a corner, sneaking a quick glance over your shoulder and see... nothing. But you can’t shake the feeling that someone is hunting you.
Welcome to Assassins Ball, a social game played during PAX East 2014 in Boston, MA, April 11th - April 13th.
If you're not attending PAX East 2014 you will not be able to participate in the game, though I welcome your feedback or support.
The funds from this campaign will used to purchase the professionally printed materials for the kits and shipping them out to players. Any overages are used to partially recoup game-related expenditures and service fees like web hosting. My time is always free.
What is Assassins Ball?
The premise is simple: You are an assassin with a mission to find specific players and assassinate them, gaining prestige for yourself and your allied faction. After you confirm a kill you will receive a new mission and the process starts over.
Your Kit & Tools
- Identifying Symbol - Each button is printed with a brightly colored shape on it that acts as an identifier for that player.
- Below the symbol will be an emblem signifying that players allied faction (You'll pick your faction in the backer survey once the campaign is completed).
The button has both a standard pin-back and a clothing magnet attachment to ensure that it stays on. The button should be worn on your left arm facing out or on the upper left side of your chest.
In addition to the player button each assassin kit comes with a Kill Confirm card that will be used so other players can confirm they have attacked the correct target. This card has a prominent QR Code printed on it as well as an alphanumeric backup code.
After assassinating a target, players will scan the QR code or make note of the alphanumeric code to confirm they have attacked the correct target.
Website & Apps
The game website http://www.phenixone.com will be your primary tool for Assassins Ball information, registering your kit and receiving missions.
Here you will also be able to view your prestige and ranking compared to other players overall and in your allied faction. The site is being rebuilt at the moment to work on mobile sites for use during the game.
In addition to the website, an Android app is currently in progress for players to use during the game. More info will be released as it nears completion.
A note on Missions to previous Assassins and Assassins Ball players
In previous Assassins and Assassins Ball games physical mission cards were provided to the player. For this and future games missions will instead be provided through the games website and Assassins Ball apps.
How to Play
When you find a player whose symbol matches your mission walk up, say “Hi”, and kill them. Just kidding, assassinating a player is primarily a verbal exchange and while players are encouraged to be creative when assassinating players please:
- Do not Use prop weapons
- Do not do things that could be considered threatening (Physical contact, proximity)
- Above all don’t ruin someones fun
Factions are powerful organizations who employ assassins to further their goals. Each faction has a specific theme and you will be able to ally yourself with one of them. The factions and their emblems are listed below.
You can visit the game website for more information about each of the factions here. Which faction are you?
Risks and challenges
This is the tenth Assassins game I'll run (woohoo!) and the third using a new process that sources professionally printed materials from various vendors and printers. In that respect there is very little risk of completing the hardware side of the project.
However, of all the games I've run this game has the greatest number of changes from any other. Moving to virtual missions allows for new game play possibilities both in this game and down the road but could also backfire if players are not able to play in a natural way.
That being said I think that the risk is worth it and I'm excited and motivated to see this new vision of Assassin come to fruition. In the event that we're not able to complete all the ideas outlined above in time, I have plans in place to revert to a more traditional style of game play.Learn about accountability on Kickstarter
Support this project
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